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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3312352397
It seems the author isnot communicating anymore, are you going to rework the script anyway?
Launching script...
Caught exception during execution of script:Object reference not set to an instance of an object.
at Program.DefenseShields..ctor(IMyTerminalBlock block)
at Program.CalculateShield(Boolean reset)
at Program..ctor()
can anyone help?
Thanks
Maybe make sure the shield is working? I.e. online, no los block for emitter, correct blocks. I assume the shield works on its own?
Try checking or entirely reloadingbth script. If you made any script changes, could be a mis type somewhere (I've done this before).
You can either modify existing alerts or add new ones to your liking.
imagine a "power saving", "low power" or "emergency/backup power" alert mode.
that one would probably turn off most things and most lights.
it would then dim the remaining lights
and maybe trigger a few warnings (blinky lights, sounds, ...)
at present, it seems I can either turn the lights off or dim them, not select some to be dimmed and some to be turned off and a third subset (which might overlap with the first) to change color with a fourth subset to be set to blinking
would it be possible to add something like that?
Also peeps, the update is taking a bit longer than expected. Sorry :(
Any way to activate automatically when an enemy approaches?
Maybe even repeat: Enemy Detected, Alarm for 30 Seconds, Enemy Detected, Alarm for 30 Seconds
Is this possible?