Starbound

Starbound

M41A Pulse Rifle
94 Comments
CainTheMadManKing 12 Oct, 2023 @ 9:59pm 
damn after i found this mod i installed it loved it and started looking for a smartgun mod sad to say there is none
🏴Anarchist Fox🏳️‍🌈 14 Oct, 2022 @ 5:57am 
Is it possible to somehow upgrade this weapon to increase the damage? Maybe there is some additional mod for this mod, to improve the characteristics of weapons or something like that?
Deimos 20 Aug, 2020 @ 3:03am 
@Turev Of Astora Absolutely, ships/bases etc. should be easy to make, maybe an underground Xenomorph Hive as a minibiome/structure.I could really see that function in Starbound
R.4.V.3.N 20 May, 2020 @ 1:29pm 
"I was completely taken by surprise by the fact there's no pulse rifle mods on the workshop"

I'm still taken by surprise there's no Aliens Overhaul that brings in BioNat, W-Y, UPP, OCP, and Xenomorphs. Like damn, this game could easily setup a badass framework for that.
Elster  [author] 3 Jun, 2018 @ 12:15pm 
@ Jex Scorpion

The reason the gun has the firerate that it does is because of the way that Starbound calculates damage per second. If I were to double the fire rate, it would keep the same DPS, making each individual shot pitifully weak unless I also increased the damage, which I didn't want to do as I felt the gun was already strong enough. Regardless of the reason for my choice, I've long since stopped support for this mod and don't have the time to update it. I appreciate your feedback, however!
Jex Scorpion 3 Jun, 2018 @ 9:52am 
Ok, I'm probally not the first to say this, I'm sorry but it seriously bothers me how the firerate is incorrect. It should fire about twice as fast. Due to this it sounds "off". I love your mod... but please fix this!
Asai Hatsuyo 28 Apr, 2018 @ 7:39am 
add a version where the right click is a flamethrower please, i need to, umm, clean a hive
Titanic2316 27 Jan, 2018 @ 9:15pm 
I really injoyed this mod but can you please make a mod for the rest of USCM please. :steamhappy:
Elster  [author] 19 Jan, 2018 @ 12:45pm 
@ Schatten_Blitz

Glad you like the weapon! Like I said below, I've kind of been out of the Starbound modding scene for some time. I might come back and make some more weapons when I feel motivated again, but it may be some time until that happens. Maybe when the next update rolls around.
SilverDrake17 19 Jan, 2018 @ 10:50am 
I love the weapon. Was wondering if you could make a higher tier version? This one kinda becomes obsolete when you reach Frozen Stars.
Other weapons would be awesome too, like the Flamethrower, Marine pistols, the revolver from Alien Isolation, or of course the Smartgun
Elster  [author] 14 Jan, 2018 @ 9:16am 
@ BishopCross

It's been a while since I last modded Starbound, so I may be a little rusty, but have you double checked that you listed the file path to your custom sound correctly in the .activeitem? It should accept any .ogg file, as long as you tell it where to find it.
BishopCross 14 Jan, 2018 @ 9:09am 
Always been a fan of this weapon since the first AVP games were released on PC great mod !! 8D

could you please help me with something. ??

how were you able to add your own custom sound effects ? All of the default game sounds work fine when i add them to my .activeitem file but none of the custom .ogg files i add seem to work. what am i missing ?

ive searched everywhere i can think of, but so far noone has a method that actually works
Elster  [author] 29 Oct, 2017 @ 1:01pm 
@ Elite Cyborg

The item id is stolte_pulserifle.

@ Rikshaw

Messing around with the concept of it, and I've got sprites, but no sound effect yet. I don't know when I'll get around to releasing it.
Rikshaw 23 Oct, 2017 @ 9:01pm 
any plans for a smartgunner mod?
Neuromancer 23 Oct, 2017 @ 2:34am 
wat the name for this item for spawnitem command
Coffee Cat 7 Oct, 2017 @ 10:50am 
I custom made a Pulse rifle a few months back, this is WAY better then the one i tried to make, good job!
Luxen De'Mark 6 Oct, 2017 @ 6:43pm 
besides the sound played by the gun being louder than everything else, to an annoying degree, its a nice gun that fits in the game asthetically.
Qwegg 26 Sep, 2017 @ 1:53pm 
game over man, game over
Yuan 20 Sep, 2017 @ 4:03pm 
Yeah, I know. Why bother call them xenomorphs if you call them aliens?
Elster  [author] 20 Sep, 2017 @ 3:06pm 
@ GasMaskGuy™

Noooope. M41A.
Yuan 20 Sep, 2017 @ 1:16pm 
M4A1 :^)
HELMINTH 11 Sep, 2017 @ 2:29pm 
Great mod man.
Juice Miginty 8 Sep, 2017 @ 6:17pm 
I AM GOING TO KILL XENOS UNTILL I COLLAPSE FROM EXAUSTION!
Eshminima 7 Sep, 2017 @ 9:23am 
ok good
Elster  [author] 7 Sep, 2017 @ 9:10am 
@The AI

