Stellaris

Stellaris

!Civics Variety Patch for GVP
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Update: 26 Feb, 2022 @ 9:50am

Update: 17 Jul, 2020 @ 8:21am

Compatible version number to Stellaris 2.7.*

Update: 18 Mar, 2020 @ 2:59pm

apparently patches break supported version now, cool

Update: 18 Mar, 2020 @ 4:55am

Just migrating some non-player-facing documentation, nbd.

Update: 17 Mar, 2020 @ 7:36pm

v2 (03-17-20)
-Changed implementation method to be "dummy files" override of GVP. Now requires GVP to do anything.

Update: 3 Nov, 2019 @ 7:43am

v1.3.3 (11-03-19)
-Better job descriptions.
-Cleaned up building definitions.
-Changed compat version to 2.5.*

Update: 22 Oct, 2019 @ 3:03pm

v1.3.2.2 (10-22-19)
-Added global mod flag.
-Fixed some descriptions.

Update: 1 Jan, 2019 @ 3:18pm

v1.3.2.1 (01-01-19)
-Added simplified Chinese localization.
-Fixed incorrect job provision (Elected Clergy are no longer fanatical hedge preachers...)

Update: 31 Dec, 2018 @ 1:34pm

v1.3.2 (12-31-18) - Balance Audit
-Elected Clergy: Changed edict duration bonus to +1 Pastor jobs per 40 pops.
-Added new Pastor job: Specialist, like a Priest but consumes one less Consumer Goods and provides no Society Research. (Only provided by Elected Clergy civic effect.)
-Ascetic Virtues: Buffed to provide +15 years to leader age (was +10).
-Republicanism: Buffed to provide -30% leader cost (was -20%).
-Republicanism: Changed leader pool buff to +1 Administrator jobs per 50 pops.
-Utilitarian Planning: Reduced to provide -5% pop food requirements (was -10%, which is equivalent to a tradition opener all on its own).
-Utilitarian Planning: Removed -15% resettlement cost (Corvee System civic already does this, and it's quite strong).
-Universal Sovereignty: Fixed tooltip (has erroneously shown the integration time reduction as a red malus forever, this is the base game doing something weird, but I have 100% verified reduces the integration time as desired (also nothing uses this in the base game anymore so will it last...??)).
-Enlightened Liberalism, Void Affinity, and Astro-Prospecting Mainframe: Doubled both bonuses to +20% (have heard station output is weak as it stands).
-Knight job: Overall reduction in crime suppression (some conditions improve this bonus).
-Lifelong Learning: Buffed to provide +20% leader experience gain (was +15%, this modifier for civics using it tends to be only +10% and paired with a +1 boost to all leader skill levels rather than just some).
-Colonial Fiefs, Unending Bloom, and Optimized Expansion: Nerfed to provide -5% starbase influence cost (was -10%, this is equivalent to a tradition right out the starting gate on top of the colonization speed boost!).
-Reclamation Pools: Changed bonus to +10% food from jobs (food usage reduction was equivalent to a tradition opener all on its own, not as logical a bonus (the flavor implies producing more food, not using less...)).
-Frenzy: Doubled both bonuses to +10% (to bring in line with e.g. Distinguished Admiralty).
-Cult of Personality: Removed war exhaustion reduction (this is a common modifier used in other government components).
-Cult of Personality: Buffed to provide +20% influence gain (was +10%).
-Workers' Councils: Rebalance of political power such that, assuming Decent Conditions living standards, Worker political power increased by 50% and Specialist political power increased by 12.5%. (This will start the two strata with 22.5 and 15.75 political power, respectively.)
-Fixed missing German localizations.
-Added missing icons.

Update: 19 Dec, 2018 @ 7:06am

v1.3.1.3 (12-19-18)
-Planetmind Creativity: Now gives -10% pop housing and amenities use. (Had the same issues as Distributed Planning Systems.)