Total War: WARHAMMER

Total War: WARHAMMER

Abhorash - Summonable Lord - Von Carstein
20 Comments
V 27 Oct, 2017 @ 11:42am 
Awesome! :)
Whysofurious  [author] 27 Oct, 2017 @ 10:54am 
I will port it to ME soon :)
V 27 Oct, 2017 @ 10:45am 
Will this mod get updated for mortal empires?
DON QUIXOTE BEAM!!! 6 Aug, 2017 @ 2:05am 
Ah it was bugged for a moment
Whysofurious  [author] 6 Aug, 2017 @ 1:36am 
What do you mean? He does not appear in campaign?
DON QUIXOTE BEAM!!! 5 Aug, 2017 @ 8:51pm 
its not under Vlad..
D Liquid 3 Aug, 2017 @ 2:32pm 
@Whysofurious I put the same message on his mod page and he fixed the issue. A leadership bonus for undead units to negate the constant -50 leadership his mod has to insure crumbling of units instantly, UNLESS the commander is alive. The commanders have a +150 leadership bonus to all friendly units. Bonus goes away the second commander dies to stimulate that the whole undead army is held together by the commanders magic and without him the whole army litteraly falls apart)
Whysofurious  [author] 3 Aug, 2017 @ 8:36am 
@yung Hashgigo there are issues with that mod? I rememeber its changes are all "magic-related" and Abhorash should not be affected since he doesn't have anything, but let me know :)

@Draco lore-friendliness was our goal when we assigned to him the greatsword and i like your ideas ^^, unfortunately not having the splash damage will make him too weak not only against large number of enemies, but against lords aswell, he would have to undergo a serious rebalance in stats, weapon ecc., something that is quite difficult to rebalance looking at a lot of units in the game (not only lord). But we will think about that and see if it somehow possible to restore his original design :)
Darkflame 2 Aug, 2017 @ 3:16pm 
Hey, this mod is great thank you for creating it. Out of curiosity, would it be possible to create a version of Aborhash that uses the sword 2-handed? I know that it removes the splash damage, but even that would actually seem lore friendly (since Abhorash specialized in duals). Actually, it could make him the ultimate general-killing machine: ignoring all the pathetic underlings to fight the enemy general one on one, It'd be awesome
Whysofurious  [author] 31 Jul, 2017 @ 11:56am 
They do not work alongside, because our mod is for Von Carstein only, Krell is only for Vampire Counts, you have to play with one of these faction to see abhorash or Krell, unfortunately it is not possible to have both Krell and Abhorash in campaign..this is a problem with the unique agent like the green knight :)
GrimmSamurai 31 Jul, 2017 @ 11:47am 
how do you get the legendary krell mod work with this one
Whysofurious  [author] 30 Jul, 2017 @ 2:35pm 
Thank you :)
Renzio 30 Jul, 2017 @ 2:03pm 
I see, thanks for the info =)
Great mod!
Whysofurious  [author] 30 Jul, 2017 @ 1:10pm 
@El Renzio, i think we can't do anything about..the only way is that the modder of 33 new lord skills add abhorash to his mod :)
Renzio 30 Jul, 2017 @ 1:17am 
So first of all, great mod i love him.
However, i use 33 new lord skills and sadly they do not have effect on him.

Mod link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=693722500&searchtext=33

Is it possible for him to benefit from those as well?

Cheers!
Whysofurious  [author] 29 Jul, 2017 @ 11:23am 
@Vermilion Thank you very much :)
Sanguine Sovran 29 Jul, 2017 @ 10:28am 
awesome work. I hope this gets high ratings cuz its great.
Whysofurious  [author] 29 Jul, 2017 @ 8:11am 
Waiting the other author Parte to accept contributor status as we both work on this project together like the previous mod, don't forget to credit him too :)