RimWorld

RimWorld

JecsTools
Showing 21-30 of 102 entries
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Update: 2 Nov, 2018 @ 10:02pm

JecsTools Update
v1.1.0.13 (11-03-2018)
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Removed unneeded assemblies from source. Properly includes ThinkNode.dll in the correct location for public usage.
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Update: 2 Nov, 2018 @ 9:42pm

JecsTools Update
v1.1.0.12 (11-03-2018)
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Adds ThinkNode_ConditionalWorkTypeDefs, ThinkNodes.JobGiver_Capture, JobGiver_GoToClosestThingDef, ThinkNode_ConditionalHediff, ThinkNodes.ThinkNode_ConditionalHunter, ThinkNode_ConditionalDelay, ThinkNode_ConditionalMissingHuntingWeapon by AliceCecil
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Update: 29 Oct, 2018 @ 5:11am

JecsTools Update
v1.1.0.11 (10-29-2018)
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CompProperties_AnimatedOver added by AliceCecil to draw on top of existing ThingDefs.
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Update: 28 Oct, 2018 @ 1:26am

JecsTools Update
v1.1.0.10 (10-28-2018)
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AliceCecil has adjusted the CompAnimated code to support buildings and other objects (ThingWithComps).
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Update: 18 Oct, 2018 @ 6:19pm

JecsTools Update
v1.1.0.9 (10-19-2018)
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Added a try and catch to the ProjectileExtension Harmony patch for CanHitCellFromCellIgnoringRange. This should allow for proper ability casting again.
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Update: 18 Oct, 2018 @ 5:39am

JecsTools Update
v1.1.0.8 (10-18-2018)
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Changed very few issues to allow for the update for RimWorld 1.0.
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Update: 2 Oct, 2018 @ 7:21am

JecsTools Update
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Version: 1.1.0.7
Updated: 10-02-2018
Description: The wall placeworker now also allows other types of walls.
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Update: 30 Sep, 2018 @ 12:31am

JecsTools Update
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Version: 1.1.0.6
Updated: 09-30-2018
Description: Adds new BuildingExtension class to allow for bypasses to SpawningWipes. Perfect for adding furniture on top of existing tables.
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Update: 21 Sep, 2018 @ 8:37pm

JecsTools Update
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Version: 1.1.0.5
Updated: 09-22-2018
Description: Added a max range check to make GetInRangeToil fire for pawns who target enemies outside of max range.
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Update: 17 Sep, 2018 @ 6:32am

JecsTools Update
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Version: 1.1.0.4
Updated: 09-17-2018
Description: A (potential) fix for an issue shared between Hospitality and JecsTools.
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