Torchlight II

Torchlight II

Variant Classes by Viz
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Update: 7 Mar, 2020 @ 8:31pm

Published v.17

Updated to version 17
- Lightbringer class is updated to v.90
- Skill UI fix for Citizen class thanks to Phanjam

Previous changelogs
http://torchmodders.com/forums/variant-classes-mod/mod-changelogs

Update: 2 Sep, 2018 @ 12:15am

Published v.12 (September 1, 2018)

General Changes:

  • Fixed an oversight that caused some Flamethrower weapon to have partial physical damage.
  • Fixed an oversight that caused some Flamethrower weapon to have insanely fast attack speed.
  • Flamethrower now properly hit target once per attack with smaller radius. This is an indirect nerf as it used to hit target 3 times.
  • Fixed a conflict with TL2 Essentials mod, thanks to @Korzeam for giving his insight about the issue and the fix.
  • Archer, Assassin, Druid and Monk class are updated to v154 of the mod. Some changes are omitted or tweaked for balance purpose.
  • Dread Pirate is updated to v98 of the mod.

Skill Changes:
    Wildlings
    • Soar : Cooldown is removed.
    • Storm Chakram : Cooldown is reduced to 1 sec.
    Dark Noxmer
    • Tweaked most of the skill unlock level to be closer to vanilla. Swapped some skill placement in the UI to reflect the changes.
    • Power Siphon : Cooldown is set to 0.75/1/1.25/1.5 sec. Lifesteal is changed to recovery based on max hp, and Tier 3 mana steal is removed. Poison damage now starts with lower base damage, but Tier 2 will increases it even more.
    • Grenade : Mana cost is reduced, cast speed is reduced.
    • Death Toll : Cooldown is increased to 2 sec, mana cost is reduced.
    • Shard Strike : Cooldown is reduced to 1.5 sec, cast speed is reduced.
    • Netherite : Damage is doubled, cooldown is reduced to 3 sec.
    • Blade Shard : Base cooldown is set to 2 sec.
    • A Soul out of Time : Removed hp recovery, add reduce potion effectiveness as a side effect for the unholy speed. Attack speed bonus is boosted.
    • Darkside : Increased damage %, now properly consumes HP upon cast. The skill will also bypass shield.
    • Corrupted Aura : Cooldown reduced to 40 sec, effects are reduced. Movespeed buff is replaced with cast speed. Lifesteal effect is changed to %
    • Close the Wound : Healing effects and Tier 3 effects are reduced. Cooldown is increased to 35 sec.
    • Superiority Complex : Remove lifesteal from Tier 3.

Update: 1 Sep, 2018 @ 11:49pm

Update: 5 Aug, 2018 @ 8:53am

Published v.11 (June 6th 2018)

General Changes:

  • Implemented a new class : Elemental Brute by Korzeam. All credit goes to him and he has given the permission to compile his mod.
  • Implemented a new class : Prophet by drewrobi. Do note that the class is pretty overpowered.
  • Corrected the mana cost of Lightwarden's Eruption.
  • Reassigned level requirement for passive skills of these classes : Archer, Assassin, Druid, Monk.
  • Updated Assassin's Snipe graphic to match the latest version.
  • Updated Archer's Mark Targets to match the latest version.

