Arma 3
B52 Random Vehicles
Showing 1-10 of 10 entries
Update: 16 Apr, 2017 @ 6:12pm

- General bug fixes and performance improvements

Update: 15 Apr, 2017 @ 3:51pm

- Add 4 options to control type of loot spawned within vehicles. [Item, Clothing, Weapon, Backpacks and Vests]

Update: 14 Apr, 2017 @ 6:44pm

- Removed Arma 3 requirement for B52 Core. B52 Core will still be required but will be managed through the workshop going forward.

Update: 8 Apr, 2017 @ 1:39pm

- Fixed associations with B52 Core
- B52 Core module will be required when using B52 Random Vehicles module going forward

Update: 6 Apr, 2017 @ 11:39pm

- Added option to spawn vehicles with random fuel. Also includes maximum fuel amount. Again like vehicle damage setting this value higher than 100 will increase the chance of a vehicle having a full tank.

Update: 6 Apr, 2017 @ 11:14pm

- Added ability to spawn vehicles with/without damage. Damage is applied to random hitpoints on the vehicle. "Damage Chance" and "Max Damage" values should be set with values between 1 and 100. Setting "Max Damage" to a value higher than 100 increases the chance that that hitpoint will be completely destroyed. Ex: setting to 1000 will give approximately a 90% chance that each hitpoint will be completely destroyed.

Update: 6 Apr, 2017 @ 10:34pm

- Fixed ability to enable/disable loot

Update: 5 Apr, 2017 @ 9:58pm

- Removed system chat message
- Option to spawn loot with vehicles

Update: 4 Apr, 2017 @ 11:05pm

- Added Icons
- Fixed Incorrect Module Category to Correct Module Category "B52"

Update: 4 Apr, 2017 @ 4:56pm