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Still, I have been debating dropping the default character limit back to 60 for a while.
Originally the mod just bumped the ship to a flat 30 people across all graphics levels (the default maximum), and later to 60 - enough so that all 12 main rooms could have 5 people present (more than enough to ensure the barracks, bar, and HQ were also full as most rooms accommodate less). However, with WotC this was bumped up again to 90 to be safe, as Firaxis added more places for people to stand.
I try to avoid updates so I don't overwrite peoples' personal changes to the mod, but at this point it's clear that 90 is too high for a default - either the engine or the average user PC can't reasonably perform with that setting.
I'll see about dropping this back down to 60 soldiers, which should help alleviate some of the performance issues.
If the issue persists (especially if it is also happening at the main menu), I might try verifying the integrity of your local files. Let me know how it goes! I can be a little slow to respond these days, but I still try to help out when I can. ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151611447
So if you have memory to spare please do give it a try. The difference was night and day for me. :)
It seems to be CPU and/or Optimization issue (my bet’s optimization). Shifting graphics settings yields no benefit or change, implying it's not a GPU bottleneck.
The more characters wandering the Avenger, the slower it goes. There is a fall-off in FPS around 30 soldiers, and this mod pushes it to the maximum. In testing, changing the mod from 90 max to 60 still led to a fully crewed Avenger (average 55 units in an Avenger with all rooms), but FPS gain was small. 30 lead to better results, but the Avenger wasn’t as full, loading about 25ish characters average, which can make parts of the ships feel quieter. Removing the mod gets all FPS back, but returns the issue it was trying to solve (An empty Avenger).
If you're looking to boost your FPS in the Avenger, I would alter the mod's XComUI.ini file, going from 90 to between 30 and 60. Remember to switch presets and restart, and let me know how it goes.
The mod itself is also just a small settings tweak, so it realistically shouldn't be causing such an impact. With 700 mods, my gut would say it is a conflict, but then everyone using the collection should be effected as well. It's definitely a strange situation.
For now, my first suggestions would be standard mod troubleshooting actions. Unsubscribe from the mods, wipe the Config folder (\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config), and then verify the integrity of the game's local files. After that, resubscribe and give it a whirl.
If the mod is still causing issues, the tweaks are pretty simple, so we can always unsubscribe from this and implement the changes directly. Let me know how it goes! :)
I tried every preset of graphics and even on the minimum the FPS was just as bad, so it's not down to the graphics at least. I'm back up to maximum with a good FPS now, just to rule out my specs
I just did a quick test to make sure, and even on higher settings, I am not seeing the FPS drop on this end. There's definitely an initial hit on a fully loaded Avenger when coming out of the Geoscape, but after everyone loads, it returns to normal.
Do you know if you have any other mods which might be affecting the XComGameData or XComUI files? Also, are you on a default Graphics setting, and if so which one? If not, which custom selections do you use?
If you are noticing the soldiers you customize are specifically not displaying certain customization options like colors or scarring, it may be another mod. You could also make sure another mod is not overwriting the same section of the XComGameData and XComUI files.
Let me know how it goes!
As a first thought, I'd try and change the graphics settings between various default levels a few times (like in the installation note) to make sure it is actually taking the changes.
You might also double-check to make sure there are not added spaces, tabs, etc. in the altered files. Also, JIC, make sure the lines with a "-" stay the same (or match your local files), and only the values with a "+" change.
If that all fails, I would definitely remove and re-add the mod. Let me know how it goes!
Firstly for factos, there are graphic settings, which determine the number of maximum visible crew which can be displayed. After that you need to consider the number of available slots crew can occupy, which depends on the rooms. More rooms, more places for people to stand. Lastly, there are the game's three acts, as more Clerks are deployed to fill out the ship on each act.
IIRC, the default Graphics levels are Minimal, Low, Medium, High, and Maximum, which have default maximum crew sizes of 3,5,8,12, and 30. The mod sets this to a flat 90 for all levels to ensure all ship slots are filled if soldiers and clerks are available.
Acts 1,2, and 3 have 5, 10, and 15 clerks available respectively, and the mod bumps these up to 20, 25, and 30.
I hope that answers your question!
I'm not sure how it works either, but a guy told me on Reddit that they went like this. In any case, as you play and get more personnel (scientists/ing), the clerks show themselves less and less in the Avanger, so there is no big problem.
Thanks for your time.
