Sid Meier's Civilization VI

Sid Meier's Civilization VI

City-State Types Basemod
Showing 1-10 of 10 entries
Update: 11 Jan, 2018 @ 7:50pm

-Fixed crashing to main menu when using Carribbean City-States pack

Update: 11 Apr, 2017 @ 2:22pm

-Updated preview thumbnail

Update: 10 Apr, 2017 @ 8:00pm

-Added forward support for Artisan City-States

Update: 6 Apr, 2017 @ 5:50pm

-Fixed all issues with Maritime CS not spawning on the coast.
-Mod is 100% compatible with all features of Ynamp as soon as Gedemon updates Ynamp
-Please dont be a failed upload

Update: 5 Apr, 2017 @ 8:49pm

-Failed upload, really Firaxis? Best you could do?

Update: 5 Apr, 2017 @ 7:57pm

-Failed upload, I hate you dev tools

Update: 5 Apr, 2017 @ 7:33pm

-Failed upload

Update: 5 Apr, 2017 @ 7:09pm

-Added custom code to AssignStartingPlots.lua that looks at a new table StartBiasCoast
-Civilizations found requesting StartBiasCoast will have a new start plots table generated of only coastal land and then sorted by fertility a la vanilla AssignStartingPlots. This forces a coastal spawn if no other StartBiases have a tier higher than StartBiasCoast.

Update: 3 Apr, 2017 @ 5:36pm

- Maritime CS go ham on navies

Update: 1 Apr, 2017 @ 8:32pm

-Initial upload to Steam Workshop