Arma 3
Mafia Team Work : Katalaki Bay 1.09 -- Fast Paced Dynamic Gamemode - PvP/Coop/SP
Showing 11-20 of 25 entries
< 1  2  3 >
Update: 23 Nov, 2017 @ 4:57pm

Update 1.07 :

Added :
_ Cop chopper custom texture.
_ Cops can now attack an armed civilian.
_ Different time and weather available now.
_ Civilians clothes now totaly random making it almost impossible to find 2 civilians dressed the same way.
_ New "talking" and "panic" animations for civilians.
_ Hints about the type of mission running will reapear every 2mn.
_ New notification to recall to the player to open his gps to use it as a Mini-map.

Bug correction :
_ Corrected AI during the mission with 8 FBI agents to kill.
_ Speed limit on the Hatchbackk to take back to petrovic is now on.
_ Police station hellicopter have the correct stuff now.
_ The cop backup when attacking the police station is now working. It is now a research lvl 2 offensee.
_ Civilian encounters animations now works for the player who host.
_ A debug Hint for the host as been supressed.
_ When you talk to a civilian, in some case there mouth dont stops moving after they ended talking.

Tweak :
_ Police sirens follow perfectly police patrols using a new function needing less resources to work (Only for backup lvl 2 and 3. The patrol will come in few days).
_ IA of offroad patrol and backup is now more reactive.
_ Civilians stop acting weird when they start panicking.
_ 3D icon during FBI mission.
_ Global optimization.

Update: 11 Oct, 2017 @ 12:19pm

Update 1.06.03 :

Bug correction :
_ A command could prevent cops backup to start driving when they where in a car.

Update: 10 Oct, 2017 @ 7:31am

Update 1.06.02 :

Bug correction :
_ Some civilians were not deleted when players got out of Neochorie, it was provoking performance loss.
_ The research level was not always working for people joining missions already started (JIP).

Update: 10 Sep, 2017 @ 7:12am

Update 1.06 :

Added :
_ Level Research 1, can be triggered by the random police control around Katalaki.
The police officer hunting you down can call backup and trigger research level n°2.
_ Around forty random spawn points for police control in the mission area.
_ New setting to setup the probabilty to find police control.
_ New van from the DLC "Law of war" in civilian life.

Bug Correction :
_ Random ambient sound and dog barking in random service station location did not worked.
_ Mission 3d icon did not worked in JIP in a specific mission.
_ Players to "Revive" did not appeared as a 3d icon or in the GPS.
_ Some minor bugs about research level where corrected.

Tweak :
_ AI Backup.
_ Random police control on the side of the road re-written with integration of research level n°1.

Update: 25 Aug, 2017 @ 6:02am

Update 1.05.03 :

Bug Correction :
_ Some police officers in Neochori where not saying "Put Your Hands Up" to player when arresting them.
_ Removed many debug hints.
_ Some ambiants choppers crashed at spawn.
_ Civilians don't talk if the height difference is to high.

Update: 22 Aug, 2017 @ 8:15pm

Update: 22 Aug, 2017 @ 12:27pm

Update 1.05.02 :

Difficuly :
_ AI of objectives has been completely redone and will auto adjust based on the number of player/COOP.
IA will automaticly adjust if players come or left the server.
Previously it was balanced only for the PVP mission.

! Don't forget to use the dificulty parameters that are given in the Workshop/Armaholic description.

Added :
_ Tanoa civilian added for more diversity

Bug correction :
_ Some detail changed in the random events of Neochori.

Tweaks :
_ Civilian no longer start to talk to each other in the middle of the road, they only salute and keep walking.
_ Neochorie optimization.

Update: 17 Aug, 2017 @ 12:10pm

Update 1.05 :

Added :
- Players can now respawn with Mk20C as default weapon (if toggled in mission parameters) .

Fixes :
- Army's Strider wasn't leavingg its spawn (when 5 stars wanted level) .
- Neochori's parked cars were always using the same spawn locations .
- Police car reinforcement wasn't coming when Police station was under attack .
- In rare cases, 2 cops were not properly deleted .
- Tanker trucks had 1 chance on 2 to not follow their waypoints correctly .

Tweaks :
- In missions envolving Wanted levels, Reinforcements spawn system has been completly rewritten :
Before, reinforcements AI was spawning first close to objective, then next to the objective deposit place, via pre-defined marker positions.
Now, reinforcements finds a random road close to objective but without any player nearby. If reinforcements loose track of players, they will be relocated near objectives following their new spawn process.

- A lot of improvements regarding random interactions/murders between civilians .
- Delay added before Police and Army helicopters respawn .
- Take And Bring Back vehicles now have a speed limitation, except if there is no police backup, or no players in opposition (= coop).
- Size of police/FBI forces no depend of the amount of players.
- Several tweaks regarding reinforcements AI.

Update: 16 Jul, 2017 @ 6:59pm

Update: 16 Jul, 2017 @ 5:04pm

Update 1.04 :

Added :
_ New civilians behaviours, they can meet up, and chat.. or settle accounts with each other.
_ 4 new Stunt Jumps.


Bug fixes :
_ 3D Icon for case/car objective was displayed at wrong height when player died over some map objects.
_ Police patrol vehicles will not longer overlap civilian vehicles when spawning (was causing explosions in most cases).


In singleplayer/client hosted (previously this function was dedicated servers only) :

_ When mission ends, Team Score is now also given via radio by Petrovic.
_ Score hint is now broadcasted correctly to player when performing a Stunt Jump.


Tweak :
_ Cop car's loots are ajusted dynamicaly according to the players number. This also balance difficulty for single player.
_ Respawn time decreased to 3 secondes for singleplayer / 2 players sessions.


Difficulty :
_ Custom difficulty paramaters for the best experience added to the workshop description.