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I know the chances are slim, but hope someone ports it to LWOTC, since it looked quite useful in the videos.
Did I do something wrong? Are there any Conflicts that wouldn't show up?
Install mod for editing other mods https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667104300
I would read if I were you.
Abilities like hunter instintics, lethal, center mass, combiner arms, the mod thinks they add crit damage to.
Mysteriously, it started working again; however, I had to verify files to make it do so. Thanks for replying though.
i don't know what is green/gray/yellow bar mean?
can you solve it?
3Q
The mod fonction just fine but the gremlin hack % preview... Anybody know how to fix this?
Thx,
This was more of an issue with the Additional Icons MOD by Grimy. My fault for the post.
For playing LW2 you should unsub Vanilla PI and use this mod accordingly.
Deleted a lot of posts. I'll start a discussion for the Shotbar. The character count limit is terrible in comments. Hopefully it'll be easier to discuss this way.
From a quick look at the code it looks like you are trying to put "full damage hit" (Hit+Crit) into the bar but the bar was never made to display 2 different values grouped, it really needs a value for Hit and a value for Crit as they are supposed to show with different colors. I can understand why you are grouping them in the text display (it takes some time to get used to but it's not in any way worse than the default) but the shot bar is a graphical representation of those and if you can't show a+b and a on such a bar, you can only show a+b alone (which would remove most of the usefulness of the bar) or a and b which in this case is normal hit (without crit) and crit.
Sometimes load order is bad and changes for lw2 might not activated properly.
There's probably no way to display hit and crit together in the bar apart from removing crit BTW, hit and crit should really be separate values in the bar and i think grouping them under a single value in main HUD should be an option like there's an option to display miss chance rather than hit chance. Personally if you go the grouping way i find it would make much more sense to display the chance to deal damage (hit+crit+graze) rather than just part of that chance.