Skill Changes:
    Tenebris
    • Poison Twister : Usable by all melee weapon. Cooldown is reduced to 3 sec. Blind duration is reduced to 3/4/5 sec
    • Nightmarish Fire : Set the skill cooldown to 3 sec. Flee duration is reduced to 3/4/5 sec
    • Toxic Land : Cooldown is increased to 2 sec. Flee duration is reduced to 4/5/6 sec.
    • Electric Inferno : Set the skill cooldown to 1.5 sec.
    • Green Punishment : Cooldown is reduced to 10 sec.
    • Deep Impact : Cooldown is reduced to 2.5 sec. Stun duration is reduced to 2/3/4 sec.
    • Fatal Attraction : Reduces mana cost, cooldown is reduced to 9 sec.
    • Triple Threshold : Cooldown is reduced to 5 sec.
    • Doomsday : Damage is doubled. Cooldown is reduced to 25 sec.
    • Conviction : Charm duration reduced to 10 sec, every 2 points increases the charm duration by 2 sec, cooldown is reduced to 20 sec.
    • Afraid of the Dark : Increases buff duration to 15 sec.
    • Arachnophobia : Every points reduces the skill cooldown by 1 sec.
    • Defense Mastery : Reduced Vitality bonus across all level. Renamed the skill to Unnatural Essence.
    • Elemental Defense : Health reduction replaced with physical armor reduction.
    • Mana Exchange : New affixes.
    • Dark Blessing : Increases max skill level to 15, scaled the affixes accordingly.
    Warchief
    • Shockwave : Cooldown is reduced to 1 sec.
    • Avalanche : Mana cost is reduced, cooldown is reduced to 4 sec.
    • Vulcan Rage : Cooldown is reduced to 10 sec, cast speed is reduced.
    • Harpoon : Cooldown is reduced to 0.5 sec.
    • Hammer Sweep : Cast speed is increased.
    • Celestial Strike : Cooldown is increased to 2 sec.
    • Quick Strike : Cooldown is set to 1 sec, increases by 0.5 sec at every tier levels. Fixed missing Tier 3 effect.
    • Abyssal Spike : Cooldown is set to 2 sec across all levels, cast speed is reduced. New Tier 1 effect, and Tier 3 debuff duration is reduced.
    • Flash Powder : Cooldown is reduced to 2 sec.
    • Ensnare : Damage is increased, cooldown is reduced to 2 sec. New Tier 3 effect.
    • Burning Rush : Cooldown is set to 1.5 sec, increases by 0.5 sec at each tier. Tier 1 and tier 3 effects are swapped and duration is reduced to 3 sec.
    Emberblade
    • Cinderslash : Fixed missing Cinder proc. As a trade off, DPS% is halved and cooldown is set to 0.75/1/1.25/1.5 sec.
    • Disrupt : New effects.
    • Mirror Image : Require 2 Charge to cast. Summon duration is increased to 10 sec, Tier 1 effect is halved.
    • Sword Dance : Burn chance is doubled.
    • Bastion : Require 3 Charge to cast instead of 4.
    • Spellblade : Proc chance is increased to 51% at max level.
    • Defiance : Proc chance is reduced to 20% and heals 15% hp at max level.
    • Lunge : Cooldown is increased to 3 sec.

This update also includes Version 10:
Please check old changes here:
http://torchmodders.com/forums/variant-classes-mod/mod-changelogs/

Update: 9 Dec, 2017 @ 11:53pm

Published v.9

General Changes:

  • The Companion of War's skin will be available as an option for Panther pet. Effectively the Companion of War pet is removed from the mod to avoid redundancy.
  • Corrected the skill icon conflict between Red Mage and Ninja class from FEP.
  • Fixed Theolentist's Sepulcher for not summoning anything despite using the correct Bind spell.
  • Fixed some Throwing Knives that crashes the game upon attacking.

Class Changes:
    Emberblade
    • Replaced the animation during character creation into something simpler.
    • New character now starts with a shield.
    • Added a hidden passive that increases charge rate by 10%. As a trade off, the charge bar will deplete faster.
    • Nerfed Thunderstrike damage by half and increased its cast speed.
    • Cinderslash burn damage is doubled. Added 1 sec cooldown to it. Rewritten the tier effect description, and the tier 2 effect is reduced. Usable only with 1h sword, mace or axe.
    • Increased the duration of Sword Dance summons to 20 sec to match the skill cooldown.
    Double Agent
    • Phantom Blade damage is nerfed by 33-50%. Set the skill cooldown to 2 sec.
    • War Cry cooldown is reduced to 6 sec. Debuff duration is set to 3 sec, increases by 0.5 sec at each tier.
    • Full Guard cooldown is increased to 16 sec. The dps to armor conversion is added to early levels, which further increased at each tier. Mana recovery is boosted.
    • Level 5 Full Guard affixes should be displayed correctly. (It was unintentionally hidden by the original author)
    • Shield Barge : Removed the cooldown, damage multiplier is increased to 6x/9x/12x/15x. Increased the attack speed buff to 30%, adds movement speed buff. Replace stun effect with interrupt effect.
    • Acid Layer : Removed the cooldown, increased the mana cost and the tier 1 effect is nerfed.
    • Removed the cooldown of Fire Eater.
    • Ring of Fire : Increased the mana cost and cast speed. Nerfed the damage and shield break chance. Axe exclusive skill.
    • Pressure Split : Removed the cooldown, knockback and movespeed buff. Nerfed the damage and stun duration. Added degrade armor effect that stacks and last for 2 sec. New tier 2 and 3 effects.
    • Nerfed the damage of Flash Counter. Shield exclusive skill.
    • Copper and Zinc cooldown is reduced to 6 sec.
    • Prismatic Armor cooldown is reduced to 12 sec.
    • Lightning Rod cooldown is reduced to 6 sec. Polearm exclusive skill.
    • Sword Rain cooldown is reduced to 5 sec. Sword exclusive skill.
    • Shakedown cooldown is increased to 20 sec.
    Legionary
    • Boosted the movement speed of the Specter Sword summon. Decreased the skill cooldown to 60 sec to match the summon duration.
    • Removed mace from Razor Sharp requirement, meaning mace weapon would no longer benefit from the passive.
    • Increased the cast speed of Gravity Field by 33%.
    • Increased Lacerate's ignore armor to 30/40/50/60%
    Plaguelord
    • Fixed missing skill particles for Plague Burn.
    • Added 2 sec cooldown to Plague Burn.
    • Increased the mana cost of Sludge Barrage.
    • Reduced the limit of slime units summoned by Sludge Barrage.
    • Nerfed Overlord Grip bonuses, the skill now requires 2h melee weapon.
    • Added 2.5 sec cooldown to Tentacle Eruption.
    Monk
    • All changes to the class, up to v.119 of the mod are implemented except the skill level requirement changes.
    • Nerfed Elemental Mastery damage bonus. (This nerf is in effect since the last update)
    • Nerfed the damage of Solar Wind proc by half. (This nerf is in effect since the last update)
    Druid
    • All changes to the class, up to v.119 of the mod are implemented
    Archer
    • All changes to the class, up to v.119 of the mod are implemented
    Assassin
    • All changes to the class, up to v.119 of the mod are implemented

