Total War: WARHAMMER

Total War: WARHAMMER

Mixu's Mousillon (Limited Edition)
43 Comments
patmegel 21 Jul, 2021 @ 6:46am 
do we need another mod , dlc or something to play it ? Because i can't see the faction in custom battle
Мариус 12 Jun, 2020 @ 3:19pm 
Super Great mod!:steamhappy::steamhappy::steamhappy::steamhappy:
nastymcpasty 22 Mar, 2018 @ 5:38am 
@Mixu, great thank you. I love your work, really enjoying the empire 2 mod :steamhappy:
Mixu  [author] 22 Mar, 2018 @ 5:14am 
You need it if you wanna play with them, custom battle is unlocked by completing the wood elf mini campaign
nastymcpasty 22 Mar, 2018 @ 3:14am 
probably a n00b question, do I need to install a faction unlocker? I've downloaded this into the vanilla, cant find the option to play in either campaign or custom battle.
Revan519 12 Nov, 2017 @ 12:37pm 
is this going to be for WH2 plz say yes
Archibaldkin 2 Nov, 2017 @ 5:24am 
Are you going to release this mod for mortal empires? if yes, when? thanks
Liamoppress 30 Sep, 2017 @ 5:49pm 
all my generals looked lik a red grail prophetess after the real one died.
Theobald 18 Sep, 2017 @ 8:47pm 
Hi Mixu, Provider of Awesome

In my games I can't have the wine chain in Bordeleaux, is it deliberate ?

I have the same interest in the Treasurer boost, does it work with Grail chain ?

There's a black grail building in Couronne, with no tooltip, is it a placeholder ?

Would you think about a particular bonus for forest and fur chains in this version ?

Thanks for this very fine overhaul anyway sir !
[D3RP] magikkell 10 Sep, 2017 @ 8:01pm 
Overall though it was really fun. Thanks for making this. I enjoyed this different take on the vampire campaign.
[D3RP] magikkell 10 Sep, 2017 @ 8:00pm 
I did have an odd thing happen with the combination of mods I have loaded towards the end of my playthrough (just beat the campaign) before and every battle, instead of focusing on the fighting lords, it would just zoom to Mousillon instead. It didn't break anything besides looking odd, and it didn't do it when I started, but I thought I'd mention it. It could have something to do with one of the other mods though, of course.
[D3RP] magikkell 10 Sep, 2017 @ 7:58pm 
wtchappell - I'm pretty sure I tested the treasurer and it just buffs the false grail chappel chain or whatever. Try it out: give one of your units the follower in a territory with a false grail chappel, check the income, then remove the follower and click the treasury menu to update the income. I'm pretty sure that it will decrese by 7% in that case.
the witch 9 Sep, 2017 @ 10:11pm 
Another minor issue - the Dark Lair building chain should also be removed, as there aren't forest units to buff anymore.
the witch 9 Sep, 2017 @ 6:52pm 
The Treasurer follower is useless to limited Mousillon, as they don't have vampire crypts to boost. It's really minor problem, but if he could be removed from or replaced within Mousillon's follower pool it'd be nice.
Han Solo 9 Sep, 2017 @ 5:09pm 
Perfect thanks!:)
Mixu  [author] 9 Sep, 2017 @ 1:40pm 
these 2 mods are basically identical, so both of them will work with that sfo patch
Han Solo 9 Sep, 2017 @ 1:37pm 
hey, can i use this limited editon version with the sfo patch too or do i have to use the original overhaul+patch ?
[D3RP] magikkell 6 Sep, 2017 @ 11:06am 
Makes sense. Thanks for the comment, and keep up the good work!
Mixu  [author] 6 Sep, 2017 @ 8:55am 
Raise dead pool is something that i don't have any control

I can add stuff to it, but removing stuff from it for 1 vampire faction only is way harder, maybe impossible
[D3RP] magikkell 6 Sep, 2017 @ 8:49am 
The rest is maybe less cooperative:

Better Camera Mod
Improved Border Color
Better Campaign Map
Olympian Campaign Camero
Building Progress Icons
Prometheus Skill Points
Varied Generals
Beastman Color Variation

Kislev
Gotrek & Felix
Garrison Commanders
All Tabletop Lords (I'm most suspicious of this one since it modifeis units)

Thanks, and thnak you for your great mods. Really fun to mix it up after playing through Vanilla.
[D3RP] magikkell 6 Sep, 2017 @ 8:48am 
Enjoying a campaign with this mod right now, but I had a question. It seems that I'm still able to raise most or all of the units that I can't build from a building chain with the raise dead ability. Is that a mod conflict with something else, or is the raise dead pool not limited by this mod? It seems to have added some of the new units (dark grail nights).

