Total War: WARHAMMER

Total War: WARHAMMER

JR's Lords of Zhufbar (Crynsos' Faction Unlocker+ Addon)
48 Comments
Hadley/Festerlittle 6 Nov, 2018 @ 5:51am 
Will you ever add these too Warhammer 2? Cause I really wanna play as them with a nice lord
Patient Zero 13 Sep, 2018 @ 3:26pm 
Will this still be ported to warhammer 2?
Arkenor 23 Mar, 2018 @ 11:36am 
The Karaz Ankor awaits the return of Zhufbar's engineering genius with much eagerness!
Warmonger420 1 Dec, 2017 @ 8:23pm 
is there a way to get te summon butten to work?
JerreyRough  [author] 19 Oct, 2017 @ 9:06am 
The mod has issues right now, Malakai is only in skirmish right now unfortunately.

I'm going to remake this mod in Warhammer Total War 2, and much better than before. This means that I'm dropping support for the first game's version, at least for now.
Burble 16 Oct, 2017 @ 6:29pm 
What am I missing? I've reloaded 5 times unchecking certain mods and can't get the '?' outlined below on the book of grudges Icon. What am I missing here?
JvJ 12 Sep, 2017 @ 4:35pm 
Any News?
JerreyRough  [author] 20 Aug, 2017 @ 8:56pm 
Hey there! Sorry, I've been busy with IRL matters. I tried to figure out what's going wrong quickly, but I couldn't figure it out.

I noticed that Mixxu has a new method for additional legendary lords, I'll probably replace mine with it too (although I'll have to find a different script to base mine off).

Once my life is less busy I'll get back to proper updates. I've got a lot of ideas to get out there before Warhammer 2 comes out.
The Running Man 20 Aug, 2017 @ 8:29pm 
how is the update going?
Papijoe 17 Aug, 2017 @ 8:27pm 
I'm sure u already know but just in case the slayer engi button isnt coming up :( in any case gr8 mod!
Poot 10 Aug, 2017 @ 9:26pm 
Seems like the Green Knight buttons aren't showing up for the Slayer Engi anymore. Great mod though, good work.
Wolfy 10 Aug, 2017 @ 11:35am 
@JerreyRough Yeah I'm sure but maybe is not jsut one mod, it's about two colliding mods. By the way, I want to talk to you, can you accept me in Steam please?
JerreyRough  [author] 10 Aug, 2017 @ 11:26am 
@Wolfy are you sure? That screenshot shows your playing as Zhufbar. I didn't see the button when playing as Karak Hirn the other day.
Wolfy 9 Aug, 2017 @ 1:19pm 
@JerreyRough Hello, there is a bug in the mod (I have checked that this is the one that causes it) that makes all the factions have the option to invoke the green knight from Bretonia. Obviously, they can not do it, but the option is there. I have an image of the game in Spanish.
https://steamuserimages-a.akamaihd.net/ugc/866233915962617139/623D7378F9EE7C1EC986D8188C6F464B14556945/
The Running Man 9 Aug, 2017 @ 8:14am 
thank you for the mod!
JerreyRough  [author] 8 Aug, 2017 @ 8:15pm 
Thanks for the kind words folks! I will update this mod after the Norsca update, I'll see if I can get some textures for Barundin for you guys!

@The Immigration: Oh, I missed that! I'll chuck it on him for the next update, along with some balancing (since the autoresolve overvalues his DPS).

