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回報翻譯問題
Thank you kindly
This variant replaces the CS:S AWP specifically, and yes, the scripts are okay to use in multiplayer (they only affect the clientside, the server doesn't care about changes to the scripts I modified, much like changes to the HUD)
And the scripts are okay to use in multiplayer or not?
Otherwise, your animations looks awesone, i can't wait to see the rest of the gunz!
https://www.dropbox.com/s/qefy6s90hbpee9u/AWP.7z?dl=0
Don't worry, this isn't for a Call of Doody™ weapon model this time.
If the texture appears to let you see inside of the gun and the arms, you indeed have a conflict (a conflict with another mod that includes a script for the AWP). If the textures are actually missing, please check the required items area to ensure you've subscribed to all of them.
If you're not sure which mod conflicts and you have a ton of mods that are conflicting with eachother already, head to your addons list in the main menu, and then check the console after it warns you about mod conflicts, somewhere in there it should list which file is found within what addons, and then you'll know which mod is the culprit.
This is because you did not grab the included script file. Steam was supposed to let you know that it's a required item.
In CS:S, the guns were animated left-handed, but playtesting found that people preferred the gun to appear right-handed, so they included a parameter that tells the engine to flip this gun's viewmodel. This carries over to L4D2, since this gun replaces the CS:S weapons, and subsequently, all of the CS:S guns are animated left-handed. The aforementioned script file just changes that little parameter so that it doesn't try to flip a left-handed gun onto the right hand (which, apparently, causes those sorts of weird inversion effects)
Sum sexy shizzle you got goin' there bruh.
Sorry for the lack of any real responses, as of late I've been finding it increasingly difficult to keep working on stuff due to some outside factors that I won't go too in-depth here.
SG552 and MP5 replacements are on the backburner, but are in a working state at least. I'm mostly focusing on the military sniper/MSG-90 for the moment. Both definitely are able to animate, and will happen eventually.
Looking fantastic. Great work trigger_hurt!
Please make sure you subscribed to (and enabled) the scripts addon. Steam should have asked you to do so when you subscribed to this one.