Prison Architect

Prison Architect

True Island Prison Demo
43 Comments
murgh  [author] 22 Jun, 2018 @ 3:34pm 
Find the True Island Update14 demo map over here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1419250229
murgh  [author] 22 Jun, 2018 @ 2:06pm 
True Island for Update 14 will be available soon as new map.
This version of the map will stay for older versions of the game.
murgh  [author] 13 May, 2018 @ 8:09am 
Updated with new Cotton Plantation and Garden
murgh  [author] 1 May, 2018 @ 1:36pm 
Tweaked the garden to produce enough food at the right times.
murgh  [author] 30 Apr, 2018 @ 5:53am 
Tweaked pathing so cooks take the staff route to the garden.
murgh  [author] 30 Apr, 2018 @ 2:27am 
Prisoners may work in the kitchen now, they have been behaving nicely. Will see if this turns out to be a bad idea or not...
murgh  [author] 29 Apr, 2018 @ 1:18pm 
Enlarged the Garden to produce more food for the Kitchens.
murgh  [author] 27 Apr, 2018 @ 2:42pm 
Tweaked deployment and sacked 10 guards
murgh  [author] 26 Apr, 2018 @ 8:07am 
Added a staff toilet near the armoury
murgh  [author] 26 Apr, 2018 @ 4:35am 
Oops, the barber shop didn't meet the requirements for the reform program since I placed only scripted barber chairs and not the normal one... Fixed.
murgh  [author] 12 Apr, 2018 @ 5:57am 
Changed the solitary block in the lower right corner. It's now covered by an Infirmary and the TeslaMatics are configured to be deadly. Roaming doctors over there will treat the basterds.
murgh  [author] 11 Apr, 2018 @ 3:49pm 
Changed the kitchen and cold storage rooms.
murgh  [author] 11 Apr, 2018 @ 12:33pm 
Updated with Orange Trees.
murgh  [author] 14 Mar, 2018 @ 4:55am 
Updated with new recycling objects.
murgh  [author] 15 Feb, 2018 @ 3:48pm 
Replaced the large ironingboards with small ones.
murgh  [author] 27 Jan, 2018 @ 6:05am 
Changed the Execution Room layout.
murgh  [author] 24 Jan, 2018 @ 4:31pm 
Changed the workshop layout a bit, to squeeze max exports out of it.
murgh  [author] 20 Jan, 2018 @ 11:11am 
Swapped Barbershop and Sauna, so prisoners can warm up during yard time.
murgh  [author] 20 Jan, 2018 @ 10:16am 
Swapped the Administration block and Pirsoner Forestry.
The warden and chief are now nearby deathrow for faster execution, and the forest size has increased.
murgh  [author] 17 Jan, 2018 @ 12:26pm 
Created a bigger workshop to include the new WoodSaw and Metal/Log/Wood Storage Racks.
Exports going through the roof!
murgh  [author] 16 Jan, 2018 @ 1:12pm 
Added another Exports helipad to deal with the immense cargo flow
murgh  [author] 16 Jan, 2018 @ 11:51am 
Updated with Prisoner Forestry
murgh  [author] 9 Nov, 2017 @ 4:02pm 
This flash mob only occurs during Halloween

If you want to see it in your prison:
-start game, click Open Save Folder in the Options menu, close game
-edit preferences.txt and change FlashMobYear to last year
-change your windows system date to 31-10
-load your game, watch what happens during the Yard hour in the yard.
- when the flash mob occurred and you want to see it another time, you'll need to reset FlashMobYear again because the flash mob only comes once.