@Bob: Not at the moment no. I have a dwarf hero mod I want to finish before making any compatibility mods (folks are free to make compatibility sub-mods though!). That hero mod adds Lodefinders/mine-thanes, roadwardens/ranger-thanes, Slayer engineers, Runepriests (Healy runesmith), and Gazul Guardian (basically offensive runesmith). And more if I think of em lol.
Bob 8 Aug, 2017 @ 3:56am 
Really like your mod thanks for sharing your work with us. He is in one of my two collections,
we will not see a SFO version right?
The Running Man 27 Jul, 2017 @ 6:46pm 
could you give malakai the "death blow" ability...he is a slayer...
Wyvernfall 25 Jul, 2017 @ 9:04pm 
i support the idea of making the slayer engineer available for all dwarf facs (including the normal one)
Flamboyant Schemer61 23 Jul, 2017 @ 10:53am 
Thanks for the good mod. I am trying to find as much working mod that makes some nations more special and closer to lore as I could, and this one is great for my collection.
Gameshian 23 Jul, 2017 @ 12:29am 
Every good mod that makes some factions more specific and closer to lore is GREAT! Keep up the great job, I'm really enjoying your work :)
Destroyosaur 21 Jul, 2017 @ 10:58am 
we need more mods like this. you sir are awesome
JerreyRough  [author] 21 Jul, 2017 @ 7:55am 
Thanks again folks! This mod is more popular than I thought it'd be, I'll continue refining it! Next update will be till next week, I'm out of town.

@Gorzealion: The AI will use Barundin, but currently doesn't know how to spawn Malakai unfortunately. I believe Crynsos is working on a solution so we can add in as many legendary lords for a faction as we want without the green knight workaround though! It sounds like it should be AI compatible too.
Gorzealion 20 Jul, 2017 @ 7:15pm 
could this mod be used by AI? I enjoy custom mods for AI to make them more developed and not clone like so if I played another faction without the unlocker would the AI use the mod hero's and units or would it just not work all together?
Disciple of CLQ 20 Jul, 2017 @ 4:51pm 
Love the gyrocopter/bomber mount!
TheDarkDefender 20 Jul, 2017 @ 2:24pm 
Really looking for ward to this. I would love the make the dwarfs even more powerful with these mods. The ability of Malakai is amazing to
JerreyRough  [author] 20 Jul, 2017 @ 11:29am 
Thanks again folks!

@janroodbol: Eventually I hope to make a gyro mount for the engineer, is that what you meant? This mod shouldn't be incompatible with any other unit mod (it doesn't give mounts to anyone but Malakai however).

@Arkenor: Not at this time no. Barundin is on the map due to Crynsos's unlocker, and Malakai can only be spawned if you start as Zhufbar. The AI doesn't know how to spawn Malakai unfortunately.

However! I think I will make a solo mod for Malakai that allows all Dwarf factions to spawn him. It won't require Crynsos's unlocker either. It should also work if my Zhufbar mod is installed too (it'll just overwrite him). Technically each Dwarf AI could then spawn him too, but they shouldn't.
Arkenor 20 Jul, 2017 @ 11:06am 
Can this be used without the faction unlocker, if I'm happy just waiting until I can confederate Zhufbar?
Soap Detergent 20 Jul, 2017 @ 4:55am 
Love that you made Malakai Makaisson:Dominated:
TheDarkDefender 20 Jul, 2017 @ 1:46am 
Really cool. I like the mount for your lords :steamhappy: Could you maybe make it for the normale dwarfs or compatible with orther unites mods. I have about 30 extra unites I cant use, that would really make it amazing.
TheDarkDefender 20 Jul, 2017 @ 1:21am 
Looks cool going to give it a trie
JerreyRough  [author] 19 Jul, 2017 @ 11:17pm 
Small update!

- Fixed faction upkeep bonus/penalty.
- Malakai now provides another 5% research bonus, for a total of 25%.
- Barundin's Zhufbar Steam Dozer skill now adds +15% artillery ammo for his army.
- Barundin's Zhufbar Steam Dozer skill no longer provides fatigue resistance for his army.

I'll get Barundin's retexture up next week.


@Faber Thank you very much!

@t42burg: I'm planning to in the future in a seperate mod! The head and body won't match, but it'll at least be there. I'll edit the textures so they'll at least have a similar gold look as the current engineer.
t42bug 19 Jul, 2017 @ 5:58pm 
God this makes me wish for a mod that could give generic Master Engineer heros their own Gryo mounts.
Faber 19 Jul, 2017 @ 3:51pm 
Thumbs up for helping bring even more fun elements to the game! :) Its the small details that matters and I really enjoy playing the smaller factions which can get quite stale without mods such as these. Keep up the good work!
Cataph 19 Jul, 2017 @ 12:36am 
Ahh, crap. Haven't really tinkered with gyros so far, so I was assuming they had a legless officer in there. Sort of steam tank turret. Pity.
JerreyRough  [author] 18 Jul, 2017 @ 4:31pm 
@Cataph I haven't tried alpha textures yet! I can try doing that, but then there's the problem of it matching with the gyrocopter and bomber mount body.

