The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Enhanced Whiterun
61 Comments
Iskaras le Sphinx 7 Jan, 2023 @ 5:53am 
GG ! Les murs ne ressemblent plus à des ruines tristes, c'est mieux décoré et on a l'impression de voir une ville nordique comme ça pour l'immersion.
Makkis 3 May, 2018 @ 4:30pm 
i have 2 mods that change the look of whiterun's entrance, imma see if this is compatible
modelmode  [author] 15 Oct, 2017 @ 4:56pm 
@Scrambled If you find that it does, try swapping the positions of this mod and you Whiterun reconstruction mod in the load order.
modelmode  [author] 15 Oct, 2017 @ 4:54pm 
@Scrambled The only way I can think of is that some of the vine foliage on the trellis that surrounds the Gildergreen might not reset properly. Otherwise it shouldn't affect the battle in any way.
B A N D I T 13 Oct, 2017 @ 11:26pm 
i have a mod that fixes white run after the battle for it will it affect this mod ???
Dead_Reaper 13 Aug, 2016 @ 10:21pm 
ok thanks
modelmode  [author] 13 Aug, 2016 @ 9:58pm 
@atac88 Nope, it should all be fine. Well at least it was for me anyway.
Dead_Reaper 13 Aug, 2016 @ 9:36pm 
you know when the fight happens in whiterun
where it gets attacked, will that not happen
or will it afecket the mod,
( I think i spellet somthing rong sorry )
modelmode  [author] 13 Aug, 2016 @ 1:00pm 
@Cheesychicken It shouldn't.
Cheesychicken 13 Aug, 2016 @ 11:22am 
will it affect the civil war stormcloak side? : Like Battle for whiterun.
meow356 21 Jul, 2016 @ 2:19am 
@Gillieon Open Cities is on Steam Workshop too.
modelmode  [author] 21 Feb, 2015 @ 5:58pm 
@Pen the Human I'm not offended at all, and thank you for the kind words. Glad you're enjoying the mod! I'll have to take a look at dawn of Whiterun.
Pen the Human 21 Feb, 2015 @ 9:32am 
I just want to mention how nice this mod looks with Dawn of Whiterun, especially the maingate and the details with the guards playing cards and all; it really looks like they're both are suppose to be there together!
Sorry, @modelmode , for coming here and pointing out that your mod looks better with another mod, when combined, not sure if I've offended you by doing so.. I want to throw in that this mod is great alone aswell; but what really made me fall in love with this mod was how perfect it fits with one of my favourite city enhancement mods! Of course the exterior are gorgeous and the Skyforge became something more with your changes; that alone made the visit to Whiterun much more enjoyable!
So thank you very much! :)
Gillieon 9 Dec, 2014 @ 2:50pm 
I dont have nexus though. Yea theres one on there, my friend showed me it.
modelmode  [author] 8 Dec, 2014 @ 3:47pm 
@Tadrain The Wolf There is a mod for that called open cities I think. I'm not sure how compatible it is with mine tho.
Gillieon 6 Dec, 2014 @ 12:39pm 
Can you make it where you can open the main doors? (For horses exc.)
Gillieon 6 Dec, 2014 @ 12:38pm 
Ba nice...
RustyShackleford 27 Nov, 2014 @ 6:14pm 
k thx
modelmode  [author] 27 Nov, 2014 @ 11:26am 
@MuffinManPlays I dont think so, I think that whole gate is all one piece.
modelmode  [author] 27 Nov, 2014 @ 11:24am 
@ The-Apple-Gamer Nope. Should work regardless of other Official mods. No other mods are referenced.
ZombiFace 25 Nov, 2014 @ 2:00pm 
Any Mod Requirements?
RustyShackleford 22 Nov, 2014 @ 5:00pm 
can u make it so u can close and open the whiterun drawbridge?
Mechanical Poetry 19 Nov, 2014 @ 10:21pm 
Cool, glad you're not upset. It was April of this year also. My bad, only got my computer at the beginning of this year.
modelmode  [author] 19 Nov, 2014 @ 3:47pm 
@ MACHINESofGOD777 I have no problem with people modding the game to their liking. I certainly wasn't the first to mod Whiterun or the Skyforge. No need to apologize to me.
Mechanical Poetry 18 Nov, 2014 @ 12:29am 
Just came across this mod and wanted to tell you that I didn't mean to copy you. My first mod added some ideas you already had. Made mine in April of 2013. At first it was just a double damage hunting bow, and then I started adding other things that I like. Like fast travel to the skyforge, adding things to the skyforge. I added to the guard barracks like you did. Armor and what not. I'm sorry if you knew about it and got angry, I really didn't know this mod was out there. Thought I was original, and now I'm kind of sad. Nice looking mod by the way!
Scorpius 28 Sep, 2014 @ 4:20pm 
nice
Tiber Septim 22 Aug, 2014 @ 9:43am 
Damn, I wish I'd found this mod sooner. This version of Whiterun has been done very well. Not overdone with too many trees, or an OVER SIZED statue of Ysgramor.
copley28 7 Mar, 2014 @ 1:48am 
can i request some vats of pitch and ignitable oil.... for all skyrims pyromanics ... i was thinking push them off the wall or have you roll them through whiterun during a civil war siege....
loxoceles 6 Mar, 2014 @ 11:39am 
Works for me. I like it. I have no problems with the Companiion abode. Thanks for all your work.
Local Gopnik 9 Dec, 2013 @ 1:27pm 
Its a good mod but it is a pain in the ass in my game it makes it impossible to inter the companions base (i cant be botherd to spell the real name). So i deinstalled the mod but it was still there i had to try to deinstall it like 6 times befor it finnaly deinstalled
Jorund Coalforge 9 Nov, 2013 @ 4:52pm 
There is one project I would like to do, but I have no knowledge in the Creation Kit. Make a statue of Mirabelle Ervine in the courtyard of the College.