That said, the "generated as needed" option follows what we see with this mod, as the Clerk number is already bumped up considerably by this mod(5->20 in Act 1, 10->25 in Act 2, and 15->30 in Act 3). As soldiers are added, they occupy spots that the Clerks would occupy, so they are not generated. If soldiers are reduced, Clerks re-fill those spots.
This should happen regardless of if the mod is added before or mid-campaign.
TLDR: I am not certain, but I would be hesitant to assume they are made at start of campaign. But, I could be wrong.
When I increase the number of soldiers and engineers/scientists, will the clerks disappear or will there always be a fixed amount?
I know they are strange questions but I have not found information about it anywhere.
War of the Chosen
NOT war of the chosen!
NOT WotC!
You may consider tweaking the mod's XComUI.ini and XComGameData.ini configs to use smaller values. It will technically mean less crew onboard, but even just a slight reduction may help performance.
Let me know if you continue to encounter issues.
This mod only tweaks settings for the maximum visible soldiers, and none of the underlying logic on where they stand or how many you get. I have not personally used either mod, but I've not had problems with similar mods.
Core Room Slots doesn't share any .ini file overlaps, so they should not conflict, although with fewer rookies you'll likely see more clerks running around (generic background NPCs).
[WOTC] Living Space does technically also change the XComUI.ini, but checking their Github page, they don't touch the same values. Maybe keep an eye on this one, but you should be fine!
look forward to your reply
I'm honestly surprised since it is just a small .ini tweak, but I could certainly see the extra crew and shadows being taxing on some systems.
Much like Hot Wet Nobel Laureates, I've not personally had any issues; however, if you ever do try the mod again and have the same problems, please reach out to me! I'd be happy to troubleshoot, or at least help you get XCom to stop using the modded values without reinstalling.
If you'd rather implement it yourself with smaller crew values, you can also try manually changing the "MaxVisibleCrewConfig" and "NumClerks" values within the XComUI.ini and XComGameData.ini files respectively.
It's possible that XCom just didn't let go of this .ini change and kept putting too many people on screen, but it could also be one of your other mods. Unfortunately, the only thing I can suggest if the half-n-half test. Basically, try half your mods, and if the issue isn't there check the other half. If it returns, you know it's one of those mods. Then you just keep repeating, checking half of the remaining mods each time. You can also narrow it down by maybe checking recent mods first.
That said, troubleshooting can take time.
about why i get low fps when my evenger is populated, i have no idea and i don't know how to start hunting the issue, i have 300 mods, so, it will get forever to find the issue
i tried to google the problem, but can't find any similiar issue
i watch people on youtube playing with over 300 mods and they have no issue, its so frustating
If you've tried removing the mods or disabling this mod, changed your graphics settings between different default levels (The installation instructions, which may need to be done multiple times to take effect), and you've also tried manually changing the mod's config and the mod removal advice...
Well, the only other thing I can think to do would be to uninstall and re-install the game.
Again, I would try all the previous suggestions first, and even spin up a quick alternate campaign to see if the issues persist there, and test a mod-free run to see if it might be another mod, but after all of that... well, uninstalling and re-installing would be the only way to ensure nothing remains of the previous settings AFAIK.
and the crew don't depopulate anymore,no matter what i do, it wont depopulate
Two other things to try:
1.) Check the config you're modifying an make sure the sections with a "-" have not been changed so they still remove the default values properly, and only those with a "+" are changed. Preferably something closer to the default rather than just to 1.
2.) Possibly follow this forum's advice on removing mod effects: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005
but it seens the change don't take effect
i made the install process multiple times
i don't know why populating the avenger tank my fps,but when it was empty the fps was smooth
could be cosmetic mods ?
Namely, make sure you go into your game options from the main menu, and have it check your graphics settings for a default. Either that, or switch to a default setting level different from your current one. Then save and Exit. Restart the game, set it to the settings you want it at, and then check to see if your Avenger is a little less populous. You may need to spin the Geoscape a little bit while you're there.
Let me know how it goes!
As an aside, you can also try tweaking the values in the mod's XComGameData.ini and XComUI.ini (or the files directly after you've uninstalled the mod) and set it to less intensive values.
Last I checked, defaults are:
MaxVisibleCrewConfig[0]=3
MaxVisibleCrewConfig[1]=5
MaxVisibleCrewConfig[2]=8
MaxVisibleCrewConfig[3]=12
MaxVisibleCrewConfig[4]=30
NumClerks_ActOne=5
NumClerks_ActTwo=10
NumClerks_ActThree=15
i install this mod and my fps went down to 30
now i can't go back to my 60 fps in the avenger