Sid Meier's Civilization VI

Sid Meier's Civilization VI

No "Close to Winning" Modifier
31 Comments
Serp 2 Dec, 2018 @ 5:41pm 
I think this mod is outdated (I think it tries to delete the malus in "modifiers" but it seems it is in "traitmodifiers"). Here is my version of it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1581223973
Mysterius 30 Jun, 2018 @ 6:37am 
Not working (vanilla without R&F).
gigafrosty 29 Jun, 2018 @ 1:49am 
Any update on this mod? For me it shows up with the person who had a "You are winning, they fear us" modifier to say "Unknown reason" but it's still there... Any help on this would be great. Using the latest patch with all the DLC (except rise and fall)
Proxima04 8 Feb, 2018 @ 12:45pm 
Is it still something with last patch/dlc?
Banryu 15 Jan, 2018 @ 9:49am 
protip,

Step1 be in an alliance
step 2 ???
Step 3 Win
Crowdawg11 13 Jan, 2018 @ 2:42pm 
What kind of things would this conflict with? Because when I enable it the game loads but I never spawn in and turns tick by on their own. Only ever had that happen with mod conflicts, but I have enough to where I need to narrow down my search since I don't have all week to go through one by one to try every possible combination
Zerodyne 3 Dec, 2017 @ 12:11pm 
This should be baseline. I think this modifier should be in deity or the difficulties near it. But it shouldn't be around for those of us that just wants to pretend we're running an empire. I miss having buddies in allied wars with me from civ 4 rather than being the sole target a la Napoleon =(.
Sisohiv 20 Nov, 2017 @ 2:27pm 
Hope this works, TY Author. I'm seeing some jenky stuff beyond just diplo rage. Run away tech and other victory conditions when you play above your difficulty.
Frunobulaxian 20 Nov, 2017 @ 1:03pm 
@Carbon based lifeform: I feel like you didn't read anything here.

Foolish 19 Nov, 2017 @ 5:35am 
what is the ''close to winning'' modifier supposed to be? like what does this mod take away
Xerxes 13 Nov, 2017 @ 10:33am 
@ITcore @Iroh-Q thanks a lot for the info! :)
CMDR Sheploo 5 Nov, 2017 @ 11:11am 
@Xerxes
To add to what Iroh-Q said, "Modifiers" is the table which has "ModifierID" as a column. The ModifierID is the effect that will show up in the game.

Using an SQL statement "DELETE FROM", you are telling the game to delete the STANDARD_DIPLOMATIC_CLOSE_TO_VICTORY ModifierID column from the Modifiers table before the game runs.
Indigo  [author] 1 Nov, 2017 @ 9:54am 
@Xerxes: Sorry for the delay in reply, in Civ 6 there's a database table that controls the diplomatic agendas (and a lot of other stuff). By removing this agenda from the table, the AI no longer uses it.

@X_MasterDave_X: I just tried a vanilla run, the modifier is still there. The mod works with the latest patch. Thanks for your interest!
X_MasterDave_X 26 Oct, 2017 @ 8:50am 
Does thiw work for last Patch?
Is it even neccassary, or is the "winning modifier" gone?
ErsatzCavaleiro 3 Oct, 2017 @ 2:59pm 
Who knows Xerxes who knows oh the creator.
Xerxes 29 Aug, 2017 @ 7:25am 
hey can anyone confirm that it's working as intended so I can start a new game with it? There are only 2 files on mod's folder, 1 of them is for mod's info only. Other one is called dlcChanges, which has only 1 line;
"delete from modifiers where modifierid='STANDARD_DIPLOMATIC_CLOSE_TO_VICTORY';"
feels like an instruction to me, not a mod. How it works like that? :o
NobleZarkon 19 Aug, 2017 @ 2:35am 
This is great, can't believe the Developers were stupid enough to add this in. It makes no sense - the AIs are there to play a role and shouldn't care whether or not you are winning. The AIs already have their Agendas to drive their motivations.
-=JkJkLoL=- tk421storm 13 Aug, 2017 @ 7:17am 
thank you for this!
Gut 12 Aug, 2017 @ 10:24am 
Great mod and thanks a lot for this!
Kierara 9 Aug, 2017 @ 10:26pm 
Is it possible to have a CivFanatic download?
Kierara 8 Aug, 2017 @ 3:53am 
I'm just wondering which file did you find the modifier?
motku 6 Aug, 2017 @ 12:34pm 
I think that the game should still offer this (it's almost like the AI screaming for existence as it knows it's about to die, forever); however long term deals and interactions shouldn't be overlooked. So a long time friend or ally will be less threatened by your "win," and therefore less likely to be annoyed.

And similar governments should be what negates this. I really loved that about BNW's end game; where opposing govts started to war with each other. So the nations (regardless if you like them or not) that went the same govt as you would be the one's still friendly in end game. This could be something that opens up with Nationalism, where there's pride in the govt type you have (even if it's enforced).
The Lord of the Medals 6 Aug, 2017 @ 10:49am 
Bless you, for your great contribution to Civilized society.
Indigo  [author] 6 Aug, 2017 @ 8:39am 
@Shivdor: Thanks! :)

@AwesomeName7: Thanks for the help explaining the modifier! I'll add it to the mod description.

@Mockingcrow: lol :) Very well put :)

@what have you: My personal experience with this kind of modifier is that it ruins long-lasting friendships. Why would your closest ally turn on you because you're closing to winning? Speaking from my perspective, I want my AI friendships to feel meaningful instead of preparing to go to war with everyone the closer I get to winning.
thanatos 5 Aug, 2017 @ 10:48am 
the "close to winning" modifier was a really nice aspect of the game.. why would anyone want to get rid of it ?
Mockingcrow 5 Aug, 2017 @ 3:52am 
"Hey, agendas are alread kind of game breaking for AI diplomacy."
"We should add MORE!"
"But we need to fi..."
"MORE I SAY!" "Make the few rationale friendly AI the player may know, and have them hate the player for doing well in pascifist victories."
MEmeist 4 Aug, 2017 @ 9:55pm 
ok
Norton 4 Aug, 2017 @ 8:28pm 
Well that's shitty. The AI is already pissed so much because agendas kinda ruin relationships all the time.
Dani 4 Aug, 2017 @ 7:30pm 
For those who don't know, the close to winning modifier is a recent modifier Firaxis added in the most recent patch that makes civs less friendly as you get closer to victory.
Norton 4 Aug, 2017 @ 5:29pm 
What is the close to winning modifier?
Shivdor 4 Aug, 2017 @ 3:18pm 
dude you are a freacking genius