Arma 3
OPEX | Isla Duala
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Update: 22 Mar, 2018 @ 7:53am

UPDATE 1.237/b]
- Fixed: buying AI units is now working properly on dedicated servers
- Fixed: buying supplies is now working properly on dedicated servers
- Fixed: ALT key allows again to open/close bugged doors on Kunduz and Lythium maps
- Fixed: dependency to CBA in Altis and Tanoa versions has been removed again
- Fixed: double-clicking on food is working properly again
- Fixed: an AI ambient soldier was standing instead of sitting on a stack of pallets (Isla Duala)
- Fixed: a few minor errors in the .rpt file
- Added: new wheel action to get weapon on hand after it has been get on back
- Added: OPEX should now support VCom AI mod
- Updated: the maximum amount of active civilians has been decreased to reduce slowdowns on modest computers
- Updated: air vehicles are now exclude from the auto-cleaning function in order to allow compatibility with some extra mods (e.g.: ALiVE)
- Updated: FAQ

Update: 1 Mar, 2018 @ 11:39am

UPDATE 1.236/b]
- Updated: OPEX is now playable as vanilla (for Altis and Tanoa versions only) - but be aware, in this case some features are disabled)
- Updated: the amount of units composing the enemy patrols has been adjusted for a better balance
- Updated: thanks panel (thanks to Payrot !)

Update: 20 Feb, 2018 @ 11:50am

UPDATE 1.235
- Added: OPEX now supports Xnooz's Press Pack - this is optional and only usefull for users of this mod
- Added: some OPEX data are now saved into .rpt file to help solving possible issues
- Fixed: gear at startup is now properly loaded for every team leaders
- Fixed: player is not considered as a renegade anymore after destroying the UAV (task 18)
- Fixed: there shouldn't be any conflict anymore between AIS and ACE medical systems
- Improved: vehicle spawning script
- Improved: incognito script
- Improved: a few other things
- Updated: ACE, TFR and ACRE mods are now supported with the light edition (if they are installed and enabled)
- Updated: some vanilla GPS are now available into support crates

Update: 11 Feb, 2018 @ 9:28am

UPDATE 1.234
- Fixed: enemy AT soldiers have now again loaded RPGs

Update: 10 Feb, 2018 @ 6:45am

UPDATE 1.233
- Fixed: CUP is not essential anymore to play on Altis and Tanoa
- Tweaked: players should not see flying civilian vehicles anymore

Update: 7 Feb, 2018 @ 10:04am

UPDATE 1.232
- Fixed: French vehicles should now be loaded everytime (for full version)
- Fixed: AI ambient patrols shouldn't spawn just nearby players anymore
- Fixed: toolkits are now available again in the armory

Update: 7 Feb, 2018 @ 9:55am

Update: 7 Feb, 2018 @ 9:39am

Update: 24 Jan, 2018 @ 9:39am

UPDATE 1.231
- Fixed: ACE medical objects are now loaded as intended
- Fixed: backpacks are now loaded into uniform crates as intended

Update: 22 Jan, 2018 @ 10:23am

UPDATE 1.23
- Fixed: task "13 - Install a spy microphone" is now working properly again in MP
- Fixed: jailing civilians is now working properly again
- Fixed: ordering vehicles is now working properly again in MP
- Fixed: predefined loadouts are now working properly again in MP
- Fixed: music receiver is working properly again
- Fixed: tents and sleeping bags are available again in the armoury
- Tweaked: mission is now automatically reset in case of critical update to avoid issues and manipulations for players
- Updated: default Virtual Arsenal is now replaced by ACE one (only for ACE users)
- Updated: ARC uniforms and vehicles are now automatically loaded (only for ARC users)
- Updated: contributor's in-game panel (thanks to Louis !)