Starbound

Starbound

GoodTradeGoods
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Update: 3 Jul, 2017 @ 5:56am

Random Weapon Bags and Basic Mech Blueprints crafting are added!

If you have plenty of resources but just don't have any luck getting mech blueprints or weapons, this update is for you! (Well, sort of.)

1. Random Weapon Bags - crafted at Armory Table
You can craft Tier 3~6 Random Weapon Bags with...
- Tier's main metal (Two hand: 6, One hand: 3)
- Weapons Part

2. Blueprints of Basic Mech Parts - crafted at Electronics Table
You can craft Tier 4~6 Basic Mech blueprints. The list are below.
- Beat Mech Body (T4)
- Venturer Mech Body (T5)
- Protector's Mech Body (T6)
- Heatrifle Mech Arm (T4)
- Cannon Mech Arm (T5)
- Beam Sniper Mech Arm (T6)

Update: 2 Jul, 2017 @ 7:10am

Fixed the usage of guns and their balance.

I got a feedback that not using the energy can actually be a big advantage, and as I played my mod through, I kinda did agree to that.

So I kinda reduced the originality(?) of the guns and instead made the guns be similar to other ones.

Muskets
- You do not have to reload every time you fire. Instead you have pierceshot as right-click ability. The right-click ability only uses energy.
- Damage per shot is decreased to about half, but instead by using pierceshot you can fill up the nerfed damage.

Crossbows (Pretty much the same with the Muskets.)
- You have pierceshot as right-click ability. The right-click ability only uses energy.
- Damage per shot is decreased to about half, but instead by using pierceshot you can fill up the nerfed damage.

Pistols
- Now uses energy and different bullets(Pistol bullets)
- There will be some damage changes.

Just to let everyone know, the ammo weapons, to be frankly doesn't seem that good this way. So those three will not have anymore updates except balance fixes.

Future plans will be changed to...

1. Random N-tier Weapons (You will be able to choose your tier and types).
2. Mech Blueprints
3. Mimic Gun (Gun that can change bullet types)
4. Augments' Cost Check
5. Hostage(Practically a vase that gives items and also spawns NPCs) Contents
6. Etc.

Update: 30 Jun, 2017 @ 2:53am

It's Good Trade Goods Mod Update!

By using the modding resource 'Guns N Ammo' made by GTG3000, I was able to add Ranged weapons that uses ammos! The weapons are like below.

1. Basic Characteristics
- Three types - Muskets, Crossbows, Pistols.
- Tiers - 3, 4, 5, 6 (But, they are 1 tier stronger. The reasons will be below.)
- Crossbows use bolts, Muskets and Pistols use bullets.
- The two-handed guns have two times stronger basic damage because of not having the secondary skill.
- Special Bullets will be added later on.

2. Advantages against the vanilla weapons
- 1 Tier higher = 1 Tier Stronger Damage. (It is to cover the disadvantages of using ammos which leads to constantly spending resources for ammos.)
- No/Little Energies are used.
- Special Bullets will be added later on.

3. Disadvantages against the vanilla weapons
- The more ammo you use, the more pixels and copper you have to use.
- Ammo Depletion and Consuming Inventory Space can be irritating.

4. How to use the gun
- Make a gun and ammo (I suggest making 'x 10's for easy ammo reloading)
- Stuff your ammo into the gun by picking up the ammo then right clicking the gun. Just like using augments.
- Pistols & Crossbows: Just fire it till the ammo depletes.
- Muskets: Right-Click to reload, the Left-Click to fire. Repeat that till the ammo depletes.

Future plans are...

1. Different types of weapons and Different ammos for the guns.
2. Mech Blueprints
3. Augments' Cost Check
4. Hostage(Practically a vase that gives items and also spawns NPCs) Contents
5. Etc.

From what I know, it will be compatible with most mods since it's not that complicated mod.


That's all. Have fun playing and please feel free to give feedbacks!

Update: 25 Jun, 2017 @ 6:51am