Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better specialists
12 kommentarer
Ryan 22. juni 2024 kl. 14:08 
@Masked Man is it updated for latest version and dlc's?
YoungAidsyBoi 29. aug. 2019 kl. 7:46 
so it makes research faster i presume
Moyocoya 19. feb. 2019 kl. 6:00 
Thanks !
Remove Sniper from TF2  [ophavsmand] 19. feb. 2019 kl. 5:59 
it is updated already, feb 16th
Moyocoya 19. feb. 2019 kl. 5:55 
@Masked Man : do you intend to upgrade your mod for GS ?
DB 6. nov. 2018 kl. 12:56 
Would you mind just pushing a quick update with "Affects Saved Games: Yes", please?

The "No" setting messes with play-by-email hotseat games. Some players can opt out of the mod and don't get the Better Specialists
Remove Sniper from TF2  [ophavsmand] 28. juli 2018 kl. 5:27 
The firaxis code for getting GPP from specialists is broken, so I can't do that
Mr. Fahrenheit 16. juli 2018 kl. 19:25 
You should have the specialists give GPP like in Civ 5. This would make them much more useful for tall empires.
Ricenmoo 1. feb. 2018 kl. 16:08 
Could you change the Merchant to 6 gold/turn please? The game seems to consistently treat 1 gold as 0.5 of other resources, so this would be more balanced. :)
Kolonel Kimchi 27. dec. 2017 kl. 11:29 
wow thanks cool mod thing
Signo Vir 29. nov. 2017 kl. 19:13 
@anne0nymous specialists are pops assigned to districts. E.g. if you build a shrine on a hjoly district, you can assign one pop as a specialist.
Schaefespeare 23. aug. 2017 kl. 21:41 
By "Specialists" you mean 'Great People' ? presumably this over-rides the game default ability when occupying a productive hex/tile but doesn't affect their "Retire" functionality ? :steamhappy: