Total War: WARHAMMER

Total War: WARHAMMER

Vampire Army
76 Comments
Oni 24 Jul, 2022 @ 8:03am 
its amazing thank you
St.Michael 28 Apr, 2018 @ 10:22pm 
looking forward to it, thanks.
heretichh 9 Jan, 2018 @ 3:39am 
Update for WH2 please! :)
Skiritai 29 Oct, 2017 @ 1:20am 
Looking forward to seeing this in WH2 ME. Thanks o/
christophe.verreaux 27 Oct, 2017 @ 12:38pm 
hi

can you update for Warhammer 2 please?
klaysdnd 15 Oct, 2017 @ 3:07am 
so as of right now this is ready to go? no bugs?
Sir_Thomas 10 Oct, 2017 @ 3:11pm 
How about for the October 9 th patch? Is the mod still working?
Adopotato  [author] 18 Sep, 2017 @ 4:37am 
updated for patch :) sorry about the wait! lifes gotten in the way of my modding :(
DaFreakinPope23 3 Sep, 2017 @ 4:59pm 
update?
Adopotato  [author] 23 Aug, 2017 @ 1:16pm 
Hey Nome's I'm playing campaign now with them and so far I've only seen that they are recruitable in that first settlement you own as vampire counts :) (castle drakenhof I believe)
nomes 23 Aug, 2017 @ 6:34am 
i cant seem to recruit/unlock any of the units in the campaign but they work fine in custom battle
Adopotato  [author] 22 Aug, 2017 @ 7:17pm 
@rapidryu that's odd , I checked it in cuatombattles and they where working fine, are they working in custom battle for you?
jayful 21 Aug, 2017 @ 10:45pm 
Thanks for the mods. Could you possibly add artillery units and a unit of dragon riders.
rapidryu 21 Aug, 2017 @ 6:24am 
@King of Souls, There is a BZ Vampire Add On that gives you werewolfs
rapidryu 21 Aug, 2017 @ 6:17am 
Works.. Game loads up and I can use them but when I try to fight the battle game crashes any ideas? Even tried with only this mod and it still seems to crash. Works if I auto-resolve but that's it for me :(
Adopotato  [author] 19 Aug, 2017 @ 1:40am 
Can do, should still be right to use but I can understand the need to get rid of the "update required" sign haha
Kyris 19 Aug, 2017 @ 12:50am 
any chance of this being updated ?
Adopotato  [author] 9 Aug, 2017 @ 6:04pm 
hmmm with the norsca faction coming out with its own werewolf models i dont think i will bother :) have you seen them yet?
SOA Reaper 6 Aug, 2017 @ 3:36pm 
Would it be possible for you to create a werewolf troop similar to varghulf?
Adopotato  [author] 5 Aug, 2017 @ 6:37am 
:'D
Beyonder 5 Aug, 2017 @ 6:10am 
(I clicked so hard my mouse broke......)
Beyonder 5 Aug, 2017 @ 6:09am 
OH HELL YES!
Adopotato  [author] 5 Aug, 2017 @ 6:07am 
sure can man :)
Beyonder 5 Aug, 2017 @ 6:01am 
Can i use this with Vlad Von Corstein?
[PuB] Axlegolas 5 Aug, 2017 @ 2:20am 
@Draco did you change Ados File? Or did you save it as an own mod. You have to rename it, because everytime you start warhammer the mods from the workshop will be updated to the original version.
Adopotato  [author] 4 Aug, 2017 @ 7:48pm 
hmm ive never tried altering someone elses mod, so ill try one now
Darkflame 4 Aug, 2017 @ 7:47pm 
ok so tried again, the changes save, but the option to install current is greyed out, and the changes dont seem to be implementing in game
Adopotato  [author] 4 Aug, 2017 @ 7:37pm 
if that doesnt work ill add you as a friend and private message you, if you have discord we can chat on that
Adopotato  [author] 4 Aug, 2017 @ 7:33pm 
no man your not dumb haha im exactly the same when first trying something :)
Adopotato  [author] 4 Aug, 2017 @ 7:33pm 
if you go to file and my mods, theres an option down there that says install "name of mod"
Darkflame 4 Aug, 2017 @ 7:32pm 
Im saving it, but I feel dumb for asking but what do you mean by installing it?
Adopotato  [author] 4 Aug, 2017 @ 7:31pm 
are you saving it and installing it?
Darkflame 4 Aug, 2017 @ 7:31pm 
Thanks for the advice. I tried that but the model still kept appearing. Do I need to extract or just save the changes in pfm (which is what I was doing) Thanks and sorry ro bother you about this so much
Adopotato  [author] 4 Aug, 2017 @ 7:07pm 
okay so go too
Variantmeshes
Variantmeshdefinitions
blood_brigade2
(right click, open as text) and then delete head 1 and 4 (im pretty sure they are the openface models) so it should look like this inbetween the head slot and slot


