Space Engineers

Space Engineers

Drop Containers High Speed Fix
42 Comments
DarthNovii 23 Jul, 2020 @ 3:10pm 
Created the combo here .
DarthNovii 23 Jul, 2020 @ 1:44pm 
Okay! Thanks!
LeonserGT  [author] 23 Jul, 2020 @ 1:26pm 
I'm not sure it's worth chatting about - this fix is super easy and tiny, just go ahead and include it
DarthNovii 23 Jul, 2020 @ 12:30pm 
I just sent you a friend request. If you're available I'd like to chat about possibly combining this mod with one of mine.
ExCaedibus 19 Jun, 2020 @ 7:49am 
Ok, I found out a few more things,I am very sorry. It is not your fault. :) I saw in the original sbc files is the same <owner>, pardon my confusion. Also it seems that our server save stems from a tme before a certain update which broke (initial) reputations and set them to -1000. So in the end our faction standing is the issue. Thank you, all fine. :)
LeonserGT  [author] 19 Jun, 2020 @ 12:41am 
Wow, that's weird, all I did - take original prefabs and changed the autodeply height.
When talking about space police... is it default faction now or are you talking about EEM?
ExCaedibus 19 Jun, 2020 @ 12:25am 
Hello dear modder, on our server we have an issue with that this mod sets the owner for the drops to be the Space Police. I searched for the reason for a while...
This has several unfortunate consequences. Getting the stuff out of the, now ACCESS DENIED, containers of the capsules, reduces the reputation with the Space Police. Also our long range defense turrets blow them out of the sky because of this, before we can access the drop.
Is that really the same in vanilla?I am sure I remember that i could access their containers ... Can you fix that please?
SOBEK 13 Apr, 2020 @ 2:55am 
Hi. Mod dont work, all drops crash in ground. Can you check what is wrong ? Or mod is not supported anymore ?
LeonserGT  [author] 3 Jun, 2019 @ 5:59am 
What you want to do is to make simple mod just like this one, find following prefabs: Content/Data/Prefabs/Container-MkX where X is random number, copy all of those containers to your mod folder, open them all somewhere like VS or notepad++ and find "DeployHeight" parameter and change this number to whatever you want :P
Some containers don't have that number, because they spawn only in space, you can safely remove them from your mod, since you probably don't want to change them
Qobura 3 Jun, 2019 @ 2:51am 
Is it possible to have them trigger slightly higher? Like 1k? I went to try and find the SBC for a dedicated server and couldn't locate it (win10)
LeonserGT  [author] 3 Jun, 2019 @ 2:36am 
Moi being slowpoke. Sorry, updated now with respawn pod support, have a safe landing! :cozyspaceengineersc:
Qobura 2 Jun, 2019 @ 9:24pm 
This doesn't seem to work on a current dedicated server.
Kornelius 10 May, 2019 @ 4:21am 
today is Friday...
LeonserGT  [author] 6 May, 2019 @ 4:17pm 
Oh yeah, I forgot about this ever since previous comment... I should remind myself to do that tomorrow or wednesday :P
Bobisback 6 May, 2019 @ 2:42pm 
Ya is it possible to apply this fix to the start ships?
Kornelius 9 Mar, 2019 @ 1:45am 
please fix speed start drop ships
LeonserGT  [author] 2 Mar, 2019 @ 9:07am 
Thanks for reminder. Updated mod for new blueprints and 700 m now instead of 500, hope it will stop crashing containers fro good now.
Ugga 2 Mar, 2019 @ 8:05am 
@[MGE]LeonserGT
Changes Update 1.189
Skin containers now have batteries instead of reactors
Digent 10 Feb, 2019 @ 5:37am 
Can't find mod files :cozyspaceengineersa:. I checked
...\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
found
<DeployHeight>200</DeployHeight>
Guess i'll have to change every MK after stone survival update
LeonserGT  [author] 26 Dec, 2018 @ 12:36pm 
Just check this mod files, it basically overwriting containers blueprints with only different number for autodeploy
IchMuhDich 26 Dec, 2018 @ 12:24pm 
Can you tell me wich sbc you edited q.q ? 500m lets them still crash with speed 460m/s qwq
Captain X (PhoenixX) 17 Apr, 2018 @ 12:31am 
Hmm setting deploy to 500 metres... that sounds familiar :P For those not understanding why this is needed, try building on Mars high on one of the volcanos, like Olympus mons. The drop containers fall like missiles at higher altitude and seldom deploy parachutes correctly.
LeonserGT  [author] 16 Apr, 2018 @ 7:22am 
That's intentional, google the original meme :P
CBR1000RR-R Fireblade SP 你好 16 Apr, 2018 @ 7:18am 
says hihg at the photo btw...
Nikolas March 19 Sep, 2017 @ 1:19am 
deploy height in containers is still 200 :/
LeonserGT  [author] 13 Sep, 2017 @ 2:53pm 
Maybe they fixed it already in vanilla? I didn't check, to be honest.
Lydon Rayleonard 13 Sep, 2017 @ 2:29pm 
Weird. I use Midspace's unlimited speed mods, and this isn't a problem at all. I actually thought it would when they announced the signal things, but nope, they just spawn, fall, and then use their parachute properly. What is weird is this needed for some people, but not for others. Odd.
Nikolas March 8 Sep, 2017 @ 10:33am 
i had trouble finding this mod again as idiot me didnt sub to it the first time lol
Draven_Stone 30 Aug, 2017 @ 10:15am 
@Ethan .S, LAIR!!!
John Shepard 26 Aug, 2017 @ 3:42pm 
@Professor Cupcake obviously then you havent heard of newtons first law, otherwise you would get where im coming from.