Those who make mods have a lot of imagination to try. Of course, the only way to know where it doesn't work is to test it. ^_^

I also informed the Victory Flag mod author that it is a little too close to the bride for another mod. But it's alright, I'm not asking for perfection.
modelmode  [author] 9 Nov, 2013 @ 11:52am 
@Shadefur : I think you have to accept my friend request and then you can send me the screencap. Thanks for your help testing this. I would have to delete Skyrim and reinstall to test it myself and would likely lose alot of good mods. I already had to do that once and all the backups in the world couldn't save alot of stuff that just isn't available anymore. As far as compatibility goes, It would be impossible to design around all those other mods, so compatibility will likely always be an issue. I should have separated the front gate improvements from the skyforge improvements. Made them separate mods. Now I can't. Oh well.
Jorund Coalforge 8 Nov, 2013 @ 1:09am 
It could have been a glitch, but I'll check again, get a snapshot and (how do you upload/send photos?) send it to you.

Improved Skyforge mod and yours has some interception with their work table with the door, but doesn't make it unuseable.
Oh and with another mod that displays victory flags intercepts with the small bridge outside of Whiterun.

Like I said, though, your mod is awesome and really impressive. Just had those minor things I thought I'd report to you so you'd know.
modelmode  [author] 7 Nov, 2013 @ 5:18pm 
@Shadefur :The floor behind the SkyForge is a custom tile object I created because the brick pattern of the SkyForge floor doesn't exist in a stand alone tileable form. The CK is supposed to compile all elements needed for a mod including custom objects, but it doesn't seem to be doing that here. The trouble is I can't see the problem as the mod works perfectly on my end. I've moved my custom floor piece from my custom directory and into the games meshes directory. Can you confirm whether the floor is there or not? Thx.
Jorund Coalforge 4 Nov, 2013 @ 9:13am 
Just tried out your mod, the skyforge intercepts with the Skyforge Upgrade that someone else made. Not saying you copied, no - yours is WAY different. I like them both.
Although, yeah...bad news... behind the skyforge for yours has no floor to walk on so I'm seeing floating tables and chairs.
Other than that, everything else is awesome!
modelmode  [author] 17 Oct, 2013 @ 10:23pm 
@Foldable&Holdable: There's a big tree in front of the lower entrance to the Skyforge Armory but the door is still usable. Other than that, it looks like it works fine.
sisyphus 17 Oct, 2013 @ 9:34pm 
If you have Villages Enhanced, does this mess anything up?
qui potis est 18 Aug, 2013 @ 12:16pm 
Finaly yyyyyes
UnDead Machine 8 Aug, 2013 @ 5:35am 
I always thought that Whiterun should look more like Fort Dawnguard. The Fort has clean and complete masonry. Whiterun looks like an occupied ruin. The battlements of whiterun are broken and incomplete. Whiterun should have looked like a version of Camelot castle surround by farms and fields of grain.
Meat 2 Aug, 2013 @ 5:54am 
nice
walhalla 8 May, 2013 @ 11:49pm 
SUUUUPER Danke
Jamónius 16 Feb, 2013 @ 9:53am 
gorgeous! just gorgeous!
Zombie Doll 11 Feb, 2013 @ 8:03pm 
I absolutely love this mod, I just got rid of my other whiterun mods cuz i didnt need them after this. Beautiful and it all makes sence. Love it!
Zombie Doll 11 Feb, 2013 @ 3:35am 
I hope it doesnt interfere with the enhanced city's mod. I really like the look of this, i always thought the entry way and front gate looked too run down, even before the battle. Thanks.
darksaint1 9 Feb, 2013 @ 3:54am 
good work i love it its better
modelmode  [author] 29 Jan, 2013 @ 8:09pm 
@JaJaSphinx I can't seem to figure out how to separate them. I cant copy paste the gate and exterior elements into an .esp with an unaltered Skyforge. I've thought of rebuilding, but thats just too much to tackle.
JaJaSphinx 16 Jan, 2013 @ 1:32am 
I really like this mod but is it possible to seperate the skyforge part because it interferes with another mod. <:-)
ImAPokemonMasta 12 Dec, 2012 @ 10:54pm 
I like what you did with the gate, but I have a mod that makes changes to the Skyforge, is there anychance you can seperate that into another mod? It would help a great deal and would make this more able to work with other mods easier.
Benti 24 Nov, 2012 @ 11:57am 
Great work! Very beautiful
Saltysugar 21 Nov, 2012 @ 7:32pm 
it looks great except those two big tree studs sticking out through the arch at the front door, not to hate by any mean; thats the only reason that stopped me from subscribing. I know its a fantasy game. other than those two tree stud pieces, you've done nice job!