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Please refer to the updated version. This version doesn't have it.
The reason I leave a message is because I want to make a request.
Would it be okay to use your fx and anim files in the class mode I create?
I wish you good health.
Yeah sure thing.
Can I upload it to the workshop?i need to ask you,bechuse their have some files i dont change (heros/fx/smoke),the other files is different .if you mind this,i will draw it for new.because you image is to Awesome. i tryed to change the FX files but it is not so good
The skins are also fantastic. The different masks got me thinking recently, and trying to make a rework/new hero from this one inspired by the shifting skills of the Abomination, the Falconer, and the Sisters. I have no experience so it’ll be a slow process, but if you’re interested read on:
Takiyahsa
mask1: bloody: “Nikusui” skill effects: self-healer, inflict bleed, +dmg vs bleeding/Bloodsucker. stat boosted: CRIT
mask2: alluring: “Hinoenma” skill effects: stress healer, self-mark, buff allies, +dmg vs Human. stat booted: DODGE
mask3: inscrutable: “Tsurara” skill effects: stun/debuff foes, +armor piercing and dmg reflection. stat reduced: speed.
I never been to the Sunward Isles myself, but it seems like she should be stronger vs yokai too.
Affliction: switch masks randomly, target allies.
Wherever you are, hope you’re doing well and free of blight/affliction.
i get a little sort of bug, my game is in italian and i can see something like " [<hero_class_name_onnabushi] under her name, and also i see the same "bug" under every her ability, can i ask for a fix Y.Y?
(btw love her cuz she remember me the Nobushi of for honor)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1433533871
Poljanan, i assume you have no plans on updating this character's balance along with the Zealot? They are a bit outdated.
On their own most abilities are great, but together they make a very janky kit that actively works to sabotage itself. If this class is to be of the quality of the officials, it needs some adjustments.
Her bow disengage ability needs to hit a single target, maybe for even less damage than now, but be usable on any target. If this is not a possibility, then her stun needs to move her back.
Her basic grass cutter shouldn't move her foward. It's unnecessary and tacky, and only sabotages her usefulness in party composition, something she already is extremely limited in (taking her with a Leper or a Crusader is pure suffering).
Finally, her two last abilties need to have a major rework. I haven't yet found a use for them, but maybe that's because +10 Stress for 40% damage at lvl1 is a complete and utter waste when you're stuck using a knock-back stun that does 1 damage on the front row for half the battle
However, unlike both official classes, this one feels clunky and awkward to play. There's no reliable damage source that allows you to strike without moving yourself around, and the ability to move yourself back out isn't guaranteed.
With Grave Robber for example, you ALWAYS have the chance to move back and forth if you pick your kit right. Your Lounge can hit anyone, and your stun can in the worst case scenario be used on a corpse, allowing you to get its buffs and reposition. I've lost count on the amount of times the Onnabushi got stuck in the frontline casting her Stun again and again and again, because there were no enemies in the backline left to cast her ability to disengage
(Continued)
https://s19.postimg.org/x9l9ko85v/screenshot_966.png
I encounter errors upon enabling this mod
"Could not find effect " ""