If Steam doesn't like the changed date you might need to download the non-steam version at IV to make it work for you.
challengingrealityagain 5 Nov, 2017 @ 9:57pm 
How did you get them to do the flashmob?
murgh  [author] 31 Oct, 2017 @ 3:23pm 
Halloween, so a flash mob takes place... :)
(added video)
murgh  [author] 7 Oct, 2017 @ 3:14pm 
Updated with a few new zones.
A snitch named King will die soon, he's on Lockdown now but won't be able to finish his dinner...
murgh  [author] 24 Sep, 2017 @ 12:37pm 
To play this map in Escape mode do the following:
- load map, save escape attempt.
- edit map with notepad++ and change the Category of your prisoner to MaxSec, save.
- load escape attempt.

You will start at the Intake Terminal, wait for the Chinook to land. Once it landed you will be taken to reception and your cell. Escaping is possible, but you'll have to find out how...
murgh  [author] 22 Sep, 2017 @ 2:12pm 
Updated with a filled prison for instant action.
Reoffending rate with 75 released prisoners is still at 0%.
Mr. Bear 18 Aug, 2017 @ 3:04pm 
You're crazy man!
Your CombiPacks are super great and these exceedingly ambitious projects really give a lot more to do on a prison in the game

Saying "well done" or "good job" would be an understatement on my part.
murgh  [author] 18 Aug, 2017 @ 4:32am 
Updated with some suppression at night with armed guards, a planned holding cell near the intake in case it's needed, and some more minor tweaks.
murgh  [author] 15 Aug, 2017 @ 2:26pm 
Geez, exports are topping with these MaxSec prisoners... It looks like one exports helipad isn't enough to deal with all the products, lol. Running the prison for some days will start to produce around 230K cash each day once the prisoners passed their programs, and the helipad is constantly loaded with all kinds o' things hehehehe.

During the last work hour near midnight the prisoners now slowely start to yell about unproductive things like wanting to sleep... Fk them, keep making money! I wonder if this will turn into a cozy night riot in a few more days.
murgh  [author] 15 Aug, 2017 @ 12:12pm 
Update: new cemetery again + another new program.
murgh  [author] 12 Aug, 2017 @ 11:35am 
Update: new cemetery + reform program
murgh  [author] 10 Aug, 2017 @ 9:51am 
Add a little garbage zone for them.
Captain O's 10 Aug, 2017 @ 8:59am 
How did you prevent the workers and janitors from going outside the prison?
murgh  [author] 7 Aug, 2017 @ 12:23pm 
Update: tweaked the programs and added some c.u.r.b. at the helipads.
murgh  [author] 6 Aug, 2017 @ 11:57am 
Update:
- changed all cells into one cellblock because the laundry was acting up as well...

@ArticckK no that is not normal, it's just a map like every other so your game or steam were acting up.
[✚] ArticckK 5 Aug, 2017 @ 6:51pm 
I can not build anything or click on the guards, is it normal?
murgh  [author] 5 Aug, 2017 @ 3:05pm 
Mail would not be delivered so I made one cellblock out of most cells which fixes this. They even got some radiators now since winter is coming and they don't want to learn when they are freezing....

Also stationed some more guards since this island is dangerous as fk and created a yoga room at the right beach to calm down those guys a bit.

But let's not be too generous. Get rid of those cellblock radiators to fk 'em up good if you wish. And there is still no place for PC except for a cozy hole at the cemetery...
murgh  [author] 4 Aug, 2017 @ 2:56am 
Added an evacuation area at the beach. People will be evacuated from the canteen if there is a fire, but you can also manually evac the cellblocks. Be careful, because only at Freetime the prisoners will settle their evac needs. If they can't then there will be a big mess....
murgh  [author] 3 Aug, 2017 @ 8:12am 
You mean in escape mode? It was never tested nor meant to be played in escape mode.
Blasting Off Again! 3 Aug, 2017 @ 7:40am 
when you enter the prison, after your striped no one takes you to your cell
murgh  [author] 29 Jul, 2017 @ 11:24am 
To make this an even bigger hell hole, why not call in some chinooks with paratroopers during yard time once in a while. Just to give your prisoners some more exercise. And the graves something to eat.