Garry's Mod

Garry's Mod

Fort Fights
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Update: 13 Jun, 2017 @ 9:17am

- Server owners can now enable MySQL saving and loading for the shop
--- Requires the MySQLOO module to be installed on the server.
--- MySQL connection info has to be configurated in the "garrysmod\data\fortfights\cvars\cvarlist.txt" file, using the new cvars below, otherwise it won't work.
- New cvars:
--- fof_shop_uses_mysql | Sets whether the shop uses a MySQL connection to save/load user information.
--- fof_mysql_ip | Self-explanatory (Protected convar)
--- fof_mysql_username | Self-explanatory (Protected convar)
--- fof_mysql_password | Self-explanatory (Protected convar)
--- fof_mysql_database | Self-explanatory (Protected convar)
--- fof_mysql_port | Self-explanatory (Protected convar)

Update: 12 Jun, 2017 @ 10:35am

None Provided

Update: 12 Jun, 2017 @ 8:07am

- Added map voting
--- A map voting screen appears after a set amount of matches, if enabled.
--- The map list has to be placed in a file at 'garrysmod\data\fortfights\fof_mapvote_list.txt'
- Added map restarting
--- The current map restarts after a set amount of matches, if enabled.
- New cvars:
--- fof_map_voting_enabled | Enables map voting.
--- fof_map_voting_canvoteoncurrentmap | Sets whether players can vote to play again on the current map.
--- fof_map_voting_length | Sets the voting's duration in seconds.
--- fof_rounds_matches_before_voting_restarting | Sets the match limit before a map voting/restart.
--- fof_map_voting_mapcount | Sets how many maps are on the map voting screen.
--- fof_map_restarting_enabled | Enables map restarting. (Has no effect if map voting is enabled.)
- Added a config loader
--- Loads fof_* convars from garrysmod\data\fortfights\cvars\cvarlist.txt, if exists
--- More reliable than using default .cfg files.

Update: 11 Jun, 2017 @ 11:54am

None Provided

Update: 11 Jun, 2017 @ 11:36am

None Provided

Update: 11 Jun, 2017 @ 10:57am

- Added a shop system
--- Players can unlock playermodels, player colors and physgun colors forever with points
--- Players can earn points by killing enemies, finishing matches and being an MVP on the round ending statistics
--- Disabled by default, can be enabled with the fof_shop_enabled convar
--- Can be opened by the Spare1 (F3) key, if enabled
- Added Rebel footstep sounds

Update: 10 Jun, 2017 @ 3:17am

- Fixed a bug where zombies couldn't deal any damage to players.
- Updated fof_city17
--- Added AI nodes (zombies are not as dumb anymore)
--- Fixed stairs railing on the Combine side
- Fixed an issue with the Loot Crate contents menu.

Update: 9 Jun, 2017 @ 8:41am

- Added Loot Crates
--- Players can place ammo, health kits, weapons and energy in them.
--- Can contain up to 5 items.
--- Items can be placed inside with the Gravity Gun.
--- There's only two of them in a match, these spawn on the two teams' base.
- Added radio clicks before and after Combine voice lines.
- Added Combine footstep sounds.
- Added a "Cover me" line when reloading near teammates.
- Fixed an issue where players couldn't spawn properly when a low respawn time is set.

Update: 8 Jun, 2017 @ 8:44am

- Generators now don't lose as much energy when there is a low amount of players.
- Fixed an issue with weapons list not refreshing when picking them up.
- New cvars:
--- fof_generator_energyloss | Sets the generator energy loss rate. Value is a percentage. (0-100)
--- fof_generator_energylowplayercountloss | Sets the generator energy loss rate when there is a low player count. Value is a percentage. (0-100)
--- fof_generator_lowplayercountis | Sets the player count at which the generator loses energy slower.
--- fof_generator_noenergy_healthloss | Sets the health lost when there's no energy in the generator Value is a percentage. (0-100)
--- fof_generator_health_regenrate | Sets the health regeneration rate for the generator. Value is a percentage. (0-100)
--- fof_generator_energycell_regeneration_percent | Sets the energy cell's regeneration percentage. Value is a percentage. (0-100)

Update: 7 Jun, 2017 @ 6:53am

- Added a new rare loot table.
--- Only spawns in the third stage.
--- Can be changed with the "garrysmod/data/fortfights/fof_rareloot.txt" file.
- Changed loot tables.
--- RPGs and SMG-1 grenades have been moved in the rare loot table.
--- Added the AR2 Energy Ball to the rare loot table.
- Added the "SPAWNING IN:" string to the language system.
- The respawn delay can now be changed with the new fof_respawntime cvar.
- The anti-propflying system doesn't kill noclipping players anymore
- New cvars:
--- fof_loot_chanceofbeingrare | Chance of a loot being a rare loot (100=Every loot is 'rare', 0=Rare loot will never spawn)
--- fof_respawntime | Changes the respawn time (value is seconds)
- Fixed a bug where propflyers or players who died by fall damage respawn instantly.