RimWorld

RimWorld

[A17] Psychology
Showing 11-17 of 17 entries
< 1  >
Update: 3 Jul, 2017 @ 11:31pm

-Fixed the error when natural mood breaks were triggered.
-Everyone should be less of a jerk now, especially Kind pawns. Tweaked the chances of negative interactions.
-Romance attempts should no longer throw NPEs when Lechers are around.
-Insomniacs will actually go to sleep when they get tired again.
-Fixed an error that was thrown when you tried to edit psyche, but had the Kinsey scale turned off (even though you deserved it, jerks).
-Probably fixed rare-ish NPE in child generation.

Update: 2 Jul, 2017 @ 7:08pm

-Redid the method by which category labels are assigned to a pawn's personality traits in the Psyche tab so that the extreme categories are actually used.
-ThoughtWorker replacements are now handled through Harmony patches.
-Turned all of the nonconditional XML patches into xpath patches.
-Cleaned up ModBase code.

Update: 2 Jul, 2017 @ 11:39am

-Fixed a bug where more introverted pawns were actually more likely to have conversations, with less friendly pawns. Now the grumpy jerks will stop being the stars of your colony and extroverts will stop keeping to themselves.
-Added the psyche display to starting pawn generation.
-You can now edit pawns' psyches in dev mode from the Psyche tab.
-Removed error message when adding Gay trait since it seems like it isn't caused by a mod.
-If you are using Prepare Carefully, load Psychology after it and it will add a button to edit the psyche of the pawns you customize.
-Fixed the French translation a bit.
-You should now be able to arrest people in all the custom mental states, but beware: arresting mental breakers now carries a much greater risk of going berserk.

Update: 1 Jul, 2017 @ 5:38pm

-Added HugsLibChecker for people who miss the required dependency.
-Fixed a bug where modded kitchen robots threw errors when cooking.
-Histrionic pawns will no longer hit on people that would not normally have a chance with them.
-Plan Date now checks to make sure the pawns can actually be converted into PsychologyPawns.
-Prepare Carefully pawns should now have properly generated sexualities.
-Fixed a rare warning that could happen when a Compulsion mental break has nothing to clean/haul.
-Reduced the strength of effect that circumstances have on personality values.

Update: 30 Jun, 2017 @ 1:04am

Hotfixed a bug with Harmony's Traverse failing to locate a method that caused pawns to not generate with siblings. It uses normal reflection for now.

Update: 30 Jun, 2017 @ 12:57am

Hotfixed a misconfigured Harmony patch that could throw errors randomly.

Update: 29 Jun, 2017 @ 11:45pm

Initial upload for A17.