XCOM 2
SWR Full Crew Avenger WotC
170 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 11 Jun @ 7:18pm 
vital mods for quality of life improvement.
Mertius  [author] 11 Apr @ 9:15pm 
@schmvck Hey, glad to hear! :)
schmvck 11 Apr @ 7:17am 
@Mertius Thank you! 60 seems to be the magic number (at least for me and my setup), performance is much much better and no noticeable lag on the avenger nor the geoscape :steamhappy:
Mertius  [author] 11 Apr @ 12:45am 
@schmvck Yeah, it seems to be a bottleneck of some sort. I've not tried Iridar&Pepo's Memory Mod, but there have been reports it can mitigate the impact.

Still, I have been debating dropping the default character limit back to 60 for a while.
Originally the mod just bumped the ship to a flat 30 people across all graphics levels (the default maximum), and later to 60 - enough so that all 12 main rooms could have 5 people present (more than enough to ensure the barracks, bar, and HQ were also full as most rooms accommodate less). However, with WotC this was bumped up again to 90 to be safe, as Firaxis added more places for people to stand.

I try to avoid updates so I don't overwrite peoples' personal changes to the mod, but at this point it's clear that 90 is too high for a default - either the engine or the average user PC can't reasonably perform with that setting.

I'll see about dropping this back down to 60 soldiers, which should help alleviate some of the performance issues.
schmvck 10 Apr @ 9:29pm 
It's nice to see the Avenger populated and crowded, but sadly tanks the performance a bit too much, which I suspect is the issue with the game engine and not the mod itself.
Mertius  [author] 2 Oct, 2024 @ 11:02pm 
@Sloane Girlbot Hey, I am sorry to hear that! This mod is just a small .ini file tweak, so I am not sure why it would be causing such a drastic impact on your save. Just to check, after uninstalling the mod and wiping the config files, were you switching between graphics settings in the main menu or the save's menu? The mod should not have an impact outside the running game session, so you should be able to switch between graphics presets normally from the main menu's option window. Switching to a different preset, saving, exiting, re-loading the game and switching back to the desired preset (while the mod is uninstalled) should revert the game to normal, at which point the loaded save should also act normally.

If the issue persists (especially if it is also happening at the main menu), I might try verifying the integrity of your local files. Let me know how it goes! I can be a little slow to respond these days, but I still try to help out when I can. ;)
Sloane Girlbot 17 Sep, 2024 @ 10:38am 
subscribing to this mod has essentially bricked my save file. even after uninstalling it and wiping the altered config files, my game remains severely broken with incredibly long load times, taking 2-5 minutes to change any graphics settings, and sometimes failing to load save files entirely. No other changes to my game occurred other than installing (then uninstalling) this mod.
RakkoHug~<3 25 Jul, 2024 @ 8:03pm 
Oh, I originally had performance issues as well,but it was resolved by Iridar & Pepo's Memory mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151611447

So if you have memory to spare please do give it a try. The difference was night and day for me. :)
Mertius  [author] 16 May, 2024 @ 5:16pm 
@Crimson Dawn Essentially, yes. The busier the Avenger, the heavier the hit. That said, it should only have an effect while in the Avenger, since that is when the crew is spawned and managed. Best of luck!
Crimson Dawn 16 May, 2024 @ 1:02pm 
So i guess it comes down to whether you prefer lively avenger with mediocre fps or smooth 144 fps avenger that is not as lively. My fear is that the slowdown issue extends to the map screen as well and there i have more issue with low fps. But i am not sure why it slows down traversing too. I will do as you say and try to see if there is a sweetspot. My soldier crew is almost always less than 30 anyway and it makes sense they sleep too so i don't expect them all active at once.
Mertius  [author] 16 May, 2024 @ 10:18am 
@Crimson Dawn Hey, I replicated the issue you (and maybe @Paddon) are having.
It seems to be CPU and/or Optimization issue (my bet’s optimization). Shifting graphics settings yields no benefit or change, implying it's not a GPU bottleneck.