<VARIANT_MESH model="VariantMeshes\wh_variantmodels\hu1\brt\brt_knights_errant\head\afv_knights_errant_head_05.rigid_model_v2" imposter_model="VariantMeshes\wh_variantmodels\hu1\brt\brt_knights_errant\head\afv_knights_errant_head_01.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes\wh_variantmodels\hu1\brt\brt_knights_errant\head\afv_knights_errant_head_02.rigid_model_v2" imposter_model="VariantMeshes\wh_variantmodels\hu1\brt\brt_knights_errant\head\afv_knights_errant_head_01.rigid_model_v2" />


you can just copy and paste that inbetween the slots :)



Darkflame 4 Aug, 2017 @ 6:42pm 
So this may just be a failing on my part but I tried to remove the specific model (the one shown in the middle holding a crossbow above) and for the life of me couldnt figure out how to remove it (More then likely due to the fact I have never been a modder nor even all that good with software in general) any pointers or assistance? thanks
Adopotato  [author] 4 Aug, 2017 @ 6:53am 
I assume you mean removing the imposter model ? Which I have tried and still doesn't work :( even cataph hasn't been able to fix the same issue..haha thanks man haha I just repurposed the staff of malagor ;)
[PuB] Axlegolas 4 Aug, 2017 @ 6:17am 
"Bat wings appear from a distance on bloodknight helmets". Try to remove the LOD Version. This could fix the problem...
[PuB] Axlegolas 4 Aug, 2017 @ 5:57am 
Ado....wtf....a standard bearer!!! your my god.....LOOK CA, THAT'S HOW IT'S DONE!!!
Adopotato  [author] 3 Aug, 2017 @ 5:26pm 
well i obviously made a mistake then haha cause i didnt want to add regeneration to any of the blood army units lol (ill look into it Aiomega, i may just end up adding it to all of them)
Mr. Rainger 3 Aug, 2017 @ 4:51pm 
Just wondering because the other units, including the regular blood infantry have it.
Adopotato  [author] 3 Aug, 2017 @ 4:01pm 
hows everyone going balance wise?? are they too OP?
Adopotato  [author] 3 Aug, 2017 @ 3:56pm 
no i dont think they do Aiomega . Thanks Draco and yest it is possible, youll need pfm :)
Darkflame 3 Aug, 2017 @ 3:00pm 
Hey these units are awesome! Quick question, is it possible to remove the open-face helmet model (the one with the mannequinesque face)? Either way, thanks to you all for making this awesome mod
Mr. Rainger 3 Aug, 2017 @ 1:24pm 
Do the blood infantry (greatsword) and blood infantry (halherb) have regeneration? From the image it doesn't seem so.
Antiikk 2 Aug, 2017 @ 10:48pm 
Cool!
Darth Bane 31 Jul, 2017 @ 9:49pm 
dope! thanks!
Adopotato  [author] 31 Jul, 2017 @ 8:47pm 
sure does Darth Bane :)
Darth Bane 31 Jul, 2017 @ 8:20pm 
Does this work for both Vampire Counts and Von Carstein?
Whysofurious  [author] 31 Jul, 2017 @ 2:54pm 
@Michael, we will take a look as soon as possible, being a high tier units i suppose they would be maybe middle tier units in SFO, but this need to be checked :)

@WhiteKnight777 that sound like a mod conflict..try disabling this mod and keep the other mods enabled, to see if it is a problem with this mod or not :)
WhiteKnight777 31 Jul, 2017 @ 2:35pm 
Everytime i try to launch the game with this mod i get stuck in the eternal load screen