Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
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Update: 10 Jan, 2018 @ 8:50am

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Update: 1 Jan, 2018 @ 11:40pm

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Update: 15 Nov, 2017 @ 11:01pm

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Update: 17 Oct, 2017 @ 5:04pm

Code tidy up allowing more natural wonders.

Update: 29 Sep, 2017 @ 3:23am

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Update: 27 Sep, 2017 @ 2:25pm

Tidy up terrain generation logic.

Update: 29 Jul, 2017 @ 6:32am

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Update: 10 Jul, 2017 @ 6:29pm

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Update: 21 Jun, 2017 @ 10:17am

Fixed bug where southern ocean tiles were impassable (like ice).

Update: 25 May, 2017 @ 3:14pm

Minor reduction in forest cover for balance.