@[MGE]LeonserGT thank you, btw, for this mod. it saved my ass a bunch of times getting a few skins. But i am not apart of this jackasses cult. I do it for the realism and the good sim speed
LeonserGT  [author] 26 Aug, 2017 @ 6:34am 
"Once upon a time was period of peace and stability, they called it 100 m/s. But dark demon Clang - evil himself - couldn't do much with it, that's why he raised a cult, who day by day moved the limit further by attacks on code and sabotages, with higher limit Clang had more power... but he still hadn't enough, so he ordered his SE Modders cult to completely destroy the limit itself, tearing reality apart in low sim speed..."
Professor Cupcake 26 Aug, 2017 @ 4:28am 
You have lore for basic physics?
John Shepard 25 Aug, 2017 @ 1:54am 
Its not just midspace that made an unlimited speed mod, i also did. I actually have lore for it as well -_-
Nikolas March 24 Aug, 2017 @ 10:43pm 
well for people that have no idea who or what a 'doggo' is, its a spelling error that is ruining a nice mod picture :P good mod thouhg lol :P
LeonserGT  [author] 22 Aug, 2017 @ 8:32am 
Well, can't even call it a mod, just tiny tweak with "replace all" function, so go ahead :P
Xero 22 Aug, 2017 @ 8:27am 
As much as I love this I really don't want another mod xD Soooo is it okay if i just steal this and put it on my own server mod? :p
Extevious 21 Aug, 2017 @ 12:55am 
Code entry: D O G G O .. .. .. .. .. [ ACCEPTED ]
Entry log unlocked; commissioned to Dr.Hue Gullet by order 42.
Glukius Submission date; 2376, dekr 54.
Terrian Alternative Submission Date; 1834, July 21st.

Personal message attached to submission: "Disregard all previous messages involving criticism towards Doggo. All resistive inflammation involved in the verbal encounter are to be dealt with immediately in the highest order. We appoogize for the banter and encourage a strong relationship to be held in place for future delvelopment and to not be subsided by this event.
Thank you,

-Cmdr Extevious-V

- GSI Research and Communication District - "

MESSAGE END //

ENTRY LOG END //
Church.exe 20 Aug, 2017 @ 7:13pm 
typo, speed
Extevious 20 Aug, 2017 @ 11:40am 
Spelling error in the thumbnail
Church.exe 20 Aug, 2017 @ 11:35am 
uhm isnt there still the multithreaded spped issue?
PhoenixTheSage 20 Aug, 2017 @ 11:03am 
Thanks Leonser :P Good fix