The more characters wandering the Avenger, the slower it goes. There is a fall-off in FPS around 30 soldiers, and this mod pushes it to the maximum. In testing, changing the mod from 90 max to 60 still led to a fully crewed Avenger (average 55 units in an Avenger with all rooms), but FPS gain was small. 30 lead to better results, but the Avenger wasn’t as full, loading about 25ish characters average, which can make parts of the ships feel quieter. Removing the mod gets all FPS back, but returns the issue it was trying to solve (An empty Avenger).

If you're looking to boost your FPS in the Avenger, I would alter the mod's XComUI.ini file, going from 90 to between 30 and 60. Remember to switch presets and restart, and let me know how it goes.
Crimson Dawn 14 May, 2024 @ 3:53pm 
So not sure if this is mod is causing it but on avenger i have 84 fps on max graphics and 79 on minimum with an rtx 4080. That is really weird. I should have much higher fps than that on minimum.
Mertius  [author] 7 May, 2024 @ 8:49pm 
@Paddon Hey, sorry for the delay. I'm honestly not certain what's causing this for you, since as you said, it doesn't seem to be affecting most other users (including myself, which makes testing more difficult).

The mod itself is also just a small settings tweak, so it realistically shouldn't be causing such an impact. With 700 mods, my gut would say it is a conflict, but then everyone using the collection should be effected as well. It's definitely a strange situation.

For now, my first suggestions would be standard mod troubleshooting actions. Unsubscribe from the mods, wipe the Config folder (\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config), and then verify the integrity of the game's local files. After that, resubscribe and give it a whirl.

If the mod is still causing issues, the tweaks are pretty simple, so we can always unsubscribe from this and implement the changes directly. Let me know how it goes! :)
Paddon 26 Apr, 2024 @ 10:34pm 
I'm using a mod pack with a crazy amount of mods (about 700), though it's taken me a while to narrow it down to this mod because it doesn't seem to affect the majority of people. It's Strippin's mod collection (still fairly high on the collections list) if you'd like to look into it further, I'm sure there's quite a lot that affect those files.

I tried every preset of graphics and even on the minimum the FPS was just as bad, so it's not down to the graphics at least. I'm back up to maximum with a good FPS now, just to rule out my specs
Mertius  [author] 26 Apr, 2024 @ 9:27pm 
@Paddon That's strange, but thank you for the feedback!
I just did a quick test to make sure, and even on higher settings, I am not seeing the FPS drop on this end. There's definitely an initial hit on a fully loaded Avenger when coming out of the Geoscape, but after everyone loads, it returns to normal.

Do you know if you have any other mods which might be affecting the XComGameData or XComUI files? Also, are you on a default Graphics setting, and if so which one? If not, which custom selections do you use?
Paddon 26 Apr, 2024 @ 7:42am 
Not sure why but this mod absolutely destroyed my Avenger & Geoscape FPS as well. My PC should have no issues with what this mod adds. Be very curious if anyone ever figures out what's going on with us affected users!
tiktaalik 19 Apr, 2024 @ 11:53am 
Thanks for the quick answer! The colors seem to match, just not the outfits. I'll dig deeper when I get a chance and report if I find something.
Mertius  [author] 18 Apr, 2024 @ 7:38pm 
Hey @prokolyo, I mean, as part of the base game they do wear their non-combat gear? That said, it should retain certain customization options, like colors. This mod should not have any effect on customization, though. It is just a simple alteration to the .ini limits which tells the game how many soldiers and clerks to fill the Avenger with - and on that note, the Clerks will be bog-standard NPCs if you don't have Soldiers, Engineers, and Scientists.

