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I'm going to remake this mod in Warhammer Total War 2, and much better than before. This means that I'm dropping support for the first game's version, at least for now.
I noticed that Mixxu has a new method for additional legendary lords, I'll probably replace mine with it too (although I'll have to find a different script to base mine off).
Once my life is less busy I'll get back to proper updates. I've got a lot of ideas to get out there before Warhammer 2 comes out.
https://steamuserimages-a.akamaihd.net/ugc/866233915962617139/623D7378F9EE7C1EC986D8188C6F464B14556945/
@The Immigration: Oh, I missed that! I'll chuck it on him for the next update, along with some balancing (since the autoresolve overvalues his DPS).
@Bob: Not at the moment no. I have a dwarf hero mod I want to finish before making any compatibility mods (folks are free to make compatibility sub-mods though!). That hero mod adds Lodefinders/mine-thanes, roadwardens/ranger-thanes, Slayer engineers, Runepriests (Healy runesmith), and Gazul Guardian (basically offensive runesmith). And more if I think of em lol.
we will not see a SFO version right?
@Gorzealion: The AI will use Barundin, but currently doesn't know how to spawn Malakai unfortunately. I believe Crynsos is working on a solution so we can add in as many legendary lords for a faction as we want without the green knight workaround though! It sounds like it should be AI compatible too.
@janroodbol: Eventually I hope to make a gyro mount for the engineer, is that what you meant? This mod shouldn't be incompatible with any other unit mod (it doesn't give mounts to anyone but Malakai however).
@Arkenor: Not at this time no. Barundin is on the map due to Crynsos's unlocker, and Malakai can only be spawned if you start as Zhufbar. The AI doesn't know how to spawn Malakai unfortunately.
However! I think I will make a solo mod for Malakai that allows all Dwarf factions to spawn him. It won't require Crynsos's unlocker either. It should also work if my Zhufbar mod is installed too (it'll just overwrite him). Technically each Dwarf AI could then spawn him too, but they shouldn't.
- Fixed faction upkeep bonus/penalty.
- Malakai now provides another 5% research bonus, for a total of 25%.
- Barundin's Zhufbar Steam Dozer skill now adds +15% artillery ammo for his army.
- Barundin's Zhufbar Steam Dozer skill no longer provides fatigue resistance for his army.
I'll get Barundin's retexture up next week.
@Faber Thank you very much!
@t42burg: I'm planning to in the future in a seperate mod! The head and body won't match, but it'll at least be there. I'll edit the textures so they'll at least have a similar gold look as the current engineer.
Unlike all other mounts, the gyrocopter and bomber use a special version of the artillery crew body and head (and both types of gyro use their own special version), with a modified version of the Dwarf skeleton. They end up floating partway inside the craft.
If I could import models in, I could reweight other heads/bodies for the craft. But alas. :C
@st11346: Tech tree changes are a little out of the intended scope of this mod. I'm hoping to release a larger Kingdom of Zhufbar Overhaul mod at some point in August though, which will include some tech changes!
While I like the idea of a gyro-focused Dwarf faction, I don't intend on going that far. They'll have more gyrocopter stuff though (including a special building), don't worry. That's some time or though.
@gongoozler: Not yet! This mod is just focused on the lords themselves.
I'm hoping to make a proper "Kingdom of Zhufbar" faction mod in the coming future (like Mixu's Empire of Man mod, but focused on Zhufbar), which will include these lords in it. I don't have time to work on it yet though unfortunately.
Oh well. That just means more time to work on Barundin and Malakai!
@Atlas Thank you!
It might be some time until Arbrek is put in, depends on if/when Crynsos adds a rudementry version of him. I also don't want to break anyone's saves lol, so non-save-compatible updates won't come for at least a couple weeks.
I think I might hold off on actually playing it (aside from custom battle test runs) until Arbrek and the other stuff is added though for the full experience.
Welp, Love you modders, keep on extending lifespan of these games.