Total War: WARHAMMER

Total War: WARHAMMER

SFO patch: Regiments of Renown: Stirland Edition
24 Comments
CunningSTOX 15 Sep, 2017 @ 7:03pm 
Awesome mod!
Gregor Hak 2 Sep, 2017 @ 7:42am 
Great work!:SkullNBones:
Inquisitioner 2 Sep, 2017 @ 12:46am 
Sweet! Thank you very much for the quick patch, greatly appreciate your time!
Lt Apollo  [author] 2 Sep, 2017 @ 12:02am 
Should work now....
Lt Apollo  [author] 31 Aug, 2017 @ 12:48pm 
I dont have time atm to continue to patch and support SFO, unless some third party modder wants to take up the reigns I wouldnt expect a trully SFO compatible verson of the mod (a finalized verson) for at least another 2 months.
Lt Apollo  [author] 31 Aug, 2017 @ 12:39pm 
This patch is not updated and its use with the base mod will cuase issues
Inquisitioner 31 Aug, 2017 @ 4:32am 
I could be wrong. But my current ongoing SFO game has encountered some issues with the speed buttons suddenly, only updated mod is the Regiments of Reknown. Any chance of updating this SFO patch to reflect changes in base mod? If it could cause the issue that is.
Lt Apollo  [author] 30 Aug, 2017 @ 11:21am 
Eventualy, SFO is the lowest priority of my current mods.
Gregor Hak 30 Aug, 2017 @ 7:14am 
Will be update for DEATHJACKS and STIR RIVER PATROL ?:SkullNBones:
James Stone 30 Aug, 2017 @ 4:39am 
I think the units would feel more elite if you changed the unit models to be lower than the regular Empire regiments, but keep the stats the same. So 130 or 120, with the same stats as now.
Jus 25 Aug, 2017 @ 6:40am 
Thank you very much for SFO compatible Version!!!
Hassan Ben Sahid 24 Aug, 2017 @ 8:22am 
@Lt Apollo Would be thankful if you could take a look at that and indeed they changed the tech tree and some things in the lord's skill tree.
Lt Apollo  [author] 24 Aug, 2017 @ 8:19am 
Ill take a look when I get the chance, but in all honesty the SFO patch is a afterthought. My main focus is on the core mods and art asset expansion.
Lt Apollo  [author] 24 Aug, 2017 @ 8:17am 
Honest Steel and research upgrades apply in vanilla verson. They may have modified that in SFO and added more unit archtypes linked to those traits/upgrades.
Hassan Ben Sahid 24 Aug, 2017 @ 8:11am 
It didn't crash. The units just don't get the benefits of lord's skills (and tech tree) like honest steel for spearmen, swordsmen, free company and halberdiers units. They are all spear or halberdier units so they should get this benefits but I think they should also cost more upkeep per turn like 350 (Sigmar's sons have an upkeep op 328).
Lt Apollo  [author] 24 Aug, 2017 @ 8:04am 
and it stll crashes?
Hassan Ben Sahid 24 Aug, 2017 @ 7:57am 
@ Lt Apollo Thanks for your answer but I have all three mods and had them enabled as I can see by the required Objects and have tested that only with these 3 mods.
Lt Apollo  [author] 24 Aug, 2017 @ 1:17am 
To state again, Orginal Mod+SFO patch+SFO=Win. SFO patch+SFO=CTD. SFO Patch Only=CTD
Hassan Ben Sahid 23 Aug, 2017 @ 1:27pm 
Great mod but it seems they lack the lord's skills benefits and tech tree so they aren't as good as intended in the late game.
ShadKing 22 Aug, 2017 @ 4:14pm 
ok, im gonna try, btw fantastic job :]
Lt Apollo  [author] 22 Aug, 2017 @ 4:10pm 
did you enable all the supporting mods, this a patch for SFO not a standalone release meaning you need the orignal mod.
ShadKing 22 Aug, 2017 @ 6:38am 
your mod is crashing the game for me, even without other mod, plz check.
Gregor Hak 21 Aug, 2017 @ 2:23pm 
Update is not required for the new (21 August) SFO release?
Aku 21 Aug, 2017 @ 4:10am 
You are the best !