Counter-Strike 2

Counter-Strike 2

Cypress (Beta)
Showing 1-8 of 8 entries
Update: 10 Jul, 2017 @ 1:32pm

1.6:
-Took the first steps towards optimization. The whole level will no longer be rendered at once in outdoor areas. As a result, frames in some areas have improved by 50-60.
-Fixed some lighting bugs.
-Didn't remove the rake in the bar.
-Fixed some clipping bugs.

-Now that i've finally resolved the issues I was having with optimizing the level, I can focus on improving those frames even more.
-The two spawns are my main priority for optimization, as they get the lowest frames. Also, the T-aproach to A could use some work.
-After an hours worth of flying around the map, I have found a bunch of bugs and exploits that I will fix in the next update.

Update: 24 Jun, 2017 @ 5:06pm

1.5:
-Redid the roof to the T-Mid warehouse.
-Ripped up the CT-Mid Connector and did it again. Now it fits the theme much better, provides better cover, and just looks better.
-Fixed some clipping bugs.
-Modified the buildings behind T-Spawn to look more convincing and detailed.
-Added a few new textures that better fit the theme.
-Lighting fixes.

Update: 22 Jun, 2017 @ 1:25pm

1.4 #2:
-Tore up mid and redid it, adding cover and height changes instead of a massive flat area.
-Made the detailing around the church doors nicer.
-Decreased the brightness and size of some interior lights.
-Increased the brightness of the level by a bit.
-Tons of lighting and shadow fixes.
-Made the silo in the middle of B-site have higher cover to prevent a cheap sightline from CT-B connector to T aproach to B.
-Moved boxes in slightly on A sight to prevent a cheap sightline from CT-A connector to T-aproach to A.
-Fixed the silos behind T spawn area fading out unrealistically.
-Added clip smoothing to Ct-B aproach stairs.
-Increased framerates up 10-15 fps. (On my computer at least)

-Next up I plan to rip up the Ct-Mid connector and redo it to match the theme better. Right now it doesn't sit right with me, and I could do a lot better.
-Add some new ground textures to match the theme more.
-Recolour some buildings to be more seamless with the theme.
-I mainly want to make the level a bit more believable, and there are still parts that need improving.

Update: 22 Jun, 2017 @ 1:20pm

1.4 #1:
-Uploaded wrong .bsp, again.

Update: 19 Jun, 2017 @ 8:00pm

1.3 #2:
-Uploaded the right .bsp.
-Added lots of new details on the tops of the main buildings. These new areas aren't acessible, but just make looking up a little nicer.
-Added a new background behind B-site's archway. It didn't make sense to have a bunch of silos, plus, it didn't look very good. Now the transition from the old town to the new facility is a bit more clear, with a new set of buildings that better suit the two themes.
-Changed the base wall textures of some of the new buildings. This is just an experiment, I'm not sure if I like it more or less yet.
-Added a logo for "Cypress Research" to some parts of the new buildings.
-Gave the church on the T's B aproach a bit more of a storyline and reason to be there.
-Gave the T's and CT's new playermodels.

-To Do:
-Next up, mid.
-Bugged a few clipping brushes with this update, which will need fixing.
-Sometimes the bots just want to stand still, this may be because of the new CT and T skins, but i'll look into it.

Update: 19 Jun, 2017 @ 7:38pm

1.3 #1:
-Accidentally uploaded the wrong .bsp

Update: 15 Jun, 2017 @ 8:51am

Update 1.2:
-First Release.

Update: 15 Jun, 2017 @ 8:30am

Update 1.1:
-Packed custom content into .bsp.