If you are noticing the soldiers you customize are specifically not displaying certain customization options like colors or scarring, it may be another mod. You could also make sure another mod is not overwriting the same section of the XComGameData and XComUI files.
Let me know how it goes!
tiktaalik 17 Apr, 2024 @ 5:15am 
All the soldiers appear in some standard clothing, not how they're actually customized - is this intended? Thanks.
Mertius  [author] 31 Jan, 2024 @ 7:45pm 
@Cúchulainn Hey, thanks for letting me know how it went, and glad you got it working again too! Have fun!
Cúchulainn 29 Jan, 2024 @ 12:49pm 
Ah okay, so I definitely tried following your Installation Note and have it check my graphic settings, but I do not think it was helpful UNTIL I actually opened up my Save, Was sitting with the Avenger Layer on, and then had it set to High graphic settings (rather than auto-detect or customizing it), after that, it finally started populating again, and then I went ahead and adjusted the graphic settings manually after I saw the avenger being populated again. As I add mods, remove mods, and clean up config files, I thought I borked it but I'm glad I got it working again!
Mertius  [author] 27 Jan, 2024 @ 6:34pm 
@Cúchulainn Hmm, that's interesting. When you fiddled with the .ini files, I assume these were the mod's files?

As a first thought, I'd try and change the graphics settings between various default levels a few times (like in the installation note) to make sure it is actually taking the changes.

You might also double-check to make sure there are not added spaces, tabs, etc. in the altered files. Also, JIC, make sure the lines with a "-" stay the same (or match your local files), and only the values with a "+" change.

If that all fails, I would definitely remove and re-add the mod. Let me know how it goes!
Cúchulainn 27 Jan, 2024 @ 12:16pm 
I'm actually having this issue where no one is showing up on my avenger. I've kind of fiddled with the Ini files to spawn 60, and even then, not sure what's going on. Is there a possibility that something could be screwing with it? or should i just delete config, start all over by unsubscribing, deleting, resubscribing?
RakkoHug~<3 1 Nov, 2023 @ 5:33am 
Thank you very much :)
Mertius  [author] 31 Oct, 2023 @ 11:03pm 
@RakkoHug~<3 Hey, so that depends on a few factors, and if you mean default as in game default, or mod default.

Firstly for factos, there are graphic settings, which determine the number of maximum visible crew which can be displayed. After that you need to consider the number of available slots crew can occupy, which depends on the rooms. More rooms, more places for people to stand. Lastly, there are the game's three acts, as more Clerks are deployed to fill out the ship on each act.

IIRC, the default Graphics levels are Minimal, Low, Medium, High, and Maximum, which have default maximum crew sizes of 3,5,8,12, and 30. The mod sets this to a flat 90 for all levels to ensure all ship slots are filled if soldiers and clerks are available.

Acts 1,2, and 3 have 5, 10, and 15 clerks available respectively, and the mod bumps these up to 20, 25, and 30.

I hope that answers your question!
RakkoHug~<3 29 Oct, 2023 @ 6:03am 
Pardon me Mertius, what is the default displayed crew size?
Snaider 22 Oct, 2023 @ 4:29am 
Hello, thanks for the answer.

I'm not sure how it works either, but a guy told me on Reddit that they went like this. In any case, as you play and get more personnel (scientists/ing), the clerks show themselves less and less in the Avanger, so there is no big problem.
Thanks for your time.
Mertius  [author] 21 Oct, 2023 @ 5:04pm 
@Snaider Sorry for the delayed reply. I honestly do not know when the Clerks are generated, but IMO it would make sense that they are just randomly generated when needed rather than at the start of the campaign. It does not make sense to save specific clerks when new ones can just be made while loading into the Avenger. It could be a nice attention to detail, though, if the performance impact were not too high.

That said, the "generated as needed" option follows what we see with this mod, as the Clerk number is already bumped up considerably by this mod(5->20 in Act 1, 10->25 in Act 2, and 15->30 in Act 3). As soldiers are added, they occupy spots that the Clerks would occupy, so they are not generated. If soldiers are reduced, Clerks re-fill those spots.
This should happen regardless of if the mod is added before or mid-campaign.

