Counter-Strike 2

Counter-Strike 2

Cavana
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Update: 8 Feb, 2019 @ 9:20am

Uhhhhhhhhh

Closed off EVERY AREA. Cannot nade from ANYWHERE in the map.

Murdered my computer

Fixed entire map being loaded in spawns

Ignored lighting changes that are as a result of recent VRAD updates, dont care enough to fix them

Small visual bugs (bits of nodraw stick out in some spots... ok some of them are chunks but still) ignore those... I'll fix them... eventually ... probably in a year.

Removed CPU Benchmark.

Update: 4 Apr, 2018 @ 10:52am

Update: 4 Apr, 2018 @ 10:37am

Fixed a random T Spawn that was leftover from testing in the Shoe Store route's Garden.

Update: 4 Apr, 2018 @ 7:08am

So many I forgot

-Updated CT Spawn with some pretty buildings that will probably kill your FPS... probably

-Changed a lot of CT Spawn, removed bridge, added a dock area, moved the cargo boat

-Changed the shoe store route a little bit, probably screwed it up a lot.

-Added a route from the shoe store route to upstairs that will also probably screw gameplay up.

-THINGS

-I forget

Update: 11 Dec, 2017 @ 5:50am

12/9/17
LIST OF CAVANA CHANGES
NEW T COURTYARD
1.Enclosed the upper balcony area so that the number of sniping spots is more limited AND so that CTs have a better change of securing the Palace Hostage spawn
2.Added new route from the Stairs going to T Balcony which leads directly into the lower Courtyard
3.Redid texturing in most areas
4.Widened the T spawn entrance so that nobody gets caught on each other (Also makes CTs checking for any stragglers a little easier)
Other Changes
1.Added some boxes to act as cover when entering the Belltower room from Window (Prevents a long sightline from the Fountain Courtyard Door to window and makes it where its not a god spot anymore)
2.Began work on some of the nonplayable areas of the map
3.Updated most of the crates throughout the map to the new, nicer looking dust2 ones
4.Redid Pipe Room and remade it into an Crummy Apartment (Streamlines the area and improves the overall visuals in the map)
5.Moved the entrance to Crummy Apartment (from Canals) and shrank the doorway. (This area is subjected to change depending on how it plays)
6.Changed Pipe Room entrance (from T Courtyard) so it doesnt look out of place
7.Attempted to try something with adding another connector to Mid Connector through the Shoe Store route (Restaurant, T Stairs path)
8.Changed the Basement Hostage spawn area to match the changes made around it
9.Redid the look of the stairwell leading to T courtyard (From Shoe Store route)
10.Redid the Shoe Store route slightly
11.A lot of other undocumented changes because Ive simply forgotten to add them as I go
Due to the nature of a lot of these reworks, everything is subject to change and feedback is very much appreciated.

Update: 12 Jul, 2017 @ 12:47pm

Fixed missing clip brush on CT Bridge

Brightened Palace balcony room (left side was too dark)

Update: 11 Jul, 2017 @ 8:31am

Pre-Comp Playtest Update

Updated Radar image to accurately represent recent map changes

Removed Dead space in Palace Courtyard and added some more cover for CTs entering from the stairs to Palace Courtyard.

*Some other stuff I've since forgotten

Update: 4 Jul, 2017 @ 8:52am

Post Playtest Major Update:

-Lowered overall map height in some combat areas where the height was a little much (Fountain Courtyard's height has not been changed but may in the future)
CT SPAWN
-Expanded Hostage Rescue Zone for CTs.
-Nerfed bridge so you don't have as huge of an area to camp from
-Added a new dock area in CT Spawn next to the bridge

Fountain Courtyard
-Renamed CT Courtyard to Fountain Courtyard
-Redid entire look of Fountain Courtyard
-Other stuff I forgot to mention
Other
-Redid other areas that I don't want to waste time mentioning.

Update: 4 Jun, 2017 @ 7:18am

-Fixed a weird problem with some decals not rendering

-Added clipping to Restrooms in Marketplace (can no longer boost onto them)

-Lowered clipping in Marketplace (can no longer boost onto the trim)

-Brightened up CT Spawn Window

-Some optimization for Shoe Store

-Fixed a nodraw that could easily be exploited

Update: 3 Jun, 2017 @ 12:54pm

-Redid Radar to improve readability