Total War: WARHAMMER

Total War: WARHAMMER

Vampire Lore and Heroes - Arboreonecromancy
43 Comments
Badboy17 26 Jan, 2018 @ 8:44am 
Seems like it's incompatible with Mixu's Mousillon Overhaul. Would crash on starting a game until disabled.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=861561431
crisord 11 Nov, 2017 @ 6:27am 
Thank you, we will wait:steamhappy:
Whysofurious  [author] 11 Nov, 2017 @ 3:24am 
@Crisord, gladly but not before december, i am currently out of the country for work, but as soon as i'll be back this mod is at the top of the priority list :P
crisord 10 Nov, 2017 @ 5:23pm 
Update for Mortal Empires?
slapda11as 12 Oct, 2017 @ 3:04pm 
hello Whysofurious any chance to increase the amount of summons that he gets per battle, they are a cool look to the dead battle field, just maybe a increase to like 6 dryads and 3 treekins, like them popping...great mod hope you can increase these ty.....
[R] Iglix 31 Aug, 2017 @ 1:52pm 
Sounds interresting. Somehow I completely missed that they release Issabela as her own faction so I think it would be fun to give her some weird allies as ussual
Mesmerion 23 Aug, 2017 @ 1:22pm 
Won't download it for the moment but well rated and in my favorites as a compensation for all the tard's that are screwing your efforts.
boss106 22 Aug, 2017 @ 12:02pm 
my reaction to this mod: woodelves get tree people? well so do undead now suck it woodelves
Flutterbat 21 Aug, 2017 @ 5:59pm 
Thanks for making this! I didn't know about this fun, interesting bit of lore.
Whysofurious  [author] 21 Aug, 2017 @ 7:16am 
Anyway @The immigration, thanks for the links, i still have something for the vampires, maybe in the future i can move to other factions :) regarding your spell suggestion, i tought about that..but i believe that a spell like this should only be available to Sycamo, the ""first"" Arboreonecromancer. Since i can't make a unique hero apart than with the green knight system i'll pass for now, but i will implement him, one way or another :)

@Stompie5 and all others, thanks, i'm glad you like the mod and the update :D
Whysofurious  [author] 21 Aug, 2017 @ 7:16am 
Sorry for the late answer everybody, as others said, this mod is based on something, something little but still something. As i mentioned in the description the informations about this lore are scanty and to implement it in the game i tought that a mixture of lore of life and necromancy spell could do the work, but again, i have explicitly said that most of the spell are my creation since there is not a list of spell. I wish that the downvotes would instead wrote what's wrong with the mod or how can i improved it, downvoting doesn't say anything to me since i can't understand what are others opinions..
The Running Man 20 Aug, 2017 @ 7:30pm 
Hey Why after reading some obscure lore, I found an interesting Dwarf "Unit" though I really do not know what will be the best way to implement them...they are the Dwarf Golems
http://warhammerfantasy.wikia.com/wiki/Golem
http://warhammerfantasy.wikia.com/wiki/Rune_Golems
I found a mod in the workshop, but it is kinda outdated
stompie5 20 Aug, 2017 @ 5:13pm 
Great Mod!!
BALTHASAR GELT 20 Aug, 2017 @ 1:22am 
Monarcho got owned...
Khazmo 19 Aug, 2017 @ 9:17am 
Yeah, for those mentioning that it isn't loreful, then you're categorically wrong. No ifs nor buts. Arboreonecromancy is mentioned in Warhammer Fantasy 8th Edition Supplement: Storm of Magic. The description for it comes from an item, feel free to look it up, either in the book or in pdf form.

Oh, and Monarchco, according to 8th edition supplements (either Storm of Magic or Monstrous Arcanum, I can't remember which) Dwarfs bind Shard Dragons with runic collars to force them to fight. Also, in the 3rd/4th edition there was a Norse unit this (which CA drew on for the recent DLC) which included Norse Dwarfs on a Mammoth. So there is a very very rare, and in one case very old, precedent for dwarfs using monsters.
The Running Man 19 Aug, 2017 @ 8:41am 
@.Monarchco Why sinked in the depths to find the most obsucre lore and the Arboreonecromancy is actually a thing where reliving dead trees is a reality...So i do not know what you are talking about??? also why!! have you though of adding an undead treemen? as the upgrade of the tree kin? I think that will be so epic!!!like the thumb nail!
Khazmo 19 Aug, 2017 @ 7:04am 
Its from 8th edition lore
DenStoreChef 19 Aug, 2017 @ 5:26am 
this is not a thing.
Monarchco 19 Aug, 2017 @ 3:17am 
great work but the whole treekin and such is insanely lore breaking.

