Total War: WARHAMMER

Total War: WARHAMMER

Conquer Anywhere - Conquer Wood Elves
34 Comments
Earyx 23 Jul, 2023 @ 6:07pm 
Hey! I know people have said it already but you can't update the cities primary building in the elven settlements (at least not as bretonnia). It would we awesome to get a fix on that.
Mumion der Unsterbliche 5 Sep, 2019 @ 3:54am 
Update Please !
leonthejohnny 30 Aug, 2019 @ 8:04am 
Additionally, a lot of infrastructure buildings do not show up as Bretonnia in a former Wood Elf settlement
leonthejohnny 30 Aug, 2019 @ 7:59am 
Primary buildings cant be updated/enhanced, pls fix this
WalkerBray 14 Jul, 2019 @ 5:56pm 
this also is not working for me
Svarty 12 Feb, 2019 @ 5:06am 
If you're playing as Bretonia, you will also want to make 3 entries for each welf slot_template_to_building_superchain_junctions_tables entry;
wh_main_sch_bretonnia_farm_extra 99887654 wh_dlc05_elf_major_secondary
wh_main_sch_bretonnia_industry_extra 99887653 wh_dlc05_elf_major_secondary
wh_main_sch_bretonnia_hospital 99887652 wh_dlc05_elf_major_secondary
Svarty 12 Feb, 2019 @ 5:05am 
Okaay, so I merged it with the Conquer Anywhere file I was using and got it to work. IIRC the procedure was something like this...
So in your Conquer Anywhere mod of choice, copy/add these values ...

Add this to slot_template_to_building_superchain_junctions_table
occupation_main 647801 wh_dlc05_elf_major_primary

Add this to building_chains_tables
wh_dlc05_wef_settlement_major money True occupation_main data\UI\Buildings\tier_icons\tier_wood_elves_city.png 0

Add a whole list of these to building_chain_availablility_sets_tables
wh_dlc05_wef_settlement_major wh_main_bas_brt (Change brt to all the factions you want to unlock it for)


Svarty 2 Feb, 2019 @ 4:12am 
Firstly, thank you for your mods, Dresden.

Secondly, I didn't get the primary buildings showing up in my game.

I tried to link the various main building superchains to the Wood Elf primary slot templates in the:
slot template to building superchain junctions tables. Primary buildings are showing up now.

So if you want to do this edit yourself, you need to put the wef_primary buildings in the right hand column, a unique id number (anything that's not already used) in the middle column, and the building chain in the left column (i.e. main building for the race).
e.g.
wh_main_sch_settlement_major 648002 wh_dlc05_elf_major_primary

This is NOT the only edit you need to make, and I don't know what else to do.

The "Ruined Hall" might need linking to the Province Capital chain somehow
I didn't get the "repair" button showing up.

Maybe it's because there is (or could be made) some kind of generic ruin that should be applied on downgrade instead of a wef-only one?
Bubbers 26 Dec, 2018 @ 4:29am 
can confirm, only tree of ages can be upgraded, the rest can't.
Timujin 11 Feb, 2018 @ 11:16am 
Is this compatible with the mod : Wood Elves Conquer Anywhere - new buildings and amber system (working with norsca)
Mardols 28 Jan, 2018 @ 1:53am 
Hello. Hope ur still modding because Its not working for vampire counts. Tree of ages is okey u can upgrade it though it still removes vampiric coruption even when under vampire rule. i mean wouldn't vampires taint the tree with unliving energy and it would spread corruption instead???
And 2nd atleast with vampire counts u can't upgrade wood elf settlement ... tried it out with no other mods enabled.
DerpTheBugbear 24 Nov, 2017 @ 4:18am 
Got this to use in my Bretonnia campaign. Unfortunately I didn't read the comments, so I didn't know that Bretonnia can't really use the wood elf settlements very well.