Unlike all other mounts, the gyrocopter and bomber use a special version of the artillery crew body and head (and both types of gyro use their own special version), with a modified version of the Dwarf skeleton. They end up floating partway inside the craft.

If I could import models in, I could reweight other heads/bodies for the craft. But alas. :C
Cataph 18 Jul, 2017 @ 2:45pm 
Have you tried playing around with head clipping and/or alpha textures? You can probably sneak in a customary punk crest for Malakai.
JerreyRough  [author] 18 Jul, 2017 @ 1:27pm 
@Younghappy: Thank you so much for the kind words! I agree with the armour idea, and changing the beard! I'm going to try and get that done for tonight, along with adding Zhufbar's logo to his cape.

@st11346: Tech tree changes are a little out of the intended scope of this mod. I'm hoping to release a larger Kingdom of Zhufbar Overhaul mod at some point in August though, which will include some tech changes!

While I like the idea of a gyro-focused Dwarf faction, I don't intend on going that far. They'll have more gyrocopter stuff though (including a special building), don't worry. That's some time or though.
st11346 18 Jul, 2017 @ 7:07am 
Can you change the technology tree,for example,give gyrobomber more powerful and cut off the artillery? it's cool to make the Zhufbar as a helicopter dwearf kingdom.I'think.thank you for the amazing mod.
Younghappy 18 Jul, 2017 @ 5:26am 
This is fantastic - on par with Mixu's LLs in terms of quality. Congratulations JR! Makaisson is damn near perfect. Barundin is neat too, that said however I wouldn't mind his armour getting a paintjob in Zhufbar green (as suggested below) for added uniqueness. Could also look a tad younger (beard colour ) to match his description. :steammocking: All in all fantastic work mate.
JerreyRough  [author] 17 Jul, 2017 @ 9:53pm 
@The Immigration: Good idea! I'll see what I can do.

@gongoozler: Not yet! This mod is just focused on the lords themselves.

I'm hoping to make a proper "Kingdom of Zhufbar" faction mod in the coming future (like Mixu's Empire of Man mod, but focused on Zhufbar), which will include these lords in it. I don't have time to work on it yet though unfortunately.
gongoozler 17 Jul, 2017 @ 9:10pm 
does it have campaign victory targets?
The Running Man 17 Jul, 2017 @ 2:44pm 
I reccomend texturing Barundin stoneheart´s armor zhufbar green, that way he will look unique
The Running Man 17 Jul, 2017 @ 2:40pm 
Wow looking great!!!
JerreyRough  [author] 17 Jul, 2017 @ 10:25am 
@PsychoticSoul Unfortunately it looks like I won't be able to customize Arbrek (Crysos will add him as a generic Lord however). He doesn't have a lot of special weapons/abilities anyway though.

Oh well. That just means more time to work on Barundin and Malakai!

@Atlas Thank you!
Atlas 17 Jul, 2017 @ 10:21am 
This seems pretty amazing. Playing as different factions with custom lords is always very refreshing. Great work on the custom lords !
JerreyRough  [author] 17 Jul, 2017 @ 2:52am 
@PsychoticSoul Thank you! He should work well in custom battles. Although right now you can still level him up like a unit, I'm not sure how to fix that.

It might be some time until Arbrek is put in, depends on if/when Crynsos adds a rudementry version of him. I also don't want to break anyone's saves lol, so non-save-compatible updates won't come for at least a couple weeks.
PsychoticSoul 17 Jul, 2017 @ 2:33am 
Gyro hero!! Makes me really excited.

I think I might hold off on actually playing it (aside from custom battle test runs) until Arbrek and the other stuff is added though for the full experience.

Welp, Love you modders, keep on extending lifespan of these games.