Maybe we can give the dwarfs some Norsca monsters too /sarcasm
Khazmo 19 Aug, 2017 @ 2:56am 
I love the corpse cart!
Thelonious Monk 19 Aug, 2017 @ 1:25am 
Nut salad.
The Running Man 18 Aug, 2017 @ 3:37pm 
lmfao!!! so epic!!!
Stratigeni 18 Aug, 2017 @ 2:52pm 
How in the hell did you do this? Has anyone else done this b4? I've not seen any modder introduce another magic class seperate from what's already in the game! I obviously need to "get out" more often. Either way, excellent job!
Decomposed 18 Aug, 2017 @ 1:26pm 
Great update!
Destroyosaur 18 Aug, 2017 @ 10:54am 
Glad to have helped, now i have a reason to brind two different Necromancers with Helman
Whysofurious  [author] 18 Aug, 2017 @ 10:42am 
Corpse Cart update is here! Now Undead Dryads pull the cart :) unfortunately i didn't manage to change the appearance of the cart on the campaign map, i can't figure out where those zombies are stored and i fear that it simply impossible *cries undead trees' tears*
Pullo 18 Aug, 2017 @ 3:28am 
Nice
steelmidnight 17 Aug, 2017 @ 10:46pm 
Its cool when Mod creators make "cannon" stuff. But whats REALLY cool, is when they go deep in Warhammer lore and history, and pull things that would NEVER make it in to the game. Demon Spider did this with the Knights of Malal. Your the only other person I have seen do this XD
LinuxFr 17 Aug, 2017 @ 3:33pm 
i think 30 MA with the other buff is too much for only 4magic.but impressive mod
Whysofurious  [author] 17 Aug, 2017 @ 2:22pm 
@Steelmidnight: i have one or two things in mind actually ;)

@The Immigration: as always, thanks for you kind words, this was the goal of the mod and modding :)

@Dorian: Thanks, unfortunately the lore have not so much on it and i can understand why a video would have been difficult to make, but anyway, if he ever do something about i want to know :P

@Khazmo Thanks to you for the possibilities you gave us for the modding this great game :)

@dallasrjmeeker Yeah it is basically for flavour, as i do not imagine him on a corpse cart..maybe a hellsteed, but actually @Bovinefeces read in my mind, since this is what i would like to try (probably not possible, but i want to give it a shot)
Bovinefeces 17 Aug, 2017 @ 2:08pm 
A corpse cart pulled by those undead dryads would be cool as hell, if possible.
Destroyosaur 17 Aug, 2017 @ 1:11pm 
is there a reson you chose not to give him a corpse cart? its probably for flavor reasons, but i fear it reduces my want to recruit him over a normal necromancer
Khazmo 17 Aug, 2017 @ 10:39am 
As ever, it's awesome to see you delve into the information threads to make these obscure additions to the game. I really love what I see. :D
Sean 17 Aug, 2017 @ 10:21am 
Man this is cool. It's lore obscure enough I'm surprised Arch Warhammer hasn't done a video on it haha
The Running Man 17 Aug, 2017 @ 8:14am 
Really cool why!! i love obscure lore stuff like this!!! is the little things like this that makes the game much more enjoyable!! when i see a new mod of your!! it always makes my day better! thanks and much support!
steelmidnight 17 Aug, 2017 @ 6:19am 
VERY nice. Hope you do more in-the-lore-but-didnt-show characters like this in the future! :)
Whysofurious  [author] 17 Aug, 2017 @ 6:02am 
Thanks you all guys, i'm very glad you like it :)
Adopotato 17 Aug, 2017 @ 5:20am 
how crazy is the dds for a dryads?! glad to see they come out good for ya why!
Decomposed 17 Aug, 2017 @ 5:19am 
Wow, looks so cool! I love the textures on the dryads!
Dolorem Kot 17 Aug, 2017 @ 5:13am 
Leave it to why to make the most unique mods.
Cataph 17 Aug, 2017 @ 5:08am 
I'll be damned. I thought the title was a joke.
[XIII FLaG-THiRD oF HoRRoR] 17 Aug, 2017 @ 4:27am 
nice work mate :)