Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's from "Capnbubs Accessories Pack - No Expansion"
Please tell me
That said, I can understand your point. Hard to justify human-sized super soldiers when there are mods that already make them, and especially when one looks at the basic roles fulfilled of your Guardsmen mod.
Pointless highschool arguments aside, the biggest problem is how to differentiate between the three when looking at options within xcom. Assault isn't as big of a problem, since they would fill a different role than tac or devs (mobile melee/flanker), but implementing tactical marines would leave a fair bit of overlap with the guardsman, unless they're made as a spark class. Devastators would work better than tacs as a spark class based on abilities and movement, but we'll see.
As far as modeling, I'm basically in the same boat as you. I'd love to do it, but I don't really know how and it'd take me a while to learn.
That said, you're welcome to do what you wanna. Just wondering what would happen. Been kicking around the idea of taking up modeling myself, but due to a lack of know-how, equipment, and...well, basically everything necessary, I'm not able to do so.
Past that, it's unknown. Out of curiousity, what do you consider the three Marine types? If all three can be implemented sufficiently, then I'll probably go for it.