XCOM 2
Biotic Class
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Update: 13 May, 2017 @ 12:13pm

Warp, Lance, and Reave now use ME sounds as well.

Update: 13 May, 2017 @ 11:21am

Biotic Charge, Teleport, and Nova now use a few sounds from ME. Thanks @E X T R A T H I C C!

(I may do the same for the other abilities, though they'll be a bit more complicated due to how they work. Yes I am saying Biotic Charge was one of the easier abilities to add sounds to.)

Update: 12 May, 2017 @ 11:30am

Annihilation Field now also scales with the biotic's psi strength stat to determine its size.

The new squaddie ability is called Biotic Strength: this adds 1 point of damage to abilities for every 50 points of psi strength the biotic has.

The Biotic's psi strength gain at Squaddie has been reduced after reviewing how much psi the average biotic would get without advanced/elerium bio-amps.

Update: 11 May, 2017 @ 10:10pm

Nova and Charge's group disorient/stun effect are now variable in size, being influenced by the Biotic's psi offence stat.

At 100 psi offence, Nova will have a radius of 5 tiles, and Charge's group effect will have a radius of 4 tiles.

Below that, it can shrink to minimums of 3 tiles. Above that, it can increase to 8 tiles.

To compensate for the indirect nerf this has on Charge's group effect in the early game, it has a much higher chance of disorienting targets.

Update: 11 May, 2017 @ 5:31pm