Yes.
Eshminima 7 Sep, 2017 @ 9:09am 
so it does work if i create wone and give him/her the weapon
Elster  [author] 7 Sep, 2017 @ 9:06am 
@The AI

Are you asking if NPCs will use it randomly? If that's the case, no they won't. It's only available to the player at the moment, unless you use one of those NPC creation mods, create an NPC, and then equip them with a pulse rifle.
Eshminima 7 Sep, 2017 @ 8:54am 
Does it work with npc's?
Lil'Bastard 29 Aug, 2017 @ 7:06pm 
i was always so mad that they removed this stuff but i love that people lik eyou revive it back to life 10/10 great mod
Skyguard 28 Aug, 2017 @ 5:43am 
Finaly it returns! Pulse rifles were my favorite type of weapon, but it was removed for some reason.
Elster  [author] 24 Aug, 2017 @ 6:00pm 
@Raven

Not that I can think of. It could be an incompatibility with another mod on your server, but it's unlikely that a simple modded weapon could cause something like that. If the problem is persisting, it may be necessary to unsubscribe.
Raven 24 Aug, 2017 @ 5:29pm 
@Wolfmaster

So, any ideas?
Raven 23 Aug, 2017 @ 7:48pm 
@Wolfmaster

Fatal Error: Access violation detected at 00007FF67A8B1BF3 (Read of
address 0000000000000148)
[0] 7ff67a5b7153 Star::captureStack
[1] 7ff67a5b739c Star::fatalError
[2] 7ff67a8b1bf3 Star::Player::clearSwap
[3] 7ff67adf0908 <lambda_f1c5bb5b0bf52776aaf5148defc2cf2c>::operator()
[4] 7ff67ad654b0 Star::PaneManager::dismiss
[5] 7ff67ad656bc Star::PaneManager::dismissAllPanes
[6] 7ff67adef35d Star::MainInterface::~MainInterface
[7] 7ff67aa6a761 std::shared_ptr<Star::TeamClient>::reset
[8] 7ff67a4f6114 Star::ClientApplication::changeState
[9] 7ff67a4f3e09 <lambda_90392d4686a3ea022d3dfc6d55f96f2a>::operator()
[10] 7ff67a4fe561 Star::ClientApplication::updateRunning
[11] 7ff67a4fce4f Star::ClientApplication::update
[12] 7ff67acfaa72 Star::SdlPlatform::run
[13] 7ff67acfac2d Star::runMainApplication
[14] 7ff67a4fff76 WinMain
[15] 7ff67aee8daf __scrt_common_main_seh
[16] 7ffae2a92774 BaseThreadInitThunk
[17] 7ffae2f10d51 RtlUserThreadStart
Elster  [author] 23 Aug, 2017 @ 6:14pm 
@Raven

I'm not sure what the problem is, then. If it works in singleplayer, it should theoretically work in multiplayer if everyone has it. Maybe I'm missing something. Could you check the log and see what the error is precisely?
Raven 23 Aug, 2017 @ 4:35pm 
@Wolfmaster

Yep.
Elster  [author] 23 Aug, 2017 @ 3:33pm 
@Raven

Strange. I don't use multiplayer, so I haven't encountered anything like that. You're sure everyone on the server has the mod installed?
Raven 23 Aug, 2017 @ 3:25pm 
Equiping the gun crashes the client on our server.
维尼King 16 Aug, 2017 @ 3:32am 
Good
dingus 14 Aug, 2017 @ 8:18am 
@Wolfmaster the sound of the weapon is awesome, dont remove it
earl 11 Aug, 2017 @ 5:19pm 
OK, sorry If it my comment sounded hostile. Like the weapon so far. :SBpenguin:
Elster  [author] 11 Aug, 2017 @ 5:08pm 
@KrakeN

It was the best sound I could find for it. If you come across a better sound effect, let me know.
earl 11 Aug, 2017 @ 5:05pm 
please change the sound. It is currently horrible
mag 3 Aug, 2017 @ 4:18pm 
I love the mod itself, but the problem is that the weapon could be in vanilla without the mod. I'd make the weapon in vanilla starbound, but I just suck at drawing.
Benson Goone 1 Aug, 2017 @ 7:00pm 
Oh, cool. I didn't know if they were.
Elster  [author] 1 Aug, 2017 @ 6:12pm 
@WingRaider

Most likely because those pulse rifles were based on the ones from Aliens.
Benson Goone 1 Aug, 2017 @ 3:07pm 
This looks like the old pulse rifle you could get at USCM bunkers in beta.
The1RealDeadpool 31 Jul, 2017 @ 2:13pm 
XD
The1RealDeadpool 31 Jul, 2017 @ 2:13pm 
GOD DAMMIT

I literally just finished a M41A-Pulse Rifle

Mother ,,,, GOD DAMMIT
Drak The Man 30 Jul, 2017 @ 3:14pm 
Yaaaasss
Tori Alice 27 Jul, 2017 @ 11:16am 
they're comming out of the walls!