TLDR: I am not certain, but I would be hesitant to assume they are made at start of campaign. But, I could be wrong.
Snaider 17 Oct, 2023 @ 3:03am 
In reddit someone tell me that they are permanent, they are generated at the start of the campaing. So they will stay forever, until I fulfilled the ship with personal I suppose.
Snaider 16 Oct, 2023 @ 6:47am 
A question for expert modders: are the Avenger clerks always the same or do they change over time?
When I increase the number of soldiers and engineers/scientists, will the clerks disappear or will there always be a fixed amount?

I know they are strange questions but I have not found information about it anywhere.
weegeebad 3 Jun, 2023 @ 5:42pm 
this mod is amazing i know it doesnt change the gameplay but it really gives that feeling of staffed base :3
BottomScorer 6 Jan, 2023 @ 6:58am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Mertius  [author] 31 Oct, 2022 @ 10:23pm 
@badape Hmm, this mod does force as many soldiers and clerks as possible to be displayed within the Avenger, and it can be very taxing. It is effectively circumventing changes made by Firaxis to limit the number of soldiers in the Avenger specifically because they can cause a performance slowdown.

You may consider tweaking the mod's XComUI.ini and XComGameData.ini configs to use smaller values. It will technically mean less crew onboard, but even just a slight reduction may help performance.

Let me know if you continue to encounter issues.
badape 24 Oct, 2022 @ 9:02pm 
just downloaded the mod and having extreme lag in the geoscape and squad select menu. vvery strange
Mertius  [author] 10 Sep, 2022 @ 1:59pm 
@呕泥浆 NP, and have fun! :)
呕泥浆 10 Sep, 2022 @ 1:53pm 
Yes, i tried to put them run together. It seems ok so far, thanks for your reply
Mertius  [author] 10 Sep, 2022 @ 1:37pm 
@呕泥浆 Both should be fine. :)
This mod only tweaks settings for the maximum visible soldiers, and none of the underlying logic on where they stand or how many you get. I have not personally used either mod, but I've not had problems with similar mods.

Core Room Slots doesn't share any .ini file overlaps, so they should not conflict, although with fewer rookies you'll likely see more clerks running around (generic background NPCs).

[WOTC] Living Space does technically also change the XComUI.ini, but checking their Github page, they don't touch the same values. Maybe keep an eye on this one, but you should be fine!
呕泥浆 10 Sep, 2022 @ 1:05pm 
Is this mod compatible with Core Room Slots and [WOTC] Living Space ?
look forward to your reply
Mertius  [author] 9 Sep, 2022 @ 11:05pm 
@Agape Hey, sorry to hear you had such a poor time with the mod!
I'm honestly surprised since it is just a small .ini tweak, but I could certainly see the extra crew and shadows being taxing on some systems.

Much like Hot Wet Nobel Laureates, I've not personally had any issues; however, if you ever do try the mod again and have the same problems, please reach out to me! I'd be happy to troubleshoot, or at least help you get XCom to stop using the modded values without reinstalling.

If you'd rather implement it yourself with smaller crew values, you can also try manually changing the "MaxVisibleCrewConfig" and "NumClerks" values within the XComUI.ini and XComGameData.ini files respectively.
Hot Wet Nobel Laureates 6 Sep, 2022 @ 1:13pm 
I've used this mod a lot and I've never had FPS problems in the Geoscape
Aurean 6 Sep, 2022 @ 1:11pm 
Do not install this mod under any circumstances unless you like having garbage FPS on the Geoscape. This mod DOES NOT UNINSTALL, tried deleting AML and reinstall, deleting the documents folder, all other mods folders, verifying the game integrity and and still refuses of revert whatever changes. I am certain of it now, but this mod is what caused me to have to delete/unsub all my mods before and reinstall the game fresh.
Mertius  [author] 28 Mar, 2022 @ 5:30pm 
@Johrdan720 Sorry you had to do that, but I am glad it's at least working for you again!

