Space Engineers

Space Engineers

MART | Whip's Mouse Aimed Rotor Turret Script
Showing 21-30 of 36 entries
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Update: 21 Feb, 2018 @ 8:33am

Version 27
  • Changed how weapons are handled
  • Fixed bug where azimuth rotors used elevation mouse multiplier
  • Updated running symbol method

Update: 27 Jan, 2018 @ 10:23am

Version 25
  • Made code fetch variables from custom data on each refresh cycle
  • Enabled controlSeatRelativeMouseControl by default so ppl stop asking for it XD
  • Changed name of cockpitRelativeMouseControl to controlSeatRelativeMouseControl to force this change to take effect

Update: 2 Dec, 2017 @ 2:00pm

Version 23
  • Added seperate pitch and yaw sensitivity settings
  • Added automatic turret stabilization feature :D

Update: 22 Nov, 2017 @ 6:48pm

Version 22
  • Code now triggers itself without a timer. No more timers are needed!

Update: 16 Nov, 2017 @ 9:07pm

Version 21
  • Added better debug output for rotors with no heads
  • Fixed custom data parsing

Update: 10 Sep, 2017 @ 11:24am

Version 19 (Minor)
  • Fixed issue where errors for additional elevations were not showing up until the user was controlling the turret

Update: 10 Sep, 2017 @ 11:18am

Version 19
  • Added rotor name to debug displays
  • Redesigned error output for better clarity

Update: 10 Sep, 2017 @ 11:02am

Version 18
  • Removed excess GrabBlocks() call within the initialization of the rotor turret class
  • Changed error messages to cater to those who don't read instructions

Update: 5 Sep, 2017 @ 11:51am

Version 17
  • Changed code to use class based turret sorting to improve performance
  • Added drill support

Update: 24 Aug, 2017 @ 3:15pm

Version 16
  • Added the modified group name to the error messages for better debugging