From The Depths

From The Depths

SpinBlocksMadness [discontinued]
Showing 11-11 of 11 entries
< 1  >
Update: 30 May, 2017 @ 2:52am

1.0.5: Full SubConstructs collisions
- [added] Collisions are now detected between SubConstructs
- [added] It is now possible to set the rotation speed of a SpinBlock using floats (it was rounded to the closest integer)
- [added] The specific rotation speed, the collisions between SubConstructs and the loading position/velocity of the SpinBlocks can be set as in vanilla (main configuration menu: 'F1' in the main menu)
- [changed] Destroyed blocks will still collide (in order to avoid a SubConstruct to go in a position when it can't come back from when repaired)
- [fixed] A light block on a SubConstruct will not detect collision anymore
- [fixed] The little green arrow on the SpinBlocks is now correctly oriented
- [fixed] It is now possible to place a saved SubConstruct (that were on a SubConstruct) on the MainConstruct without any problem

1.0.4: Bug fixes
- [added] Lua functions to access SpinBlocks easily (by name, parent, children)
- [added] Help page for the additional Lua functions
- [added] New tips of the day related to the SpinBlocks' new functionalities- [added] The name of the SpinBlock is now displayed in its GUI and its tooltip
- [fixed] The laser transceivers now work over the SpinBlocks that are on a SubConstruct
- [fixed] It is now possible to place a loaded subobject of type 'SpinBlock' on a subconstruct
- [fixed] It is now possible to place a spinblock on a subconstructable via the GUI, not only via the shortcut keys
- [fixed] It is now possible to paint again
- [fixed] Subconstructs on subconstructs can now be repaired
- [fixed] Rare crash when a vehicle is loaded

1.0.3: Some optimization
- [changed] SpinBlocks rotation optimization phase 4: micro-optimization

1.0.2: Some optimization
- [added] ACB can now be placed on subconstructs. An ACB will control the blocks that are on its children subconstructs if the SpinBlock is in range (same as FtD), but it will not control their children, and it will not control the SpinBlock of its subconstruct
- [changed] SpinBlocks rotation optimization phase 1: avoid most calculations for the SpinBlocks that are on the mainconstruct
- [changed] SpinBlocks rotation optimization phase 2: avoid some calculations when the rotating SpinBlock has no children
- [changed] SpinBlocks rotation optimization phase 3: pre-calculate most of the calculations in the other cases

1.0.1: Initial pre-release
- [added] Placing Spin-blocks on sub-constructs is now possible
- [added] It is possible to control the angle and speed of a spinblock from its GUI
- [added] When loading a blueprint, the spinbocks are set at their last state (either position or speed)