Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just use thrusters for mobility.
If there are any changes you want done to the wire version just comment on it and I'll see what I can do.
The error when saving came from 'ply' not being in the rtable, I think. It has been added and I do not get any errors when saving.
There is still a more serious problem though and that is that the mask (the variable that tells the repulsor what to repulse against) gets corrupted when saved (goes from 33636403 to 33636400) and that means that the repulsors don't repulse against anything when it has been saved and loaded.
I added new functionality to the repulsor so that you can update the mask with left click now.
[Malawar Repulsor] lua/weapons/gmod_tool/stools/repulsor.lua:236: attempt to index local 'ply' (a nil value)
1. CreateEntityFromTable - lua/weapons/gmod_tool/stools/repulsor.lua:236
2. unknown - lua/includes/modules/duplicator.lua:731
3. ProtectedCall - [C]:-1
4. Paste - lua/includes/modules/duplicator.lua:731
5. unknown - lua/includes/gmsave.lua:58
Unfortunately Garry's Duplicator doesn't copy it right. For whatever reason his duper makes the repulsor not do ANYTHING. Mind you, I just tested it today, so maybe Garry broke his duping tool with the recent update? I dunno.
It works the way it is supposed to now.
I would happily make is so that it didn't repulse against the thing it is connected to but I have no idea how to do that.
Although it seems that if the prop finds itself upside down it is attracted into the sky. Also , I have found that the hoverball car made from 1x2 steel is unstable with 4 repulsors at each point , I think widening the car will work but just so you know whats up :)
How to do this with wire:
Hoverball, ranger, constant value(whatever you want the distance of the hoverballs to be from the ground) and an add gate.
Place the ranger close to the hoverball, attached to a prop, pointing down, make sure the ranger outputs vector distance(or something, i can't remember, but it's needed) and put the constant value and gate clsoe to it to signify that it exists. Wire both the constant value and the ranger 'z vector' or whatever it is, to the add gate, make sure they are both being added to the gate, then have the hoverball target z-level or distance use the add gate's output.
Do this on multiple corners of a flat PHX prop and watch as it almost constantly spazzes out and shit breaks because wire is broken. But this isn't much better. Thanks again for uploaded this, but if only it was more popular.