Tabletop Simulator

Tabletop Simulator

Exceed Fighting System, Season 1 and 2
Showing 21-29 of 29 entries
< 1  2  >
Update: 12 May, 2017 @ 7:57pm

Season 2 characters updated:

Celinka:
- Moon Ritual Dance no longer returns Ultras.
- Dispelling Horn: now 2 armor rather than 3 per boost. Won't change math too much but feels a bit less bad for opponent. Needs 2 to beat sweep clean now.

DJanette:
- Full rework. Normal UA now allows her to place 1 card on any space, must strike next turn and may use that card until that turn. Exceed UA lets her spend cards from hand as boosts to strengthen attacks if they include enemy range.
- Blood Thorns: Now a movement block that repositions opponent 1 space. Transform is now Summoning Portal effect.
- Black Death: Is now stun immune, slower, and stronger. Transform is now "take extra action after boosting" but costs 1 Force.
- Affliction: Can now play Continuous Boosts (they are, however, discarded after strike). Transform is now: "Your special attacks have +0~1 range"
- Profane Sanctuary: Now slow crush, gain armor after activating and draw a card. Transform is now old Blood Ritual, but must discard card including opponent's range.
- Charnel Blast: Boost now returns cards from discard.
- Carmine Offering: Speed down to 7, power to 2. Boost to "Your cards have +0~2 range."
- Death Knell: Range to 0~1, hit effect changed to discarding 2 cards containing opponent's range. Boost to "Opponent has -1 range."

Eugenia:
- Base UA damage to 1, but only requires speed to match.

Geoffrey:
- Exceed cost to 5, UA to: When you are hit, draw a card. Then, may spend 1 Force for +2 Power.
- Bastion Stance: Transform changed to spend 1 Force for 2 life, at 6 or below.
- Solemn Exorcism: Movement block changed to 2 Force.
- Sacrament of Blades: Transform changed to "when setting attack, may spend 1 Force for 2 Guard."
- Crusader's Oath: power to 4, now gives Advantage, range to 1~2 rather than advancing, cost to 2.

Iaquis:
- Exceed UA changed to discard on setting card rather than on activating.
- Dragon's Tail: Now retreats 1 space rather than advancing.
- Dragon's Spine: Now has a buttload of Guard. Transform to: When striking, you have "After: draw a Card"
- Dragon's Flight: Transform to: Your attacks have After: go to Gauge (you still get gauge even if you miss)
- Dragon Slayer: Renamed to Dragon's Descent

Luciya:
- Overspending rules changed so she can't do shenanigans
- Mantis Strike: Transform to "when initiating strike, may spend 2 force to move 1" (Note that it can't stun?)
- Bug Zapper: Transform to "If you stun opponent, may push up to 2"
- Talon Sweep: Now advances 3 Before rather than Hit. Stat line unchanged. Please check for brokenness. Transform changed to: May spend 1 Force when striking for +1 power to both players.

Minato:
- Cabstand: Boost now continous that lets him return cards from his Sealed area.
- Bus Stop: Now stronger attack that pushes opponent and gets +power by spending Force
- Jump the Shark: Quick ranged attack (3~4) that deals more damage with more sealed cards
- Flight 13: Transform can no longer generate from hand, consumes discard or gauge.
- A Streetcar Named Disaster: No longer takes penalty.
- Hellward Bound: Boost only mills 4 rather than 5.

Remiliss:
- Engluf: Renamed to Caustic Vent
- Ground Zero: Transform to "Draw an additional card during Change Cards" (Helps her filter)
- Toxic Tendrils: Transform to "Your EX attacks have +0~1 Range."
- Napalm Stream: Damage cap to 5
- Nuclear Option: Range to 1~4

Renea:
- Exceed: Can only play one Sample per turn.
- Sample Area: Renamed to Briefcase. Don't tell her UA card, though.
- Strafe Fire: Transform to "After: May spend 2 to keep continuous boost in play."

Seijun:
Significant changes to Transforms:
- Ink Splash: When preparing, may pay 1 to move 1.
- Ink Spike: When setting an EX, may pay 1 for +2 power.
- Yokai Banishing: When opponent boosts, may discard matching card to cancel.
- Inari Guidance: When striking, may pay 2 for +0~1 range.
- Fox Fire: +2 power if less cards in hand.

Syrus:
Exceed UA to: When playing an immediate boost, move 1 and continouous: +1 power.
Exceed renamed.
- Siren Call: range to 3~6, effect to After: Pull 3 if opponent stunned.
- Treasure Hunter boost to Add a card in hand to Gauge.
- Aria of the Winds: Transform capped at once per turn.
- Albatross Talon: Range to 2~5, Transform seals boost after played from Gauge.
- Dredge Fury: Pay 3 gauge for +2 power each, return 1 of those cards to hand.

Taisei:
- Anathema Surge: Transform gives +1 Power normally, +1 Speed as well when in Dullahan.
- Ashen Claws: Now moves opponent instead of Taisei because artwork.

Tournelouse:
UA: Now gives Armor or Power.
- Grim Thundercalling: Hit: Draw a card added.
- Netherstorm reworked to big range 1~3/13/5 finisher. Transform to "Pay 1 force as an action to exchange card in hand and transform."
- Bargeist Fang transform to: can have 2 of each normal transformed.

Umina:
Significant changes to gold UA:
- Exceed UA to: At start of turn look at top of deck, add to Dreamlands or discard. Dreamlands card may be sealed during Set to add triggers to attack. New cards swap to hand (is this OK? Please test.)
- Hollow Space: +1 Power, boost / transform swapped with Terror Whispers.
- Shadow Chorus: now copies on reveal
- Terror Whispers: Killshot Transform: may pay 2 gauge to force opponent to Wild Swing.

Zsolt:
- Exceed UA cost 1 Force instead of 1 Gauge.
- Blaze of Fervor and Whip Crack transforms swapped.
- Gunblaze now 1~5/3/2, on being hit/slower draws 2 or gains +2 power.
- Cross up: Now has After: Advance 4 instead of other effects.
- Fatal Eye: Now +1 Power per transform rather than just +1.
- Fanatical Purification: new continuous boost that temporarily reduces Force and Gauge costs.

Update: 9 May, 2017 @ 4:21pm

Added season 2 reference cards

Update: 29 Apr, 2017 @ 11:09am

Update: 16 Apr, 2017 @ 3:44pm

Update: 14 Apr, 2017 @ 5:17pm

Update: 12 Apr, 2017 @ 12:30pm

Update: 11 Apr, 2017 @ 4:42am

Update: 10 Apr, 2017 @ 4:44pm

Update: 10 Apr, 2017 @ 3:57pm