This update also includes Version 8:
  • Implemented a new playable class:
    • The Archer - It's part of the recently updated Extra Classes (No Synergies) mod by drewrobi.
  • Fixed missing hair colors for Noxmer class.
  • Fixed a bug in Monk's Umbra skill that prevents the usage of Fire skills permanently.
  • Fixed a bug which causes some skills to give out excess skill points upon respec
  • Drastically nerfed the drop rate of Blade Dancer's legendary sets as they were dropping far too often.
  • Implemented some new starting pets:
    • Chibi Hatsune Miku (credits to Phanjam) - Has identical base stats as other starting pets.
    • Young Guardian (credits to Kva3imoda) - Has identical base stats as other starting pets.
    • Companion of War (from the Barbarian class mod, credits to Visigoth) - Has identical base stats as other starting pets.
  • Implemented an edited version of the Minigun Weapon mod. It is using the old cooldown system that prevents the weapon to fire when overheated. Credit goes to the author, Evilneko. Drop by the author's mod page and rate it as a form of appreciation. This version should be compatible with Synergies mod, thus no longer causing any crash issue.
  • Implemented the Flamethrower mod by turning it into a weapon mod. Credit goes to the author, DrCarlos for his/her original mod, found in Runic Games forum. Here's the link to it[forums.runicgames.com].

Update: 22 Jul, 2017 @ 7:31am

Published v.7

General changes

  • Dragoon's Piercing Talon should display the correct skill icon now.
  • Applied new GUID to Theolentist's Anaerobic Acolytes and Insect Plague to prevent them from crashing due to conflict with other mods.
  • Fixed missing animations for Legionary's skills.
  • Reimplemented original hairstyle/hair color/faces option for Preacher. Note that they may slightly overlap with the new options from Preacher's Skin Addon.
  • Fixed missing bind scrolls for Theolentist's Sepulcher skill.
  • Theolentist's Favor : Electron Veil level 1-4 can now be removed by Dispel Aura.

Ember Sage changes
  • The skill called Flaming Bats is removed. It is replaced with an entirely new skill,
    called Fire Orb. If you have any skill points into Flaming Bats, respec them out to avoid losing skill points.
  • Fixed Ice Spikes as it wasn't inflicting damage correctly.
  • Tweaked a bunch of skills, some are given better effects or better tier bonus. Some tooltips are rewritten and corrected for clarification purpose.

Update: 12 May, 2017 @ 1:23am

Re-Published v.6

  • Fixes the Warchief class not being able to use warchief equipment
  • Fixes the Dragoon class not showing its charge bar
  • Female Voidseeker can now use visual features as intended in character creation, this fix also prevents the unexpected crash from happening
  • Added engineer equipment benefits on Voidseeker class

Update: 5 May, 2017 @ 7:51am

Published v.6

  • Added spawnclasses for Light Warden
  • Fixed a few missing tags from certain skills.
  • Swept through the mod files and deleted a lot of unused, redundant files.. as a result the mod size is reduced considerably.
  • Attempted to fix multiplayer issues caused by erroneous models, unittypes and stats files. Thanks to doudley for his findings and his ideas on how to fix it.
  • Enabled every hairstyles/hair colors/faces option to all classes in this mod.

*Linux compatibility have been verified. Thanks to *Yuki* for confirming it.

Update: 21 Apr, 2017 @ 5:20am

Published v.5

  • Fixed missing spawnclasses for Emberknight
  • Added Preacher class + Preacher skin addon
  • Added Plaguelord class
  • Corrected a few typos in Plaguelord file naming

Update: 9 Apr, 2017 @ 12:05am

Re-published v.4

Had an issue with repackaging an already merged mod pack. Property tags should be intact from now on (hopefully)