Sid Meier's Civilization V

Sid Meier's Civilization V

The History of Three Kingdoms
Showing 1-3 of 3 entries
Update: 17 Sep, 2013 @ 11:39am

1. 8 new City Wonders and a new victory type related.

With a total number of 8, these Wonders are prosperous Cities of ancient China. City Wonders are powerful and they require some special conditions before a player can build them, such as another wonder built in the city, a certain terrain type near the city, or control over several resources within the city's working range.
Once a City Wonder is built, the city that the City Wonder locates will automatically change its name according to the type of the City Wonder. The city will be labeled with (City Wonder). You may only built 1 City Wonder in a city. If one player owns 6 out of 8 City Wonders, no matter by building them peacefully or by grabbing them through warfare, the player will win the game.

2. New General systme

All Great Generals are now giving units adjacent to them special bonus and abilities. For example, Cao Cao will render All Units within 3 tiles the ability to capture defeated enemy units, as well as +50% bonus against injured units; while Zhuge Liang will make All units within 3 tiles able to attack one more time per turn and +1 movement.
A total of 97 Generals are added.

3. Two new Scenarios with pre-set cities.

One starts at 195AD
The other starts at 198 AD

4. Many bugfixes and balance adjustment

Update: 1 Oct, 2012 @ 4:56pm

0.3 Changes:
1. Add 10 unique leaders traits that are different from the core game traits.
2. New unit flags and some improved arts.
3. Give 4 social policies and 5 new beliefs new effects
4. Many bugfixes and balance adjustment

Update: 27 Aug, 2012 @ 8:39am