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seems the translucent and the nocull seem to make it see through on BOTH sides. glass02:
[code]
"Refract"
{
"$surfaceprop" "glass"
"$envmap" "env_cubemap"
"$envmaptint" "[.3 .3 .3]"
"$envmapcontrast" "0"
"$envmapsaturation" "1"
"$normalmap" "glass\glass_normal"
"$dudvmap" "glass\glass_normal"
"$refracttint" "[1 1 1]"
"$refractamount" "0.025"
"$bluramount" "1"
"%tooltexture" "glass\glass_normal"
"%keywords" "tf,glass,refract"
"$translucent" 1
// required for dx6+7 specular
// "$multipass" 1
"$nocull" 1
"$crackmaterial" "glass/ins_glass_02break"
}
//VMT Generated by VMTMaker by sonicsight.
[/code]
Not sure what sort of performance impact this nocull has... maybe ask for a better solution on the insurgency Discord if you're still interested in making this.