Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's a pastebin example of the shader proxies being used on this, from a VMT in this: http://pastebin.com/maLhukp2
It's Mark V - it's the subvariant from Halo: Reach.
YES!?!?!??!? I DONT IDIOT
To clarify, I made this for a server I ran. So I never intended to use bodygroups as you can't control those without editing code, which I tend to avoid. Which is basically why this doesn't have body permutations because those would be a waste without a way to customize them, as well as that the download would be much larger for the playermodel with no viable gain.
This is not a reupload and thus not really related besides that we used the same base mesh and textures, which is to say anyone who rips models from reach did, does, or can now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=117829133&searchtext=skirmisher