Stellaris

Stellaris

VisiblePrecursors
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Update: 16 Jun, 2017 @ 5:10am

Regressing to 1.6.2 since that's where the main version of the game is.

I expect the mod will work well in 1.7.2, but still testing.

Update: 16 Jun, 2017 @ 5:05am

Migrating to new version.

Update: 7 Jun, 2017 @ 11:18pm

-Added proper requirements to the Valtaum introduction event

Update: 7 Jun, 2017 @ 2:10am

-Fixed an issue with Yuht sites being placed in Valtaum space
-Changed audio and models for wrecked and derelict ships

Update: 4 Jun, 2017 @ 12:56am

-Cleaning up some disabled script

Update: 4 Jun, 2017 @ 12:53am

-Fixed the additional precursor anomaly event firing, as it was not disabled

Update: 3 Jun, 2017 @ 7:48pm

-Updated the game-start step to distribute precursor sites more evenly, no more than one per system
-Visuals for Cybrex sites, added some small stations instead of just debris for some projects

Update: 2 Jun, 2017 @ 8:06pm

-Fixing some localization issues with projects referring to the wrong object

Update: 2 Jun, 2017 @ 7:47pm

Initial Upload

Update: 2 Jun, 2017 @ 7:36pm

Initial Upload