XCOM 2
Richards SPARK (LWPP) [Old, Unsupported]
17 Comments
Richard  [author] 13 Dec, 2017 @ 2:35pm 
@bot/Ai MP hater this mod won't work with WotC, its built for vanilla with LWPP.
RagingBlizzard 12 Dec, 2017 @ 6:45am 
i downloaded lots of mods and when i tried launching it kept saying the same crash msg and then i tried removing the mods i thought wer the cause,when i finally have the remaining mods i used bfore the lots of mods downloaded it stil giving the same bullcrap only by deselecting all the wotc mods was i able 2 launch the game,i xit selected my usual mods and it gave me the same shit so i finally decided 2 uninstal and then installing it again if this doesnt work goodbye wotc 4 the rest of my life!
RagingBlizzard 9 Dec, 2017 @ 7:40am 
new campaign?
NotSoLoneWolf 28 Aug, 2017 @ 8:47pm 
Yes, if it overwrites the base SPARK class then it should be compatible with SPARK Custom Class Support. Just select the vanilla SPARK class from the list and you'll get this mod's class. The changes to the Plated and Powered chassis, though, will be constant no matter the class.
Richard  [author] 12 Aug, 2017 @ 3:40am 
yeah i mostly said no compatibilities so no one moans at me lol. It just overwrites vanilla spark so i think it might actually work with that
mediumvillain 11 Aug, 2017 @ 4:42pm 
hm i wonder if its compatible w/ Spark custom class support. its just a straight edit of the base spark class right?
Richard  [author] 11 Aug, 2017 @ 5:04am 
If I have to update it i'll add the other language localization files, it might work who knows lol
NaIM 11 Aug, 2017 @ 4:59am 
Hm, I used a mod "as-is", without any changes, so maybe it's some sort of a weird UE or XCOM 2 behavior, where it only takes image locations from their respective language files. Maybe it was even caused by a different mod.

If it happens for other people, the obvious fix may be to copy the file and save it with all the possible language-specific extensions.
Richard  [author] 11 Aug, 2017 @ 4:50am 
Well the INT is the international text file which is required for inputting nay text into the game engine. Soldier Ranks, Spark Ranks and Psi Ranks can be defined in there as well as a bunch of other stuff like class names, weapon desc. etc.
I don't think you can move it any of the config files;
I havent had any issue with the rank icon not showing so I'm not quite sure what the issue is or why it would only work in the Russian file. Is there a plus sign before it?
+RankIcons[8]= "UILibrary_DLC3Images.rank_champion"
Sometimes having a + before the line of code or not changes it.
NaIM 11 Aug, 2017 @ 4:17am 
Okay, I figured out this issue, for some reason game doesn't pick up that setting from the XcomGame.int file, when I translated it to Russian (.rus), it worked. Can this setting (
RankIcons[8]= "UILibrary_DLC3Images.rank_champion") be moved to config file?
NaIM 11 Aug, 2017 @ 3:22am 
It doesn't seem to conflict with SPARK mods from my initial check (I checked in a campaign with already existing SPARK and a newly created, haven't started any mission with them though).

But it looks like the last rank doesn't have a proper image, it displays "IMG" placeholder (probably because LWPP doesn't actually include it), could you please check?
[WTS]DrewDawgofWar 10 Aug, 2017 @ 6:58pm 
Awesome! Thanks!
macelharen 10 Aug, 2017 @ 2:07pm 
damnit! lol. i'd just posted my collection thinking i'd gotten the definitive mods. *grumbles and edits in this mod too*
Falsebaalzebub 10 Aug, 2017 @ 2:04pm 
@orion winterfire You should be able to just change the perks yourself if it doesn't in the ini file.
Richard  [author] 10 Aug, 2017 @ 1:51pm 
I dont think it will but you can always try it.
orion winterfire 10 Aug, 2017 @ 1:45pm 
Will this work with full lw2 overhaul?
Richard  [author] 10 Aug, 2017 @ 1:42pm 
Lw2 isnt for everyone, I dont play it and I ive played over 700 hours of xcom 2.
I do provide a LWPP class pack, unless you mean the Vanilla classes?