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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
I didn't notice any other issues but I forgot the VGP addon for a long time. It's just that some things with [T] More Floors are a bit unbalanced but that's not to your concern.
Thank you very much :)
dismarzero pushed an update, changing Ironwood, a few hours ago. Could you look into it, please?
Bond villains cant bond villain properly without sexy chateu style wood paneling ya know. :)
The previous value was unbalanced in comparison to every other wood type. I know I nerfed it hard so I will probably raise it (haven't decided to what yet), but the upper limit is what Vegetable Garden changed it to. I don't want to give a very durable and lower flammability wood the best beauty modifier on top of it. I also don't want to make beauty needs irrelevant, so I am still experimenting with it.
In the meantime, you are free to change the value for it to whatever within the xml file containing ironwood lumber. The specific workshop folder for this mod is listed above in the description.
I have no bamboo available in growing zones for my current base.
Find and open folder: 1082915328 in your Steam workshop folder using search. Open Defs and then ThingDefs folder. Open the Buildings_Structure.xml in Notepad++ or notepad equivalent, scroll to end and find canBuildNonEdificesUnder, and change it from false to true. Save file, make a copy and save it somewhere else in case of an update, so you can drop it back in and replace it.
It has been awhile since I tested this, but if I am remembering correctly, the above alteration should work.
The update to B19 is nearly compllete and will likely be pushed in the next day or so. All the glaring issues I found are fixed.
No, it is not. However, if you can link me to your hugslib log or your output_log, I'd really appreciate it. It will allow me to investigate what is causing it to occur and potentially remedy it.
[Expanded Woodworking B18] Patch operation Verse.PatchOperationSequence(count=2, lastFailedOperation=Verse.PatchOperationAdd(/Defs/ThingDef[defName = "FermentingBarrel"])) failed
file: F:\Games\Steam\steamapps\workshop\content\294100\1082915328\Patches\ExpWoodVanilla.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.PatchOperationSequence:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Patch failed erros should no longer occur when using mods from Vegetable Garden Project with the most recent release of this mod, Expanded Woodworking, and mods from VGP. From now on, let me know if you receive any in the future. Thanks!
I am looking for feedback on a variety of changes/additions made. Click on the 'Change Notes' tab at the top to see where I am requesting feedback.
Recommend using Expanded Woodworking and Expanded Woodworking for Vegetable Garden Project as bookends to Vegetable Garden Project. Essentially, put all the mods from the Vegetable Garden Project in-between these two mods. If you have more questions about load order, ask me.
**Please read the 'An important note' above under 'Issues' **
And just in case you didn't read the top of the description, a new save game is needed if switching from A17. Safe to add to existing B18 save games.
Enjoy!
If it works fine, likely another mod is causing a conflict and/or you will need to change your load order.
If it also isn't working on a new save, create a bug report following the linked guide and location above. I'll need the files mentioned in the guide to figure out why this is occurring.