Garry's Mod

Garry's Mod

Lava_Pillars - The Floor Is Lava
12 Comments
Snake 29 Sep, 2024 @ 9:25am 
s
gerf 5 May, 2023 @ 10:03am 
its over anikan i have the high ground
D14 28 Oct, 2021 @ 8:05pm 
Is this playable on sandbox?
BlazeQmoc 5 Feb, 2021 @ 1:22pm 
How do we start it
KAMIL6900 12 Oct, 2019 @ 12:48pm 
good map
William Cordiau_BD 24 Mar, 2018 @ 5:07am 
waoh
Cryptic Runner 11 Aug, 2017 @ 4:40pm 
And respond me,Riddick:
I have a good idea for one of your maps. You should Make a map that is a Lab. Kinda like Half Life.
Cryptic Runner 11 Aug, 2017 @ 4:38pm 
Its the same map like you shown! It kinda reminds me of Sword Fights On The Heights from Roblox.
flow 9 Aug, 2017 @ 9:28pm 
Thanks for the response! You've been doing a good job with variety, and I like how you're working to help inspire other mappers. Sadly, it seems like this gamemode hasn't been noticed by many mappers, so I'm happy to see you working on it because you seem to know what you're doing. Giving faster players an advantage is a good idea as long as it is not overpowered in a sense that those with certain abilities cannot continue
|⁧⁧Riddick  [author] 9 Aug, 2017 @ 9:13pm 
I'm trying to create a good basis for future mappers for this gamemode. Saticoy was a more obstacle course oriented level, and Pillars is meant to be short and sweet, preventing long, drawn out matches as players are almost always one or two shoves away from death.

The next map, which will take more time, is going to be a bit more elaborate, as it will feature buttons that allow players who get ahead to change the course.


I have a plan for an underground prison escape with jail cell bars/small areas for weasels and larrys to move through.
flow 9 Aug, 2017 @ 9:07pm 
I like when reaching the end gives a feeling of achievement, so I think it should be a little more difficult then Saticoy but not too difficult to the point of enragement. Just some simple parkour stuff. So just a rather long, semi-difficult obstacle course to go through feels like it would work well and be rather fun. And maybe something to provide more use for powerups like Limpy Larry or Weasel. Anyways, just a couple suggestions I guess. I really appreciate your work, thank you for making awesome maps :smile
flow 9 Aug, 2017 @ 9:07pm 
I like the textures used on this map, and it seems more fair than the other one in a sense. However, one thing I liked about the other one was how it was more of a course to go through, this one is more of an arena and doesn't take long to get to the top. This one is unique and clearly has the gamemode in mind, but it feels more arena-ish. The factory feeling given by the last one was really cool, and reminded me of some of those old Lava Escape type minigames. I think that it would be cool to have more maps in that factory style that take longer to traverse through, giving them more time with close calls in running away and then maybe a sort of finish area like this one with the solid flat ground.