Arma 3
Taliban Insurgency [RHS]
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Update: 21 Nov, 2017 @ 4:25pm

Added Scavenged BMP-1, for those of you who want to give the Taliban a bit more punch without relying on static guns. Loosely based on Operation Anaconda in 2002 where the Taliban had small numbers of armored vehicles.
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Added Warlord Command Cell, which is a 6 man group of veteran fighters led by a 'Warlord' which is an Officer equivalent, to act as a Command Squad.
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Some of the general units, such as Snipers, Machinegunners and RPG Gunners, have been varied a bit more, with new clothing, weapons and the like, to make the faction units a bit less regular.

On the technical side- The Taliban RPG Gunner will now work better with V-COM and ASR AI, meaning he's now more likely to use his RPG against infantry and buildings, as well as having the proper RPG backpack and ammo types. The Static Weapon Teams, under 'Supports' support V-COM AI as well. I also added a Motorised Cell using a Ural Truck, useful for reinforcements rather than just relying on the normal Technicals.

Update: 23 Sep, 2017 @ 5:17pm

Update: 19 Sep, 2017 @ 2:23am

Update: 14 Sep, 2017 @ 1:34am

Added-
Server Keys
Taliban Weapons teams (V-Com AI compatible)
-DSHKM Team
-SPG-9 Team
-Metis ATGM Team

Removed-
NATO Mortar
Bug fixes.

Update: 24 Jun, 2017 @ 7:00pm

Added-
-Static weapons (NSV, SPG-9, ZU-23-2, ATGM)

-Technical patrols and motorised units

-Ural truck replaces the FIA truck

- Added Elite units based on 'Red Group' taking the SF/Paramilitary role within the faction.

Update: 20 Jun, 2017 @ 5:12pm

First Release