Call of Duty: Black Ops III

Call of Duty: Black Ops III

CUSTOMGUNSMEGAPACK
Showing 71-80 of 87 entries
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Update: 2 Jul, 2017 @ 1:54pm

shi no numa
verruckt
nacht
same box file
with some pap guns
lmgs
staffs
mk2 ray
mauser
mustang and sally

Update: 2 Jul, 2017 @ 12:59pm

NEW!!! Custom Shrieker Boss all maps!
Box files for maps updated and fixed
Origins has no staffs in box
Shi no numa, verruckt, nacht have some pap guns in box
All maps have new bo3 ports in box: raygun mk2, mp40, stg44, MG08/15 and mauser

Update: 1 Jul, 2017 @ 8:04pm

NEW!! Custom Shrieker BOSS all maps
fix longrange razor sound
fixed makarov loop sprint
removed pistols from box which are in menu

Update: 29 Jun, 2017 @ 2:10pm

dev code removed

Update: 28 Jun, 2017 @ 11:58pm

fixed sound mk2 pap
fixed sound mg08
fixed damage wolf guns and iw guns (higher)
trying to remove staffs from box on origins, no succes, it takes csv but also loads old one.
While code says not to... its a wip, i ll fix it soon, no time now

Update: 28 Jun, 2017 @ 12:42pm

added
mw: deagle
mw: mp5k
ak74u prorevenge
added staffs bo3
added mk2 bo3
added mauser bo3
added mp40 bo3
added stg44 bo3
added mg08 bo3

origins works again!
other origin version removed

Update: 26 Jun, 2017 @ 11:10am

added Kendal 44

Update: 24 Jun, 2017 @ 2:05am

paralyzer fixed start ammo
wave gun on moon should be able to compile now, as I removed the double function shared with revive staff

Update: 23 Jun, 2017 @ 3:21pm

added paralyzer with pap
added RPR Evo
wolf guns are back
added missing pap sounds for many guns
fixed wavegun compile, removed revive option of custom staffs for it (same button)
added mg42 Payday version
added m1919
fixed pap versions of many guns.

Update: 19 Jun, 2017 @ 2:52pm

staff fix, pap fix