Portal 2

Portal 2

To And Fro
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Update: 15 Aug, 2017 @ 5:05pm

Removed the trapping situation, for those who manage to get into hardbox room with shortcut closed. Might have fixed something. Tried to switch bendy to Chell. Works sometimes only, idk why, might add setmodel if i do another fixing

Update: 5 Aug, 2017 @ 11:59am

Fixed cube helper box. Fixed wall with an arrow being unportalable, since people loved it so much. Tweaked some logic to prevent cheater(s) being stuck.

Update: 28 Jul, 2017 @ 11:29pm

Got stuck in newly crooked door, so had to fix that. Moved trigger a bit and made it so the funnel goes on endlessly and doesnt put the player in the end-butter-zone. Added a light on a wall near it and added some variance to textures

Update: 28 Jul, 2017 @ 8:08pm

Re-made hint for the new exit, this time with actual hint and commands turning hints on for the moment. Moved signage around slightly. Added corners to glass around piston platform.

Update: 25 Jul, 2017 @ 5:57pm

Made it much harder to jump into the final exit. Moved the skylight falling from timer to trigger. Made cc teleport into a better position. Re-did Fro-hint with point_message, cause hints can be disabled :/ Made the whole broken door part shorter - people are confused enough without it :D

Update: 18 Jul, 2017 @ 1:50pm

Fixed the broken pixel in laser antline. Added a fix for doublecubage in regular cube dispenser. Made the skylight fall off, so that observation room projected texture is on instead of it. Replaced the beautifully made fizzler puddle with floor, cause it was introducing another solution, and made a small grating piece to mostly fix the previous unintended solution. Added auto-disabling invisible walls for regular cube(was falling off way too much). Made my own button under regular cube(Valve's activate from the side and sometimes when cube is removed). Not sure if there was anything else

Update: 16 Jul, 2017 @ 8:23pm

Finally changed the ugly piston hole to pretty fizzler puddle. Added checkmarks to lasers. Tweaked antlines. Replaced one of the area_portals with a solid brush, tweaked another areaportal, hopefully the disco glitch is gone. Tweaked the doublecubagetrap solution. Trapping button by the ball is checked while active. Cant stand on the grating by last exit anymore. Hint arrow by ball button. Big wire. Changed lighting for some arms. Made exit hint stay even longer. Placement helper under laser button. Added a dead pixel.

Update: 14 Jul, 2017 @ 7:50pm

Pit triggers now sense physics objects(took a while lol). Improved the first button with additional arrow. Removed gel-less solution. Moved Wheatley lines a bit, since there's a more popular solution than intended one and i can't think of an easy fix for it, whatevs, just gon rol witit YOLO. Moved the hint arrow a bit, moved new exit hint higher. Dynamic fizzler dispensers :coolemoji:

Update: 13 Jul, 2017 @ 4:27pm

Improved cubemaps. Added new exit hint. Removed the shortcut button, i think. Dont remember tbh

Update: 13 Jul, 2017 @ 1:28pm

Removed some annoyances. Fixed missing signage. Shortened the shortcut. Stopped cubes from double spawning. I think i'll give up and redo cubemaps now that i know how they work and because there is a weeeeird ass trippy glitch. Though it is actually pretty cool :D