You can't build the Milling or Storage buildings. This means you can only use a tier 1 farm and a tier 1 weaver for income, and can't upgrade it any more than that. Looks like you're unable to build anything unique to Bretonnia in woodelf lands; not sure if it's the same with other faction specific buildings.
Darkmoon Baron 15 Oct, 2017 @ 6:02pm 
Is there any way you could create a mod to allow wood elves to fully utilize settlements outside of the forest rather than just creating outposts?
DeadlyDaniel501 4 Oct, 2017 @ 6:14pm 
You have to occupy to build in elf settlements. If you raze or colonise already razed cities you will not be able to use the slots.
Oath Breaker 24 Sep, 2017 @ 7:08am 
but we can upgrade the wood heart settlement.so you are sure its that? and if its that you can doing something to work together that mods? because the mod with more slot its necessary.
Dresden  [author] 23 Sep, 2017 @ 11:04pm 
Its the more slots mod probably
Oath Breaker 22 Sep, 2017 @ 4:46pm 
i use that mods :
Conquer Anywhere - Regional Occupation Removal
Conquer Anywhere - Conquer Wood Elves
More Slots for Province Capitals
Dresden  [author] 22 Sep, 2017 @ 12:15pm 
I am able to upgrade them, are you using any other mods?
Oath Breaker 22 Sep, 2017 @ 9:25am 
hello why we cant upgrade the wood elf settlements when we conquer them? you can fix it? and i think its good idea if we can build the same buildings in the wood elf settlements. because they have many slots. its good idea to building money earn buildings many times.
The God Emperor of Mankind 19 Sep, 2017 @ 2:59am 
i cant upgrade the wood elf settlements
Menwulf 4 Sep, 2017 @ 5:34am 
Is it possible to remove the negative VampirricCoruption 'bonus' of the oak of ages when playing as Vampire Counts?
justin.maalouf 31 Aug, 2017 @ 9:31am 
Hello Dresden
My name is Justin Maalouf and I'm a student completing his PhD. in management at HEC Montreal. I'm currently doing a research on modders. I would like to know if some of you would be interested in answering a couple of questions by private message or messenger on the subject? The interview shouldn't last more than a hour, and I would compensate you with 10 US $ for your time. If you are interested, just tell me the date and the time which would suit you the best.
Kindest regards
Justin Maalouf
Dresden  [author] 28 Aug, 2017 @ 1:07pm 
Might just be something we have to live with in order to have it be compatible with the others
oelfilter123 28 Aug, 2017 @ 10:15am 
@Dresden
Hi, I have the same problem as Shadowslasher, two options to sack, place a statue to one of 3 gods
[FEAR]transonicgnat 23 Aug, 2017 @ 3:58pm 
I have no idea if this bug is from this mod or from your other conquer anywhere no confederations, but there seems to be a bug involving the two with the wood elves and when they conquer a settlement and then as any other faction you take over that settlement. It seems you can't demolish the structure even though the text says to demolish the building, but theres no option to demolish the building. I am playing as the Empire.
PsychoticSoul 23 Aug, 2017 @ 5:46am 
Wow, upgrading the Oak to level 5 gets u the defence of the oak quest battle.

oh, and same issue as Mr_blackjack, playing as Bordeleaux.
donschmiddy 23 Aug, 2017 @ 5:27am 
yeah i am having an issue and a funny one at that: Starting with the skarsnik or whatever he is called. Tried to take over waterfall palace. defeated the garrison and.... nothing. no victory screen, on what i can do with the province. Durthu still owns the province and even though i have won, my army is just straight up gone. puff nowhere, nada, nix, weg, gone
☸𝕵𝖔☸ 22 Aug, 2017 @ 11:04am 
would it not be great to conquer wood elves only as beastmen? :D
Mr_BLACKJAK 22 Aug, 2017 @ 1:58am 
Hi. I have test this mod and all work. But i have found a bug. I have play with Bretonia and when i have conquer elves's territories some bretonia's structure are not accessible. For example i don't have access to the mill.
Moorgeist 20 Aug, 2017 @ 4:43am 
Works well for me too, but is there a way to create normal cities with defendable walls when conquering these wood elf settlements?
Sir_Thomas 19 Aug, 2017 @ 6:08pm 
This mod is working well for me. Thank you!
Immortal420 19 Aug, 2017 @ 5:03pm 
OMG! Thanks
DarknesXAM 18 Aug, 2017 @ 4:38pm 
is there a way to mod kraka drak to be considered norscan lands so that without base conquer anywhere, they can take the whole region?
Mumion der Unsterbliche 18 Aug, 2017 @ 3:29pm 
Cool Thanks