Torchlight II

Torchlight II

LAO III Part 2
Showing 1-7 of 7 entries
Update: 9 Apr, 2017 @ 10:50am

Published v.5

4/9/2017 Update

Weapon Bug Fixes
- Fixed an issue with Fist weapons were not able to hit your target when dual wielding with a Sword, Axe or Mace
- Fixed an issue where Swords, Polearms and Fists were not able to be used with some Engineer skills
- Removed Staffs from some of Engineer Skills (Flame Hammer, Ember Hammer, and Ember Quake) since they are no longer 2H Melee weapons

Added New Enchanter Summons
- Enchanter Boris - Vitality
- Enchanter Boris - Strength
- Enchanter Boris - Focus
- Enchanter Boris - Dexterity

Update: 7 Apr, 2017 @ 2:23pm

Published v.4

Mod Changes

Part 2 no longer requires Part 1 to run

WARNING

If you remove Part1 from your Mod Load, any item between Levels 100 and 499 will vanish


Part 2 includes items 1-99 and 500-999

(Levels 1-99 are required to override the vanilla settings of items)

Update: 6 Apr, 2017 @ 7:49pm

Published v.3

Item Changes

2H Throwing Axes
- Added a "homing" effect to the throwing axe effect (helps to counter weapon weakness)
- Shift is no longer needs to be held down to throw axe
- Weakness: Up close targets will be hard to hit

1H Throwing Axes
- Shift is no longer needs to be held down to throw axe

Staffs
- Shift is no longer needs to be held down to fire weapon

All Weapons
- Minium Attack Range now equals Maximum Attack Range on all weapons
- This improves the ability of all weapons to be able to attack at their maximum range without needing to hold shift down

Shields
- Removed inherited block% bonus

Update: 30 Mar, 2017 @ 12:37pm

Published v.2

Update: 30 Mar, 2017 @ 10:35am

Published v.1

Update: 30 Mar, 2017 @ 8:26am

Published v.0

Update: 30 Mar, 2017 @ 8:12am