Sid Meier's Civilization VI

Sid Meier's Civilization VI

Bear's Mods - Hidden Agendas Expansion
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Update: 20 Jan, 2023 @ 4:10pm

v.5.4.6

Added support for Yongle, Wu and Unifier

Update: 18 Dec, 2022 @ 5:47am

v5.4.5

- Added support for the Great Commanders.

Update: 23 Nov, 2022 @ 4:35am

5.4.4

- Added support Julius Ceasar, Abraham Lincoln, Saladin the Sultan and Nzinga Mbande.

Update: 3 Mar, 2022 @ 6:39am

v 5.4.2

Added Support for the JNR's amazing Grand Eras
- Seafaring now unlocks Fishing instead of Sailing.

Update: 29 Dec, 2021 @ 1:56pm

Update 5.4.1

- When Ethiopia DLC pack is enabled: Imperialistic trait now grants bonus production towards Diplomatic Quarter and its buildings.
- When Kublia Khan & Vietnam pack is enabled: Environmentalist trait now grants bonus production towards Preserves and its buildings.
- When Sukritact's Ocean mode is active: Maritime trait provides +1 Science to Reefs (was Culture) and Kelp Forests provide +1 Culture.
- When Seaside Sectors mod is active: Maritime trait provides production bonus to Waterfronts and its buildings, while Seafaring trait provides production bonus to Arsenals and its buildings.
- When Urban Complexity: Industry mod is active: Agricultural trait no longer provides bonus to Watermills (or Babylon's unique building).
- When Urban Complexity: Aqueduct mod is active: Agricultural trait no longer provides bonus production to Neighborhoods, but provides bonus production towards Cistern buildings.

Update: 13 Aug, 2021 @ 3:48pm

n/a

Update: 13 Aug, 2021 @ 3:28pm

v5.4

Trait Balance:
- Adventurous: Starts with 1 Scout (was 2)
- Agricultural: +1 Food in every City (was 2). +1 Food from Farms. (No longer provides bonus Food from Fresh Water sources)
- Charming: +1 Envoy Points per turn (was 2). Trade Routes to City States provide +2 Gold and +1 Culture and Science (was for every specialty district in origin city)
- Populous: +2 Housing (Was 3). Bonus Resources no longer provide +1 Food and Production
- Protective: +1 Culture from Garrisoned Cities (was 2)
- Generous: +1 Amenities in every City (was 2). No longer provide +1 Culture and Gold from Luxury Resources. Happy cities provide +10% (was 15%) city yields and Ecstatic cities provide +20% (was 30%)
- Creative: Heroic Relic's Tourism is now boosted with Heroes & Legends mode enabled.
- Ambitious: +1 Culture and Gold on Luxury Resources during Golden Ages (was all improved resource tiles)
- Industrious: +1 Production in every City (was 2). Strategic Resources no longer provide +2 Gold.
- Philosophical: Faith and Gold cost of recruiting Great People is reduced by 15% (was 25%). Cities generate 15% more Great People Points (was 25%)
- Humanitarian: +1 Food and Production from Bonus Resources (was all improved tiles)
- Maritime: +1 Food and Production in Coastal cities or cities with a Harbor (was 2). Reefs provide +1 Culture (was 2).
- Financial: +1 Gold in every City (was 2).
- Spacefaring: +3 Production and Science from Spaceports (was 4)
- Enterprising: +2 Gold and Production in cities on Foreign Continents (was 3). Trade Routes between your cities on differing continents generate +3 Gold (was 4).

PREFERENCES:
- Agenda exclusivity has been completely re-worked, it now focuses on synergies and prevents those synergies, making several agendas unavailable to a number of speciifc leaders (such as Philip not being able to roll Enterprising due to high synergy bonuses)
- All leaders now have 1 specific agenda they are more likely to roll at 15% (was 3 at 25%)

OTHER:
- Fixed numerous typos and added references to unique buildings (although Old God Obelisk does not seem to work with Enterprising and Expansionist agendas).

Update: 25 Mar, 2021 @ 3:23pm

v5.3.4.1

- Made a booboo because one should not work and mod.
- Fixed a typo causing the game not to load.

Update: 25 Mar, 2021 @ 10:48am

v 5.3.4
- Updated support for Joao III

Update: 29 Jan, 2021 @ 12:24pm

- Fixed a typo in one of the preferences.
- Added Kublai Khan's and Lady Trieu's preferences.