It's possible that XCom just didn't let go of this .ini change and kept putting too many people on screen, but it could also be one of your other mods. Unfortunately, the only thing I can suggest if the half-n-half test. Basically, try half your mods, and if the issue isn't there check the other half. If it returns, you know it's one of those mods. Then you just keep repeating, checking half of the remaining mods each time. You can also narrow it down by maybe checking recent mods first.

That said, troubleshooting can take time.
Johrdan720 27 Mar, 2022 @ 4:59am 
i ended up deleting the the entire xcom folder in documents,and it works for me...
about why i get low fps when my evenger is populated, i have no idea and i don't know how to start hunting the issue, i have 300 mods, so, it will get forever to find the issue
i tried to google the problem, but can't find any similiar issue
i watch people on youtube playing with over 300 mods and they have no issue, its so frustating
Mertius  [author] 27 Mar, 2022 @ 12:17am 
@Johrdan720
If you've tried removing the mods or disabling this mod, changed your graphics settings between different default levels (The installation instructions, which may need to be done multiple times to take effect), and you've also tried manually changing the mod's config and the mod removal advice...
Well, the only other thing I can think to do would be to uninstall and re-install the game.

Again, I would try all the previous suggestions first, and even spin up a quick alternate campaign to see if the issues persist there, and test a mod-free run to see if it might be another mod, but after all of that... well, uninstalling and re-installing would be the only way to ensure nothing remains of the previous settings AFAIK.
Johrdan720 26 Mar, 2022 @ 2:57pm 
i have so many mods
and the crew don't depopulate anymore,no matter what i do, it wont depopulate
Mertius  [author] 24 Mar, 2022 @ 11:16pm 
@Johrdan720 Possibly? You could try checking while all your mods are disabled to make sure it's not another mod causing the issue. I'd definitely check the performance while no other mods are active, then slowly re-activate them.

Two other things to try:
1.) Check the config you're modifying an make sure the sections with a "-" have not been changed so they still remove the default values properly, and only those with a "+" are changed. Preferably something closer to the default rather than just to 1.

2.) Possibly follow this forum's advice on removing mod effects: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005
Johrdan720 24 Mar, 2022 @ 1:48pm 
i set the config files to 1..
but it seens the change don't take effect
i made the install process multiple times
i don't know why populating the avenger tank my fps,but when it was empty the fps was smooth
could be cosmetic mods ?
Mertius  [author] 24 Mar, 2022 @ 12:07am 
@Johrdan720 Sorry to hear your FPS tanked! XCom 2 can be a little tricky when uninstalling mods; however, the first thing I would try is deactivating the mod, then following the "installation" instructions.

Namely, make sure you go into your game options from the main menu, and have it check your graphics settings for a default. Either that, or switch to a default setting level different from your current one. Then save and Exit. Restart the game, set it to the settings you want it at, and then check to see if your Avenger is a little less populous. You may need to spin the Geoscape a little bit while you're there.

Let me know how it goes!

As an aside, you can also try tweaking the values in the mod's XComGameData.ini and XComUI.ini (or the files directly after you've uninstalled the mod) and set it to less intensive values.
Mertius  [author] 24 Mar, 2022 @ 12:02am 
@Riekopo Sorry for not replying sooner.
Last I checked, defaults are:
MaxVisibleCrewConfig[0]=3
MaxVisibleCrewConfig[1]=5
MaxVisibleCrewConfig[2]=8
MaxVisibleCrewConfig[3]=12
MaxVisibleCrewConfig[4]=30

NumClerks_ActOne=5
NumClerks_ActTwo=10
NumClerks_ActThree=15
Johrdan720 23 Mar, 2022 @ 2:08pm 
omg,is there a way to hide the crew?
i install this mod and my fps went down to 30
now i can't go back to my 60 fps in the avenger