Counter-Strike 2

Counter-Strike 2

Stockyard
Showing 1-6 of 6 entries
Update: 31 May, 2017 @ 6:28pm

- Changed top ladder room to prevent boost visibility into B
- Updated a few props to ar_dizzy hr models
- Fixed small lighting errors on B site
- Cliped new big door detail on B
- Added sound to Porta-Potty on B
- Updated door rules

Update: 26 May, 2017 @ 12:52pm

- Extended render distance on tree in T-Spawn
- Fixed soundscapes under sniper's nest
- Made ladder under sniper's a one way drop
- Added roof texture on building at A
- Lit up mid, B, and back alley slightly more

Update: 23 May, 2017 @ 8:16pm

- Fixed bright light in upper A
- Moved ladder on A and added cover to restrict visibility from Mid ladder
- Fixed stuck spot in T Lobby
- Raised windows in B ladder to prevent boosted visibility onto B
- Covered Gap in tarp at B
- Raised I-Beams in tunnels
- Moved crates in tunnels to allow double boost into mid lobby
- Moved T spawn back to improve timings
- Added more detail under snipers nest
- Removed clipping from light in ladder room
- Opened doors at top of B ladder
- Reduced visibility from window in door of upper A
- Reduced thickness of windows in snipers nest
- Added detail at enterance to B
- Fixed incorrect soundscapes on deathmatch spawns
- Decliped Handles on doors
- Fixed lighting bug in ladder room
- Removed cliping on door frame in upper T Lobby
- Fixed cliping on door at A
- Fixed incorrect soundscape in upper A
- Fixed noclip on roof of part of tuns
- Fixed multilevel radar
- Fixed incorect playermodels

Update: 19 May, 2017 @ 10:20am

- Fixed bombsite icons not appearing on the overview radar

Update: 19 May, 2017 @ 10:11am

- Changed player models to SWAT and Anarchist
- Added deathmatch spawns
- Fixed broken double door

Update: 19 May, 2017 @ 1:21am