I also seemed to notice that the undead saints buff from the black grail nights is not being applied to the peasents

As far as other mods I'm using I think it's pretty tame and standard:
Crynsos+
Cateph's Factions
A bunch of your other unit mods
The GCCM map pack
GCCM Optional Tweaks

I doubt any of those cause problems.
- continued due to space limit
Swerto 4 Sep, 2017 @ 10:25am 
Well damn, look at that. I'm an asshole. Sorry about wasting your time Mixu. I'll get ahold of suspense and let him know that his compatibility patch needs an update - if he even wants to do it.
Mixu  [author] 4 Sep, 2017 @ 10:24am 
yep
Swerto 4 Sep, 2017 @ 10:19am 
You think this one might be to blame? I can do a quick test.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=921439771
Mixu  [author] 4 Sep, 2017 @ 10:17am 
Some other mod is overwriting my tables and making them not appear. My guess would be either ui mod or some ai recruitment mod
Swerto 4 Sep, 2017 @ 10:06am 
https://i.imgur.com/hBTJWvr.png

As you can see, your custom building list isn't letting the new units be built. As opposed to the original mod which does. It is allowing vampire bats and hounds to be built. I don't see anything else in my mod list that should affect mousillon.
Swerto 4 Sep, 2017 @ 9:58am 
Alright, just give me a moment to swap out back to this version from the original and I'll have them for you. Give me 5-10 minutes.
Mixu  [author] 4 Sep, 2017 @ 9:55am 
@Nagash (Swerto) Which units you mean? I just tested it and didn't find anything out of order, so if you want to send screenshots it would probably help
Swerto 4 Sep, 2017 @ 8:06am 
@MIxu No I mean the ones from your unique building chain. They work with the old mousillon overhaul (I've tried with both) but not this limited edition. I can take screenshots if you'd like.
Mixu  [author] 4 Sep, 2017 @ 6:13am 
You mean those units that SFO added? If yes, then that sfo patch might need to add them, because i have created unique military group for Mousilion and because of that they won't have access to any other custom units from other mods.
Swerto 3 Sep, 2017 @ 9:44pm 
Weird, using this with SFO and the compatability patch, along with Crysnos' faction unlocker and it seems the custom buildings aren't allowing me to build additional units.
Hydrall 2 Sep, 2017 @ 9:19am 
So this is meant to make Mousillon have more of its own style, instead of being the Vampire Counts + extra units? I like it.
James 1 Sep, 2017 @ 4:48pm 
Hi Mixu would love to see you tackle Middenland in a similar style to this Mousilion mod.
the witch 30 Aug, 2017 @ 10:35pm 
It looks like the update fixed things - thanks again, Mixu!
lotus 30 Aug, 2017 @ 9:30pm 
A question Mixu, will you consider making Mallobaude the Black Serpent as a LL for Mousillon? He is an important character in the End times period who raise an army of skeletons and human levies to contest the throne with Leoncour. His incursion is also the event where the Green Knight made his 1st appearance after so long.

The Chaos Drawf Online forum has a lot of good miniature depicting his appearance and his hellsteed.

And as always, tks for the awesome mod!
Humfrey77 30 Aug, 2017 @ 10:21am 
The game crash if i try to build/destrou buildings :/
Mixu  [author] 30 Aug, 2017 @ 7:10am 
Krell as LL?
- You can replace/remove him by turn 1, no issues there

Southern Realms divided?
- Nope, only if you play as them

Erengrad hold over the half of the already weak kislev?
- Yes, it actually makes Kislev stronger, because there's 2 factions defending that giant landmass, so no issues there either. Also if CA ever makes Kislev dlc, they would do that exact same thing

Any other faction unlockers?
- Nope
xXAlduin99 30 Aug, 2017 @ 7:02am 
does this mod unlock mousillon in campaign?
if not, as far as i know, there is no faction unlocker currently available. not for mousillon, not for any faction.

there is only crynsos unlocker+.. and i don't really like that "+". i mean, krell as a legendary lord, every southern realm province independent, erengrad hold over the half of the already weak kislev... yeah.. no thanks
the witch 29 Aug, 2017 @ 3:34pm 
I don't think this is working correctly - when I use the Crynsos unlocker mod with this to start as Mousillon, all of the building slots in Mousillon except the main one are filled with what looks like Empire settlement buildings. Trying to interact with the buildings further crashes out, as does opening the building browser. (The building in the main slot looks correct.)

I removed everything except for the mods for skipping intros, the unlocker (mixed factions version) and this. Hopefully I'm doing something silly that I could address?
Mixu  [author] 29 Aug, 2017 @ 12:36pm 
@Guvenoren It limits access to monster units and corpse carts and stuff like that. I didn't really come up with any better name for it, so i just went with that
Guvenoren 29 Aug, 2017 @ 12:10pm 
Limited edition? How is it limited? ;)
the witch 29 Aug, 2017 @ 10:59am 
Thank you Mixu! We really appreciate it. :)
Hungry Tapeworm 29 Aug, 2017 @ 9:08am 
Mixu you are my fav modder. You have made tw so much funner with your mods. Much appreciate the additional lords and heroes. Thank you!